Commit Graph

5 Commits

Author SHA1 Message Date
ShizCalev
87faef9019 Adds logging to reagent transfers 2018-10-31 08:36:21 -04:00
AnturK
d14a829803 Change projectile firer var to any movable (#40100)
Fixes turret logging runtimes.
Also some related projectile changes.
2018-09-05 23:03:30 -07:00
Time-Green
d0712a9741 [READY]Staff of the Locker (#39687)
Adds a magical locker staff.
It goes through people, capturing anyone being hit by it and putting them in a welded locker

The locker decays in about 5 minutes, to prevent the hallways flooding too much.
Escape time is only a minute.
Explosions are less effective on people inside

Why: It's a bulky wand, and great if you want people to just fuck off. You can either leave them or do something horrible to them.

The sprites are codersprites, except for the locker, please forgive me
2018-08-30 20:10:26 +12:00
iksyp
ab50eb926a Whether or not a pacifist can fire a gun is no longer based on the gun being harmful, but the chambered round being harmful (#36670)
fix: makes dragnet non harmful
tweak: pacifists can now use any disabler or stun setting on any energy gun
code: removed all of the pacifism check code from code/modules/mob/living/living.dm
code: gun objects no longer have a harmful variable, instead, ammo_casing objects now have a harmful variable, which is by default set to TRUE
code: if a pacifist fires a gun, it checks whether or not the round chambered is lethal, instead of whether or not the gun itself is lethal.
2018-04-11 21:59:03 +12:00
kevinz000
f5ae06565c Splits up projectile files (#36018) 2018-03-04 17:10:46 -05:00