* Fixes mushroom bowls
Made the mushroom bowl a subtype of the normal bowl, and deleted a
duplicate definition.
Also, adds custom soup and salad support for the mushroom bowls.
Fixes#32471
* Remove a dangling return
cl Cobby
experiment: Being hit by a bolt of change now opens up previously-barred races. Hopefully you don't roll plasmaman!
/cl
If the subtype for the species was added hehe
I was going to brag about how there wasn't any balance change but this does allow for more of the "fun" races within humans to come up.
Webbit so probably some dumb typo somewhere
cl Joan
tweak: The crusher kit now includes an advanced mining scanner.
tweak: The resonator kit now includes webbing and a small extinguisher.
tweak: The minebot kit now includes a minebot passthrough kinetic accelerator module, which will cause kinetic accelerator shots to pass through minebots. The welding goggles have been replaced with a welding helmet, allowing you to wear mesons and still be able to repair the minebot without eye damage.
feature: You can now install kinetic accelerator modkits on minebots. Some exceptions may apply. Crowbar to remove modkits.
balance: Minebots now shoot 33% faster by default(3 seconds to 2). The minebot cooldown upgrade still produces a fire rate of 1 second.
balance: Minebots are now slightly less likely to sit in melee like idiots, and are now healed for 15 instead of 10 when welded.
balance: Sentient minebots are penalized; they cannot have armor and melee upgrades installed, and making them sentient will override those upgrades if they were installed. In addition, they move very slightly slower and have their kinetic accelerator's cooldown increased by 1 second.
/cl
the basic scanner sucks ass and nobody wants to use it, it's actually hilarious
also in those stats: minebot picked a mere 6 more times than the conscription kit, because it's an idiot drone, easy to accidentally hit, and did I mention how much it likes going into melee?
tbh it's quite possible the extra buffs aren't needed, just the passthrough module, but it's better to go a little too far rather than not far enough.
* Makes Mimes's Bane use the new EMOTEMUTE trait
It randomly occured to me that I should do this.
Mime's Bane is currently a reagent currently only used in cloning pods
to stop growing clones from gasping from crit/lack of air (since they're
in a pure nitrogen environment).
* 2 Mime's Bane = 1 Mute Toxin + 1 Nothing
* Mutetoxin + nothing + radium
* Extensive surgery additions
* ,
* bioware
* restrict
* implants
* oops my hand slipped
* "i only changed a few lines, surely it's gonna compile, let's just push it and be done with it" --me, once again
* zombie surgery
* Adds brainwashing antag datum
* Antur Reviews
* @Antur part 2
* wow
* Adds a few new liqueurs and cocktails
How the fuck in THIS game of all games do we not have Triple Sec.
SERIOUSLY.
* Well there goes a one commit clean PR rip me
reeeeee
* Adds sounds, fixes colors
* Fixes recipies giving eggnog
Don't ask
* Adds space where space should be
* Travis stop stalling reeeeeee
* Fixes spelling mistakes
* Adds some health benefits to sec drinks.
Quadruple sec is mild, but easy to make; quintuple sec is STRONG but
more difficult.
* Fixes merge conflict annoyance
* FUCK
* Updates boozepwr of Quadruple/Quintuple sec
If someone ever adds sex on the beach as a cocktail, I fully expect them
to add in Sex-tuple Sec as well.
* Makes clowntears reagent explicit within food_reagents
Removed hacky solution, introduced better one
* Cross Z support
* Fixes projectile cross-Z
* removes unnecessary code
* don't draw impacts if you're not impacting
* fix
* unneeded var
* No mapcheck()ing anymore, space does it for us 2.0
* Fixes abstract shotgun from Summon Guns list
Fixes#34962.
Looking at the old summon gun list, the comment says this
typepath was supposed to be a Bulldog.
* Removes duplicate bulldog
* Adds modafinil, a sleep suppressant
* Adds recipe for modafinil
Yes I'm afraid of git now
* Fixed modafinil sleepimmune ids and OD to 15u
During testing 10u was simply much too low
* Change OD sleeping proc to use ignore_sleepimmune
* Fixed stuff to modafinil