Converts the nearly useless List Free Slots command to Manage Free Slots
From here you can painlessly add and remove job slots to your hearts content because the HoP is Dead/Shit/AFK/In Hiding
It can't be used before round start to make rounds with only clowns because of jobs.txt being applied at round start. Alas.
Touching either of these on ANYTHING breaks gliding for everything for the entire round.
There is no good reason to ever touch them!
#WhyWasntThisDoneYearsAgo
- Reworded intercept report to discourage security from inadvertently causing a gang to win.
- Recaller use is logged
- Made the text explaining membership visibility more visible
Renaming Make Sound to Object Say.
Switching deaf_message in audible_message proc to last argument.
Replacing some "for(mob in hearers)+show_message" with audible_message()
-Removed check for infrared beams. (it checked each time that anything moved)
-Removed 'movement_disabled' check, the verb is also completely removed.
For space Entered() turfs:
-Removed check for meteor
Now meteors and immovable rods will use the same proc to determinate their start and finish, while moving they'll check in which z level they are, deleting themselves if they leave it.
-Removed spawn() to move objects being pulled between z levels
Replaced the step() from mob pulling movement code and replaced them with Move()
For asteroid Entered turfs:
-Removed check for mining cyborgs, now it will be next to the janitor borg check to clean the floor.
Mecha code got a small clean, removing the Entered() calls from there.
Reduces the lava event from "lets slay all idlers and stop all action for 2 minutes" to "lets greviously wound all idlers and stop all action for 30 seconds"
Makes summon magic/summon guns work fine without a mob attached, this prevents a runtime and some odd messages to the admins
Makes the inviciblity text jive better.
- Emergency shuttle call/recall announcements will say when a tracing attempt has been successful, as well as explicitly telling players how to view them
- Clarified language further on how emergency shuttle tracing is done
- Increased tracing success rate from 60% to 70%
- Removed a lot of duplicated code by moving all the priority_announce() calls to incall()
You can only use sabers to create a dualsword and to archieve the funky colours with the multitool.
Dualswords now will be eqipped on hand once created instead of staying on the floor.
Fixes issue #4050