* removes the block chance from the Roman Shield.
* replaces the Roman Shield in the autodrobe with a toy version with no block chance.
* replaces the armoured roman helmets from the autodrobe with fake ones.
* Properly adds a hand tele suicide with the proper checks and properly add my name to the admin config with the proper newlines. Right proper.
* Woops
* Fixed Z level listing
* cleaner code is cleaner
cl cacogen and nicbn
tweak: You can now select RPD modes individually.
tweak: RPD autowrenching is now a tgui action rather than an Alt Click option.
/cl
This removal is motivated by both gameplay and technical reasons.
Gameplay:
The stock market being a part of a station's Cargo department does not make sense, for either practical or lore purposes. The mechanic is bad because players are receiving cargo points from literally nothing. There no kind of freight handling or any other sort of bottleneck at all, just number entry on a computer from a seat. The stock market code is quite complex and a good attempt was made at simulating a stock market. However the attempt falls short, as it is still quite easy to manage stocks to grow points passively and safely. The stock market is also a multiplicative source of income so any other cargo point source gets extra scrutiny over balance, undeservedly so. Other aspects of cargo have already repeatedly taken hits. Such nerfs include the decreasing marginal returns for most exports and the base export price of plasma. I've noticed cargo doesn't care as much about exporting plasma as much as they used to.
Technical:
There seems to be a major issue with stock growth, particularly one bug in particular that grows stock prices to astronomical levels. As I mentioned before, the stock market code is quite complex, not to mention long. @Iamgoofball himself does not seem to making an earnest attempt to properly maintain and fix the issues, instead constantly making controversial band-aid fixes and removals (pot, kettle here I know). I would normally make a fix attempt as the code seems interesting but I do not agree with the stock market being a part of the game for gameplay reasons and thus have no interest. I have other ideas for cargo but they are still in the ideas stage so they are worth nothing. Still, I think removing the stock market and making room for other cargo features is the best move.
* kill BANG_PROTECT_2
* let's put this back in
* dirty
* kill OMNITONGUE_2
This is a write-only variable, probably leftover from some refactor years ago
* kill flags_2
* Puts back required time for the emitter and field_generator and also removes a certain issue that certain people were causing
* Couple of things I missed
* I noticed the error with regards to atom and changed to obj like I was trying to originally. Also its fine to build on tables that wasnt the issue with this specific aspect.
* Edge windows. We need those.
* optimised the checks to be behind a if check for when you are actually needing to make something for the floor...
* Corrects a input proc by request
* Working is not my strong suit.
add: Fusion is back
add: Fusion now happens with large quantities of hot plasma and CO2, consuming all the plasma rapidly and producing large amounts of energy. Other gases can also effect the performance of the reaction.
add: Fusion now produces radiation. Be careful around reactors.
fix: fixes fusion dividing by zero and destroying everything
code: Gas reactions now have access to where they are occurring
fix: Prevents some other reactions from producing matter from nothing
rscadd: Circuit ntnet components buffed. Added a new low level ntnet component that can send custom data instead of just the two plaintext and one passkey format, which things will use by default. Ntnet now uses a list for their data instead of three variables. they also have lowered complexity for the now weakened normal network component, and has lower cooldowns.
* new boards
* new boards installed
* new designs (wow) (woah)
* added the new design ids to the biotech node
* tested
it works, also, that typo fucking stopped it from compiling