Commit Graph

7 Commits

Author SHA1 Message Date
kevinz000
3e7184c975 Combat/Stun (slip) overhaul staging, mobility flags, adds crawling (#39967)
Aiming to implement the framework oranges has detailed in https://tgstation13.org/phpBB/viewtopic.php?f=10&t=19102
Moves canmove to a bitflag in a new variable called mobility_flags, that will allow finer grain control of what someone can do codewise, for example, letting them move but not stand up, or stand up but not move.

Adds Immobilize()d status effect that freezes movement but does not prevent anything else.
Adds Paralyze()d which is oldstun "You can't do anything at all and knock down).
Stun() will now prevent any item/UI usage and movement (which is similar to before).
Knockdown() will now only knockdown without preventing item usage/movement.
People knocked down will be able to crawl at softcrit-speeds
Refactors some /mob variables and procs to /mob/living.
update_canmove() refactored to update_mobility() and will handle mobility_flags instead of the removed canmove

cl
rscadd: Crawling is now possible if you are down but not stunned. Obviously, you will be slower.
/cl
Refactors are done. I'd rather get this merged faster than try to fine tune stuff like slips. The most obvious gameplay effect this pr has will be crawling, and I believe I made tiny tweaks but I can't find it Anything I missed or weird behavior should be reported.
2018-10-11 11:22:21 +13:00
Emmett Gaines
0943e56e08 Adds the signal origin as the first arg to all signals (#39861)
* Adds the signal origin as the first arg to all signals

* Fixes some storage and nanite procs
2018-08-28 18:28:29 +03:00
Emmett Gaines
34a3d2da4d Refactors component signals registration (#38798)
Datums know what signals are being listened for and components can now be registered to listen for signals on more than one object.
2018-07-05 00:56:39 +03:00
Fox McCloud
057aa31cda Kills off /obj/item/device (#37297)
* Kills off /obj/item/device

* whoops

* whoops

* Fix
2018-04-23 15:00:23 +02:00
Emmett Gaines
d56a47253e Bitflag returns from component signals (#33186)
* For more useful returns from sendsignal

* removes a needless else/indentation

* cleanup
2017-12-01 14:09:25 -05:00
ShizCalev
d3313a1c0a Fixes some misuse of fully_replace_character_name (#32493) 2017-11-08 12:13:59 +01:00
Mercenaryblue
f7455c6d97 Spooky Spectral Instruments (#31966)
* [dooting intensifies]

Spectral Instruments added
To be used with Spooky Skeletons.

* Spectral Re-balance

The spectral instruments no longer stun living creatures.
Text make you retain your loyalties now.

* Requested Changes

Added variable "too_spooky".
Defines if it will spawn a new instrument.
Re-balanced damage to 5 hits average per conversion.
Added admin notice to changelog.

* Loyalty text fix

* Spooky Trumpets

Removed comment.
Added missing spookiness.

* Spooky Dooting

Major Overhaul.

removed /brass/
Spooky Dooting is now a component.
Boneless humanoids no longer lose stamina.

* Spooky Dooting

mk2
2017-10-29 13:34:39 +01:00