Commit Graph

35111 Commits

Author SHA1 Message Date
SkyratBot
68e40b28f1 [MIRROR] convert some adv tool actions into balloon alerts (#6999)
* convert some adv tool actions into balloon alerts

* Update screwdriver.dm

Co-authored-by: InsaneRed <47158596+InsaneRed@users.noreply.github.com>
Co-authored-by: Useroth <37159550+Useroth@users.noreply.github.com>
2021-07-19 16:02:05 +01:00
SkyratBot
0e2dca61a5 [MIRROR] Balances metallic hydrogen armor (#7002)
* Balances metallic hydrogen armor (#60254)

* Balances metallic hydrogen armor

Co-authored-by: InsaneRed <47158596+InsaneRed@users.noreply.github.com>
2021-07-19 15:59:41 +01:00
SkyratBot
7b9c058068 [MIRROR] fixed sentient diseases reinfecting when dead (#7007)
* fixed sentient diseases reinfecting when dead (#60107)

* fixed sentient diseases reinfecting when dead

Co-authored-by: Seris02 <49109742+Seris02@users.noreply.github.com>
2021-07-19 15:59:02 +01:00
SkyratBot
f964a28ed7 [MIRROR] Fixes duffelbag curse and curse of hunger code in general. (#7010)
* Fixes duffelbag curse and curse of hunger code in general (#60290)

Co-authored-by: Watermelon914 <3052169-Watermelon914@ users.noreply.gitlab.com>

* Fixes duffelbag curse and curse of hunger code in general.

Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com>
Co-authored-by: Watermelon914 <3052169-Watermelon914@ users.noreply.gitlab.com>
2021-07-19 15:58:57 +01:00
SkyratBot
b308c67870 [MIRROR] HFR rebalance fuel, moderators and cooling (#7011)
* rebalance fuel, moderators and cooling (#60246)

Fuel have a max amount before the machine start taking more damage (10k moles, it gains 1 damage every 1000 moles exceeding 10k. this damage overseed the capped one)
Moderators have the same treatment, but instead of adding damage, they'll crack open the machine releasing gases (depends on the pressure achieved) there is a small explosion or a big one.
Cooling volume has been added, that way the cooling can be made stronger or weaker based on the current situation and need

added downsides to shoving too much fuel/moderator inside the machine, the cooling volume can be adjusted in the GUI to make it stronger/weaker based on the user needs

* HFR rebalance fuel, moderators and cooling

Co-authored-by: Ghilker <42839747+Ghilker@users.noreply.github.com>
2021-07-19 15:58:36 +01:00
SkyratBot
3ef524d029 [MIRROR] Wizard gets bonus points if they go random. (#7009)
* Wizard gets bonus points if they go random. (#60288)

Co-authored-by: Watermelon914 <3052169-Watermelon914@ users.noreply.gitlab.com>

* Wizard gets bonus points if they go random.

Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com>
Co-authored-by: Watermelon914 <3052169-Watermelon914@ users.noreply.gitlab.com>
2021-07-19 15:58:25 +01:00
SkyratBot
064d8de91f [MIRROR] Balloon alert for energy gun swap mode (#6998)
* Balloon alert for energy gun swap mode (#60279)

* Balloon alert for energy gun swap mode

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
2021-07-19 16:49:13 +02:00
SkyratBot
0cdf6c4816 [MIRROR] fixes ghosts not being included in get_hearers_in_view(), again! (#6996)
* fixes ghosts not being included in get_hearers_in_view(), AGAIN! (#60297)

thanks to shaps for reporting this
turns out mob/dead/Initialize() doesnt call parent, and mobs are made hearing sensitive in mob/Initialize(), so ghosts yet again werent included in get_hearers_in_view(). now they are!

now actually tested this time by attacking pun pun then ghosting, on master the red attack text doesnt show for ghosts in view but now it does

with the first pr the issue was because when target was a mob, view() only includes what the mob can see, so i made it always use a turf like it was previously. but the refactor done in the same pr meant that ghosts didnt become hearing sensitive so whoops

* fixes ghosts not being included in get_hearers_in_view(), again!

Co-authored-by: Kylerace <kylerlumpkin1@gmail.com>
Co-authored-by: Useroth <37159550+Useroth@users.noreply.github.com>
2021-07-19 16:44:53 +02:00
SkyratBot
f691d59af0 During moth week, teleporter accidents make you Moths (#6997)
Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
2021-07-19 16:29:44 +02:00
Cheshify
44c3afa152 [Mostly Modular] Lidocaine and Lidopaine (#6905)
* Chem Times

* Gamer

* Working chems

* Chem-Balancing

sqnztb requests
2021-07-19 15:28:12 +01:00
SkyratBot
dea9ab4033 [MIRROR] Space Dragon Nerfs and Adjustments (#6991)
* Space Dragon Nerfs and Adjustments

* weh

Co-authored-by: IndieanaJones <47086570+IndieanaJones@users.noreply.github.com>
Co-authored-by: Useroth <37159550+Useroth@users.noreply.github.com>
2021-07-19 15:43:24 +02:00
SkyratBot
7ea067c149 [MIRROR] Fixes light explosions having 0 chance to delimb someone if they have no bomb resist (#6987)
* Fixes light explosions having 0 chance to delimb someone if they have no bomb resist (#60261)

Co-authored-by: Watermelon914 <3052169-Watermelon914@ users.noreply.gitlab.com>

* Fixes light explosions having 0 chance to delimb someone if they have no bomb resist

Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com>
Co-authored-by: Watermelon914 <3052169-Watermelon914@ users.noreply.gitlab.com>
2021-07-19 15:05:50 +02:00
SkyratBot
a46d1c2235 [MIRROR] Fixes the flightpotion check to include new races (again) (#6966)
* Fixes the flightpotion check to include new races (again)

* fixed conflict

Co-authored-by: Sheits <81964183+Sheits@users.noreply.github.com>
Co-authored-by: Useroth <37159550+Useroth@users.noreply.github.com>
2021-07-19 14:31:26 +02:00
SkyratBot
24348f6a5d [MIRROR] Fixes charlie station supermatter fluff paper and makes it's code not terrible (#6968)
* Fixes charlie station supermatter fluff paper and makes it's code not terrible (#60176)

Yes apparently you can code fluff paper badly. Whoever updated it to the supermatter version did the update in the map file for some reason. Fixes #60171.
A Charlie station fluff paper about the Supermatter is no longer misnamed "singularity generator". THERE WAS NEVER SUCH A THING AS A SINGULARITY GENERATOR. OCEANIA HAD ALWAYS BEEN AT WAR WITH EASTASIA.

* Fixes charlie station supermatter fluff paper and makes it's code not terrible

Co-authored-by: interestingusernam3 <51925758+interestingusernam3@users.noreply.github.com>
2021-07-19 14:04:56 +02:00
SkyratBot
f593849ce5 [MIRROR] makes get_hearers_in_view() faster AGAIN, fixes issue with previous optimization (#6979)
* makes get_hearers_in_view() faster AGAIN, fixes issue with previous optimization

* Mirror!

Co-authored-by: Kylerace <kylerlumpkin1@gmail.com>
Co-authored-by: Funce <funce.973@gmail.com>
2021-07-19 20:15:59 +12:00
SkyratBot
536cc0f793 [MIRROR] Admins can multikey (#6982)
* Admins can multikey (#60257)

* Admins can multikey

Co-authored-by: Rohesie <rohesie@gmail.com>
2021-07-19 20:15:25 +12:00
SkyratBot
b37a8b5ef0 [MIRROR] Circuit submodules (#6980)
* Circuit submodules (#60109)

Adds the module component that is basically a subroutine. Allows you to compact your logic into a bunch of functions.

* Circuit submodules

Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com>
2021-07-19 20:12:15 +12:00
SkyratBot
c3d3637fdb [MIRROR] Only blend areas when it's actually needed (#6978)
* Only blend areas when it's actually needed (#60237)

* Only blend areas when it's actually needed

* Respect varedits

* Only blend areas when it's actually needed

Co-authored-by: TiviPlus <57223640+TiviPlus@users.noreply.github.com>
2021-07-19 20:11:16 +12:00
SkyratBot
a370161b52 [MIRROR] Improves item's action button updating code (#6969)
* Improves item's action button updating code (#60149)

This PR improves item action button updating code by introducing a proc to update all item's associated action buttons, which simplifies the process and reduces code duplication.

I also fixed a relevant bug where a PDA's action button icon did not properly update upon light toggle because it did not force the button update. Forcing the button update is needed in this case due to how light overlay operates, where the button icon state stays the same, so the code thought updating the action button icon was unnecessary.

* Improves item's action button updating code

* Mirror!

Co-authored-by: Arkatos1 <43862960+Arkatos1@users.noreply.github.com>
Co-authored-by: Funce <funce.973@gmail.com>
2021-07-19 20:08:13 +12:00
SkyratBot
442d8a7dde [MIRROR] fixes ski shoes description (#6977)
* fixes ski shoes description (#60241)

* fixes ski shoes description

Co-authored-by: InsaneRed <47158596+InsaneRed@users.noreply.github.com>
2021-07-19 20:04:12 +12:00
SkyratBot
f238d50b65 [MIRROR] Fixes an examine() runtime (#6974)
* Fixes an examine() runtime (#60248)

* Fixes an examine() runtime

Co-authored-by: Rohesie <rohesie@gmail.com>
2021-07-19 20:02:27 +12:00
SkyratBot
dc066778c8 [MIRROR] Changes AI holopad functionality (#6946)
* Changes AI holopad functionality (#60214)

* Changes AI holopad functionality

Co-authored-by: 小月猫 <alina.r.starkova@gmail.com>
2021-07-19 17:01:46 +12:00
SkyratBot
99333fdfcc [MIRROR] Replace a number of New() overrides with Initialize() (#6945)
* Replace a number of New() overrides with Initialize() (#60223)

* Replace a number of New() overrides with Initialize()

Co-authored-by: coiax <yellowbounder@gmail.com>
2021-07-19 16:55:01 +12:00
SkyratBot
c7a86a6342 [MIRROR] Lowers the chances of the space dragon showing up (#6909)
* Lowers the chances of the space dragon showing up

* Mirror!

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
Co-authored-by: Funce <funce.973@gmail.com>
2021-07-19 16:25:41 +12:00
SkyratBot
83878ee05c [MIRROR] Rework hot sprint double dipping prevention to be trait based (#6963)
* Rework hot sprint double dipping prevention to be trait based (#60213)

Instead of having a global list of minds that have used the hot spring,
we use a trait on the mind datum instead.

* Rework hot sprint double dipping prevention to be trait based

Co-authored-by: coiax <yellowbounder@gmail.com>
2021-07-16 21:33:52 +01:00
SkyratBot
0026a9ece2 [MIRROR] Fixes density when fireman carrying (#6947)
* Fixes density when fireman carrying (#59900)

* Fixes density when fireman carrying

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
2021-07-16 17:15:32 +01:00
SkyratBot
7465ce721e [MIRROR] fixes hyperspace connect_loc_behalf bug (#6948)
* fixes hyperspace connect_loc_behalf bug (#60231)

turns out my move_stacks var doesnt work asynchronously since this bug made things with connect_loc_behalf runtime on every movement unless you somehow moved it back to the transit turf and off without it doing the runtime special.

(The sleep and hell the whole bit of code in space/Entered was unneeded, since it just happens normally as a part of move. Life is pain) -Lemon

also does misc code improvements i found while investigating ANOTHER c_l_b bug with stacks i found while testing this one, which i did NOT manage to fix unfortunately

* fixes hyperspace connect_loc_behalf bug

Co-authored-by: Kylerace <kylerlumpkin1@gmail.com>
2021-07-16 17:15:11 +01:00
SkyratBot
114347972a [MIRROR] Adds Ants, Decomposition, and some extras. (#6944)
* Adds Ants, Decomposition, and some extras. (#59634)

Co-authored-by: Kylerace <kylerlumpkin1@ gmail.com>

* Adds Ants, Decomposition, and some extras.

Co-authored-by: Wallemations <66052067+Wallemations@users.noreply.github.com>
Co-authored-by: Kylerace <kylerlumpkin1@ gmail.com>
2021-07-16 08:05:37 +01:00
SkyratBot
9dc4af8dc5 [MIRROR] gravity filter now gets removed if gravity is normal (#6941)
* gravity filter now gets removed if gravity is normal (#60220)

* gravity filter now gets removed if gravity is normal

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
2021-07-16 01:50:15 +01:00
SkyratBot
71f57e4a98 [MIRROR] Stop ethereals reviving during Mafia games (#6942)
* Stop ethereals reviving during Mafia games (#60210)

* Stop ethereals reviving during Mafia games

Co-authored-by: coiax <yellowbounder@gmail.com>
2021-07-16 01:50:09 +01:00
SkyratBot
dd1e6a4f32 [MIRROR] Added more complex AIs to carps when tamed. (#6937)
* Added more complex AIs to carps when tamed. (#60027)

Co-authored-by: Kylerace <kylerlumpkin1@ gmail.com>
Co-authored-by: Watermelon914 <3052169-Watermelon914@ users.noreply.gitlab.com>

* Added more complex AIs to carps when tamed.

Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com>
Co-authored-by: Kylerace <kylerlumpkin1@ gmail.com>
Co-authored-by: Watermelon914 <3052169-Watermelon914@ users.noreply.gitlab.com>
2021-07-15 23:27:42 +01:00
SkyratBot
4411d09e44 [MIRROR] adds a suicide for space helmets, fixes some other suicides (#6935)
* adds a suicide for space helmets, fixes some other suicides (#60173)

* adds a suicide for space helmets, fixes some other suicides

Co-authored-by: ATH1909 <42606352+ATH1909@users.noreply.github.com>
2021-07-15 22:57:07 +01:00
SkyratBot
943d12c99b [MIRROR] Gives Revenant the ability to orbit adjacent things with secondary attack (#6915)
* Gives Revenant the ability to orbit adjacent things with secondary attack (#60200)

Leverages right click to give Revenant something I felt it should have had when first implemented, but I can understand now it's not a low effort undertaking with the snowflakeness of incorporeal jaunt code that only runs on Move() 🤮

I put a lot of care into making sure this won't break or bypass jaunting counters like holy water and salt.

* Gives Revenant the ability to orbit adjacent things with secondary attack

Co-authored-by: Wayland-Smithy <64715958+Wayland-Smithy@users.noreply.github.com>
2021-07-14 21:55:23 +01:00
SkyratBot
998d2a2f17 [MIRROR] Fixes egg issue, that I caused (#6913)
* Fixes eggs not cracking their contents into glasses (#60186)

* Fixes egg issue, that I caused

Co-authored-by: carshalash <carshalash@gmail.com>
2021-07-14 21:55:04 +01:00
SkyratBot
a839438682 [MIRROR] Corrects the grammar of spectral blade ghost notifications (#6910)
* Corrects the grammar of spectral blade ghost notifications (#60189)

Uses src.name instead of src in the spectral blade's ghost notifications so that you see "his/her/their spectral blade" instead of "his/her/their the spectral blade".

* Corrects the grammar of spectral blade ghost notifications

Co-authored-by: Y0SH1M4S73R <legoboyo@earthlink.net>
2021-07-14 21:54:09 +01:00
SkyratBot
821f1ffb70 [MIRROR] Fixes AI holopad runetext, right click interact, call reject button (#6900)
* Fixes AI holopad runetext, right click interact, call reject button (#60181)

* Fixes AI holopad runetext, right click interact, call reject button

Co-authored-by: Wayland-Smithy <64715958+Wayland-Smithy@users.noreply.github.com>
2021-07-13 23:57:40 +01:00
SkyratBot
f2b2222307 [MIRROR] Removes the refresher crystal as a possible lavaland anomalous crystal (#6898)
* Remove the refresher crystal as a possible lavaland anomalous crystal (#60192)

Removes the "refresher" crystal as a possible lavaland loot item.
This crystal allows people to abuse limited-use items to be used infinitely, and also instantly recharge items such as laser guns.
The other crystals are nowhere near as good as this one.

This crystal makes limited-use items infinite, which goes against the point of a limited-use item.
For example, holoparasite injectors and wands can be recharged by this. Antagonist combos have been done with the fireball wand from lavaland that allow them to wipe the entire station stronger than a wizard ever could.

Co-authored-by: Watermelon914 <3052169-Watermelon914@ users.noreply.gitlab.com>

* Removes the refresher crystal as a possible lavaland anomalous crystal

Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com>
Co-authored-by: Watermelon914 <3052169-Watermelon914@ users.noreply.gitlab.com>
2021-07-13 23:57:32 +01:00
SkyratBot
eed6aafb06 [MIRROR] Fixes lingering moodlet on ethereal stomach removal. (#6897)
* Fixes lingering moodlet on ethereal stomach removal. (#60130)

* Fixes lingering moodlet on ethereal stomach removal.

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2021-07-13 23:57:26 +01:00
SkyratBot
d67e5edb95 [MIRROR] fixes the rat king's abilities being usable while dead. (#6896)
* fixes the rat king's abilities being usable while dead. (#60127)

Fixed the rat king's abilities being usable while dead.
Fixed the rat king's Domain ability being usable on cooldown.

* fixes the rat king's abilities being usable while dead.

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2021-07-13 23:57:16 +01:00
SkyratBot
2ddce2abb7 [MIRROR] Adds a safety check to the "Release Obj" admin proc. (#6892)
* Adds a safety check to the "Release Obj" admin proc. (#60163)

* Adds a safety check to the "Release Obj" admin proc.

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2021-07-13 10:38:44 +01:00
Yawet330
8fca39c89e [SEMI-MODULAR]Neural Lacing (Or copyright infringement) (#6576)
* OH BOY

* Not even dying harder than possible will save you from being revived.

* weh

* more improvements

* more fixes and improvements

* adds le vendor options

* Adds cortical stacks to cargo

* aaaa

* syndie cortical

* oops

* DELACE MACHINE GOES BRRT

* Are you a believer?

* buffs cortical stack remover on traitors

* Update code/game/objects/items/devices/scanners.dm

Co-authored-by: Tom <tomforde4@gmail.com>

* Update code/modules/mining/machine_vending.dm

Co-authored-by: Tom <tomforde4@gmail.com>

* Update code/game/objects/items/devices/scanners.dm

Co-authored-by: Tom <tomforde4@gmail.com>

* Update code/modules/mob/living/carbon/death.dm

Co-authored-by: Tom <tomforde4@gmail.com>

* Update modular_skyrat/modules/neural-lacing/code/delacer.dm

Co-authored-by: Tom <tomforde4@gmail.com>

* Update modular_skyrat/modules/neural-lacing/code/implanter.dm

Co-authored-by: Tom <tomforde4@gmail.com>

* Update modular_skyrat/modules/neural-lacing/code/stack.dm

Co-authored-by: Tom <tomforde4@gmail.com>

* Update modular_skyrat/modules/neural-lacing/code/stack.dm

Co-authored-by: Tom <tomforde4@gmail.com>

* Update modular_skyrat/modules/neural-lacing/code/stack.dm

Co-authored-by: Tom <tomforde4@gmail.com>

* Update modular_skyrat/modules/neural-lacing/code/stack.dm

Co-authored-by: Tom <tomforde4@gmail.com>

* Update delacer.dm

* aa

* a

* Update stack.dm

* weh

* More featureees

* Believer bundle

* i am deranged

* Update implanter.dm

Co-authored-by: Yawet330 <memeusniceus@gmail.com>
Co-authored-by: Tom <tomforde4@gmail.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
Co-authored-by: Useroth <37159550+Useroth@users.noreply.github.com>
2021-07-13 10:38:04 +01:00
Gandalf
5e337e0798 AA 2021-07-12 23:09:30 +01:00
SkyratBot
0842c757f9 [MIRROR] makes a bunch of lists that use typecacheof() static. doesnt find out why its overtiming at all but what the hell it helps (#6885)
* makes a bunch of lists that use typecacheof() static. doesnt find out why its overtiming at all but what the hell it helps (#60147)

Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>

* makes a bunch of lists that use typecacheof() static. doesnt find out why its overtiming at all but what the hell it helps

Co-authored-by: Kylerace <kylerlumpkin1@gmail.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>
2021-07-12 22:50:42 +01:00
SkyratBot
ae7d35c9c0 [MIRROR] The great pumpkin resprite. (featuring new blumpkin hats!) (#6884)
* The great pumpkin resprite. (featuring new blumpkin hats!) (#59853)

This PR resprites the pumpkin, blumpkin and the carved pumpkin hat.

It also adds a blumpkin variety of the carved pumpkin.

To avoid duplicate code, blumpkins and now children of pumpkins, this means some pumpkin recipes will also accept blumpkins.

* The great pumpkin resprite. (featuring new blumpkin hats!)

Co-authored-by: Krysonism <49783092+Krysonism@users.noreply.github.com>
2021-07-12 22:02:35 +01:00
SkyratBot
83b6d37d27 [MIRROR] Optimizes the slowest Life proc in the game to make it not do 81x as much work as it needs to (#6883)
* Optimizes the slowest Life proc in the game to make it not do 81x as much work as it needs to (#59980)

view(n, obj) is O(n^2). it is a bad idea to make n bigger than it needs to. making it range 9 and then completely throwing away the result if the thing it found is more than 1 range away is exactly doing this.

* Optimizes the slowest Life proc in the game to make it not do 81x as much work as it needs to

Co-authored-by: Putnam3145 <putnam3145@gmail.com>
2021-07-12 22:02:15 +01:00
SkyratBot
f79ab4b516 [MIRROR] Fix honkstaff not being affected by antimagic (#6879)
* Fix honkstaff not being affected by antimagic (#60164)

* Fix honkstaff not being affected by antimagic

* Update special.dm

removes a line that doesnt do anything

* Fix honkstaff not being affected by antimagic

Co-authored-by: 小月猫 <alina.r.starkova@gmail.com>
2021-07-12 21:49:15 +01:00
SkyratBot
5ac385da98 [MIRROR] Improves Chat Highlighting: allow more symbols, match word/case toggle (#6877)
* Improves Chat Highlighting: allow more symbols, match word/case toggle (#60146)

* Improves Chat Highlighting: allow more symbols, match word/case toggle

Co-authored-by: Wayland-Smithy <64715958+Wayland-Smithy@users.noreply.github.com>
2021-07-12 21:49:01 +01:00
SkyratBot
e38498db9c [MIRROR] Fixes stationary tanks starting out with 5000L instead of 2500L (#6876)
* Fixes stationary tanks starting out with 5000L instead of 2500L (#60001)

Prior to this, the first stationary tank in a group you placed down would have 5000L, while the second, third, etc. would add 2500L each to make it 7500L and 10000L for two and three tanks respectively.

* Fixes stationary tanks starting out with 5000L instead of 2500L

Co-authored-by: RandomGamer123 <31096837+RandomGamer123@users.noreply.github.com>
2021-07-12 21:48:55 +01:00
SkyratBot
e3b59687d2 [MIRROR] Makes roundstart stationary air tanks actually have a ratio that is breathable and matches normal air (#6875)
* Makes roundstart stationary air tanks actually have a ratio that is breathable and matches normal air (#59965)

See title. Prior to this roundstart stationary air tanks had a ratio of 1:5 between oxygen and nitrogen, ie 16.667% oxygen and 83.333% nitrogen. This fixes that and makes it have 21% oxygen and 79% nitrogen.

* Makes roundstart stationary air tanks actually have a ratio that is breathable and matches normal air

Co-authored-by: RandomGamer123 <31096837+RandomGamer123@users.noreply.github.com>
2021-07-12 21:48:50 +01:00
SkyratBot
c77d35fc97 [MIRROR] Venus human traps and swarmers are now numbered. (#6873)
* Venus human traps and swarmers are now numbered. (#60151)

"This is terrible for logs and ahelps as people can't report the number of the mob, which I'm pretty sure is part of why we number spiders, monkeys, and blobbernauts." - RaveRadbury.

* Venus human traps and swarmers are now numbered.

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2021-07-12 21:48:35 +01:00