Commit Graph

22 Commits

Author SHA1 Message Date
MrDoomBringer
3d24bc0f08 Prevents blob overminds, sentient diseases, etc. from dumping out boxes (#40823)
* nerf boxes

* uuh i think i see what you mean. hows this

* shuffles it over to mob.dm

* asdf

* hows this

* ooga

* i should probably rebase

* t

* cheaper and stronger unlike me

* aaaaa

* does the thing with the words
2018-10-26 22:03:09 +02:00
kevinz000
3e7184c975 Combat/Stun (slip) overhaul staging, mobility flags, adds crawling (#39967)
Aiming to implement the framework oranges has detailed in https://tgstation13.org/phpBB/viewtopic.php?f=10&t=19102
Moves canmove to a bitflag in a new variable called mobility_flags, that will allow finer grain control of what someone can do codewise, for example, letting them move but not stand up, or stand up but not move.

Adds Immobilize()d status effect that freezes movement but does not prevent anything else.
Adds Paralyze()d which is oldstun "You can't do anything at all and knock down).
Stun() will now prevent any item/UI usage and movement (which is similar to before).
Knockdown() will now only knockdown without preventing item usage/movement.
People knocked down will be able to crawl at softcrit-speeds
Refactors some /mob variables and procs to /mob/living.
update_canmove() refactored to update_mobility() and will handle mobility_flags instead of the removed canmove

cl
rscadd: Crawling is now possible if you are down but not stunned. Obviously, you will be slower.
/cl
Refactors are done. I'd rather get this merged faster than try to fine tune stuff like slips. The most obvious gameplay effect this pr has will be crawling, and I believe I made tiny tweaks but I can't find it Anything I missed or weird behavior should be reported.
2018-10-11 11:22:21 +13:00
Emmett Gaines
0943e56e08 Adds the signal origin as the first arg to all signals (#39861)
* Adds the signal origin as the first arg to all signals

* Fixes some storage and nanite procs
2018-08-28 18:28:29 +03:00
kevinz000
1bfa10d012 Fix bio bags not working for reproductive extracts (#39753)
> Take 1
> Length of cubes is above 1
> Cut(1)
> Wait that just cut the entire list to nothing

Now the signal should work properly instead of not working whenever there's
more of a thing than the requested amount.
2018-08-23 19:32:01 -07:00
Jared-Fogle
0308655a68 Hovering over storage slots with an item in your hand will show you if you can put the item in (#39661)
Quality of life. Sometimes I forget whether or not I can put an item in my suit storage/pockets. Note this doesn't trigger for hands.
2018-08-17 16:24:56 -07:00
ninjanomnom
befaa09c88 Removes a couple storage GetComponent calls 2018-08-02 00:52:12 -04:00
Emmett Gaines
44da4cb683 Makes magnetic catch cleaner in game (#38956)
Utilizes the new signal refactor to cancel throws before they happen. This prevents the silly spin even though the throw was stopped.
2018-07-13 10:31:30 +02:00
Emmett Gaines
34a3d2da4d Refactors component signals registration (#38798)
Datums know what signals are being listened for and components can now be registered to listen for signals on more than one object.
2018-07-05 00:56:39 +03:00
ShizCalev
ff532a4ca4 Spellchecks TGStation 2018-06-19 18:57:44 -04:00
ninjanomnom
d483ff3ef0 Regexes
`([^_\.])SendSignal\((.+?)\)` -> `\1SEND_SIGNAL(src, \2)`
`([\.\w]+?)\.SendSignal\((.+?)\)` -> `SEND_SIGNAL(\1, \2)`
2018-06-13 19:19:23 -04:00
Tad Hardesty
106f5af48b Fix lockboxes not actually being locked 2018-06-08 23:22:12 -07:00
Tad Hardesty
1ed3b1b589 Fix paradox bags (#38212)
* Fix linked storages not initializing correctly

* Rewrite CanReach to handle multiparent storages

* Fix being able to click anything
2018-06-08 13:47:30 +02:00
vuonojenmustaturska
c65a99f130 Move NODROP_1, DROPDEL_1, ABSTRACT_1 and NOBLUDGEON_1 to item_flags where they belong (#38171)
* (mostly) nodrop

* (mostly) dropdel

* (mostly) abstract

* nobludgeon

* things i missed

* forgot one

* unintended changes

* energy handcuffs
2018-06-01 11:36:31 +02:00
Tad Hardesty
f53caac04a Refresh mob views when atoms enter/exit storage (#37954) 2018-05-21 12:45:52 +03:00
kevinz000
85aef5755a Fixes EMPs (#37656) 2018-05-10 08:32:40 +02:00
kevinz000
2d91fdbd93 Fixes mousetraps not going off from being dumped out (#37447)
* mousetrap fix

* fix mousetraps

* Update storage.dm

* Combine checks
2018-05-04 11:42:55 +02:00
Jordan Brown
8ce7d19c9c Merge pull request #37565 from ninjanomnom/component-limbo
Modifies component transfer to make ChangeTurf able to transfer components
2018-04-30 22:16:47 -04:00
ninjanomnom
5028239b35 Modifies the component transfer to make ChangeTurf work 2018-04-29 18:11:02 -04:00
kevinz000
1383b34a7b [syou can no longer insert a storage object into itself, and therefore, no longer bohbomb with one boh (#37410)
* paradox

* fine, byond.

* src.
2018-04-29 16:22:33 -04:00
Jordan Brown
a1b89c3643 Removes redundant COMPONENT_INCOMPATIBLE crashes (#37389) 2018-04-25 06:53:43 -04:00
ShizCalev
57fce0d003 ghosts being unable to see into nonadjacent bags 2018-04-19 18:52:39 -04:00
kevinz000
ab993a117a Component Storage, Experimental attack_hand and [ui_]interact() refactors (#36696) 2018-04-12 14:46:14 +03:00