Commit Graph

4029 Commits

Author SHA1 Message Date
SkyratBot
87e3a63f7d [MIRROR] During unit tests, does extra verification on text based overlays (#6415)
* During unit tests, does extra verification on text based overlays (#59553)

This makes it so during unit tests, adding a text based overlay to something will runtime if the icon does not have an icon state matching that text. I would do this during normal compiles as well but getting the icon states from an icon is surprisingly expensive.

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@ users.noreply.github.com>

* During unit tests, does extra verification on text based overlays

Co-authored-by: Emmett Gaines <ninjanomnom@gmail.com>
Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@ users.noreply.github.com>
2021-06-21 00:48:24 +01:00
Gandalf
d0bfc4de04 The Nanotrasen Representative (MY WAY) (#6368)
* AAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* Ads

* dddd

* a

* a

* a

* Update uniform_digi.dmi

* Update uniform_digi.dmi

* Update uniform_digi.dmi

* Some random new potted plants!

* a

* Update flora.dm

* a

* fixes

* a

* a

* e
2021-06-20 02:23:29 +01:00
SkyratBot
071b56751d [MIRROR] Converts the new span_ procs to macros, fixing a few oversights/errors along the way (#6394)
* Converts the new span_ procs to macros, fixing a few oversights/errors along the way (#59685)

This is a partial re-implementation of #59645

oranges has expressed a desire for the span_ procs to instead be macros.

I agree. Even though it's a small micro-optimisation, a well contained macro can be self-linting. I've already caught one edge case thanks to this in launch_pad.dm

Similarly, there was an edge case where a [ was escaped inappropriately (that errored out) in watercloset.dm and a case where a ] that should probably have been escaped actually wasn't in robot_defense.dm

I have opted to make an exception to the ALLCAPS convention for these macros.

I have guaraded these macros in parenthesis. In doing so, additional error states can be captured as part of the build process as malformed inputs will then cause errors and prompt further investigation.

* Converts the new span_ procs to macros, fixing a few oversights/errors along the way

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
2021-06-19 22:54:47 +01:00
OrionTheFox
078998de2c Adds various Departmental warning tapes (#6376)
* POLICE TAPE WOO

hmmgh

* Much things, read desc

Placed tape is a structure now instead of an item, door sprites are actually torn, all code besides destruction works (mostly)

* TAPE WORKS 99%

just need to have a visual for lifted tape..

* Adds lifted visual + starts on making tape obtainable

ahgghbkaghb

* finishes the vendors. 100% complete(?)

AAAAAAAAAAAAAAAAAAA

* detdrobe vending

abghb

* lifted alpha is better

hbgb

* change opacity hngh

* indentation bhgjknbg

im so tired

* walking can crumple the tape too

* desc
2021-06-19 21:51:31 +01:00
SkyratBot
1b122706a3 [MIRROR] USB Cables -- Connect circuits to computers/machines (#6327)
* USB Cables -- Connect circuits to computers/machines (#59345)

* Initial commit

* Sprites, finishing work

* More ways to detach from circuitboards

* Clear TODOs, give bots a button

* Fix qdel loop

* Designs

* It's the bots that have them

* Grammar fix

* Feedback for connecting to circuit directly

* Add USB cable design to basic circuitry

* Better naming

* Feedback

* Fix for new code

* COMSIG_CIRCUIT_ADD_COMPONENT_MANUALLY

* span procs

* USB Cables -- Connect circuits to computers/machines

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
2021-06-16 00:37:07 +01:00
SkyratBot
7d1d0e1fad [MIRROR] Refactors most spans into span procs (#6315)
* Refactors most spans into span procs

* AA

* a

* AAAAAAAAAAAAAAAAAAAAAA

* Update species.dm

Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-06-16 00:24:49 +01:00
SkyratBot
f8042b6306 [MIRROR] Adds Neon Carpet (#6302)
* Adds Neon Carpet (#59140)

Adds a couple varieties of neon carpet.
Makes decals care about their plane in addition to their layer.

* 0

* A

* a

Co-authored-by: TemporalOroboros <TemporalOroboros@gmail.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-06-15 18:12:49 +01:00
SkyratBot
103d77f5de [MIRROR] Refactors tram code to be more robust (#6298)
* Refactors tram code to be more robust (#59596)

Tram code has a lot of locate() in list, a lot of unnecessary typechecking and generally bad practices. This refactors tramcode to be easily more maintainable and to have more consistent behaviour, as well as removing any unnecessary code.

* Refactors tram code to be more robust

Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com>
2021-06-14 18:44:55 +12:00
SkyratBot
6f3b151bb8 [MIRROR] Fixes a bunch of harddels that are sourced from player action (#6252)
* Fixes a bunch of harddels that are sourced from player action

* Mirror!

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
Co-authored-by: Funce <funce.973@gmail.com>
2021-06-11 03:13:33 +01:00
SkyratBot
bfc2966bc5 [MIRROR] Makes tram science icon actually display (#6244)
* Makes tram science icon actually display

* Mirror!

Co-authored-by: RandomGamer123 <31096837+RandomGamer123@users.noreply.github.com>
Co-authored-by: Funce <funce.973@gmail.com>
2021-06-11 13:11:24 +12:00
SkyratBot
fc16238547 set_anchored() (#59532) (#6191)
Co-authored-by: Rohesie <rohesie@gmail.com>
2021-06-09 10:39:40 +12:00
SkyratBot
fbb78302cf [MIRROR] Makes obj_integrity private and only updated through procs (#6125)
* Makes obj_integrity only updated through procs (#59474)

Having things updating integrity directly is just going to cause more problems down the line as more elements and components depend on being notified of integrity changes. It's an easy mistake to make so making it private should deal with the problem.

get_integrity() might be useful in the future but is mainly a side effect of making obj_integrity private as that also disallows reads.

* Makes obj_integrity private and only updated through procs

* Mirror!

Co-authored-by: Emmett Gaines <ninjanomnom@gmail.com>
Co-authored-by: Funce <funce.973@gmail.com>
2021-06-05 16:35:09 +12:00
SkyratBot
e6fd5aecb4 [MIRROR] Makes railings drop rods on deconstruction (#6067)
* Makes railings drop rods on deconstruction (#59397)

Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>

* Makes railings drop rods on deconstruction

Co-authored-by: dragomagol <66640614+dragomagol@users.noreply.github.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>
2021-06-01 15:50:01 +12:00
SkyratBot
390ea324d1 [MIRROR] Chairs no longer runtime when deconstructed (#6053)
* return success for wrench act (#59384)

* Chairs no longer runtime when deconstructed

Co-authored-by: Gamer025 <33846895+Gamer025@users.noreply.github.com>
2021-06-01 14:44:24 +12:00
SkyratBot
04abb98894 [MIRROR] Remove a bunch of old gamemode code (#6025)
* Remove a bunch of old gamemode code

* Mirror!

* Woopsie, modular game modes!

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: Funce <funce.973@gmail.com>
2021-06-01 12:36:59 +12:00
SkyratBot
460706d3c7 [MIRROR] tgui: Notice Board (#6066)
* tgui: Notice Board  (#59389)

Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>

* tgui: Notice Board

Co-authored-by: Arkatos1 <43862960+Arkatos1@users.noreply.github.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>
2021-06-01 12:05:11 +12:00
SkyratBot
c4bb902d6d [MIRROR] Fixes runtimes related to forensic components on deleted things. (#5992)
* Fixes runtimes related to forensic components on deleted things. (#59315)

* Fixes runtimes related to forensic components on deleted things.

Co-authored-by: AnturK <AnturK@users.noreply.github.com>
2021-05-27 22:34:52 +01:00
SkyratBot
bd6290a493 [MIRROR] Some associated move fixes (#5977)
* Some associated move fixes (#59299)

* Moves the loc assignment for null doMove target locations to before exited() is called, making it consistent with other uses of the proc, and fixing a harddel caused by deleting something inside of an open storage component. The component assumes that the removed object has already exited its contents, and so readds it to the screen, causing PAIN

Co-authored-by: Kylerace <kylerlumpkin1@ gmail.com>

* Some associated move fixes

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
Co-authored-by: Kylerace <kylerlumpkin1@ gmail.com>
2021-05-26 23:59:40 +01:00
SkyratBot
54f74233aa [MIRROR] Makes canister leaking and blowing up use a component and element respectively (#5958)
* Makes canister leaking and blowing up use a component and element respectively (#59075)

I want to use this behavior on some other things so into a component and element it goes. Gas leaking is handled by a component so it can process whereas the object breaking and causing an explosion is handled by an element. Some minor changes were made so canisters were more consistent in leaking.

* Makes canister leaking and blowing up use a component and element respectively

Co-authored-by: Emmett Gaines <ninjanomnom@gmail.com>
2021-05-26 01:00:43 +01:00
Matthew J
aac40d2ed3 [TM-ONLY][DNM] Attempts to remove all instances where a list is accessed with a '?' (#5932)
* I hate TGUI even if its better than what we had before

* this is why linters exist

* you need to be a Head or the Warden to get items

* does this please you linter?

* foundation

* basic interactions

* yea I can spell okay?

* linters please leave me alone

* begone debug code

* if you are dead, no interacting

* linters leave me alone

* linters are stealing my soul

* forgot to do this

* sound framework, probably wont work though

* max length, and interaction cooldowns

* message can now be a list and minor code improve

* I am a slave and linters are my master

* fix improper static reference

* add json loading/saving functionality

* default for message is now a list

* jsonize def interactions; implement requirements

* bad

* bug fix; CtrlShiftClick to interact

* minor qol fix

* fix CtrlShiftClick and remove debug code

* haha docker has security measures

* this was painful

* why are you in this branch

* begone

* bruh

* begone

Co-authored-by: Matthew <matthew@tfaluc.com>
Co-authored-by: Matthew J <GoldenKeyboard@users.noreply.github.com>
2021-05-25 16:26:39 +01:00
SkyratBot
456f347dfa [MIRROR] USE SIGNAL_HANDLER REEEEEE (#5921)
* use SIGNAL_HANDLER REEEEEE (#59242)

makes as many procs as i can find use the SIGNAL_HANDLER define which i assumed they all already did

* USE SIGNAL_HANDLER REEEEEE

Co-authored-by: Kylerace <kylerlumpkin1@gmail.com>
2021-05-25 03:42:11 +01:00
Gandalf
56a7766d1b Revert "Fixes master 514 (#5927)" (#5929)
This reverts commit aab764575a.
2021-05-25 03:24:45 +01:00
Gandalf
aab764575a Fixes master 514 (#5927)
* a

* l

* Update sheet_types.dm
2021-05-25 03:06:58 +01:00
Azarak
20db06c6d0 Liquids system (#4584)
* a

* a

* uncommentize

* aa

* Cache stuff

* Attrition

* blcok heights

* Abstractify reagents

* Lots of stuff

* stuff

* stuffs n drains

* Update drains.dm

* pumps and drains

* Update liquids.dm

* Ethanol burns, but only sometimes..

* color debug and big fuel tank boom fix

* watermeta

* Atmos moment

* Update living.dm

* burn

* anti-aliased icons, drain fix, liquids not on space

* Thermal energy + magboots fix

* Update liquids.dm

* Plumbing devices for liquids & engineering plumbing rcd

* From the creators of watermeta: WaterKilo

* Update WaterKiloStation.dmm

* Update WaterKiloStation.dmm

* Update _basemap.dm

* ocean biome generator

* Convert immutables when constructed over

* Forgot water pumps for station

* Update liquids.dm

* Ocean ruins

* cool looking blue ocean

* a

* a

* a

* weh

* a

* aa

* Merge pull request #1 from Azarak/errrrrror

Updates

* finishing touches

* aaa

* aaaa

* aaaa

* patch

* map fixes

* not so high pressurized now

* squeezing into bucket now removes 75% reagents, buckets get 100 volume

* empty ocean maps not used anymore

* reforged

* Update WaterKiloStation.dmm

* Update ocean_listening_outpost.dmm

* Update WaterKiloStation.dmm

* a

* ol

* 0

* Update liquids.dm

* Update _open.dm

* 0

Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-05-24 02:43:57 +01:00
SkyratBot
6c679e7590 [MIRROR] Fixes lockers unlocking without distance checks (#5871)
* Fixes lockers unlocking without distance checks (#59214)

* Fixes lockers unlocking without distance checks

Co-authored-by: RandomGamer123 <31096837+RandomGamer123@users.noreply.github.com>
2021-05-23 04:39:20 +01:00
Cheshify
ee185883ac [SEMI-MODULAR] The Rodstopper! Who needs a Research Director? (#5481)
* One Commit Baybeeee

* BoH bomb, rodstopped

* Demodularized :(
2021-05-23 04:37:24 +01:00
SkyratBot
341ec89017 [MIRROR] fixes traps not adding connect_loc in base type (#5840)
* fixes traps not adding connect_loc in base type (#59196)

* fixes traps not adding connect_loc in base type

Co-authored-by: Kylerace <kylerlumpkin1@gmail.com>
2021-05-21 14:23:37 +01:00
BluBerry016
3409c152ed [Semi-Modular] Resurrects #1304's Catwalk Changes (#5784)
* Catwalks are now above cables and piping.

* Revert map changes

* Revert oldstation change

* merge type

* Reimplements the cable check, but for space tiles only
2021-05-21 00:21:01 +01:00
SkyratBot
ea9aed5554 [MIRROR] Replace alert usage with tgui_alert (#5815)
* Replace alert usage with tgui_alert

* a

* Update observer.dm

Co-authored-by: Celotajs <81999976+celotajstg@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-05-21 00:06:09 +01:00
SkyratBot
ed876c661c [MIRROR] Gives curators a console for printing portraits not in the round onto canvases (#5810)
* Gives curators a console for printing portraits not in the round onto canvases (#59146)

* Gives curators a console for printing portraits not in the round onto canvases

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
2021-05-20 22:34:14 +01:00
SkyratBot
b59605f3df [MIRROR] Moves secure closet locking to Right click (#5732)
* Moves secure closet locking to Right click (#58774)

Co-authored-by: Enricode <SgtHunk@ users.noreply.github.com>
Co-authored-by: tjatpbnj <tjmayfield05@ gmail.com>

* Moves secure closet locking to Right click

Co-authored-by: SgtHunk <68669754+SgtHunk@users.noreply.github.com>
Co-authored-by: Enricode <SgtHunk@ users.noreply.github.com>
Co-authored-by: tjatpbnj <tjmayfield05@ gmail.com>
2021-05-16 17:41:28 +12:00
SkyratBot
ff5dbe7382 [MIRROR] Fixes geysers being unplungerable (#5718)
* Fixes geysers being unplungerable (#59088)

* Fixes geysers being unplungerable

Co-authored-by: Time-Green <timkoster1@hotmail.com>
2021-05-15 19:52:37 +01:00
Cheshify
6dd393313e [Semi-Modular] Security Sergeant Update + Trim Tokens! (Plus Fixes) (#5440)
* Tokens: working

* Headset too

* No more headsets, let's save that for the next PR

* So close to Modular

* No more sargies

* Well that wasn't it

* Adds Trim Tokens and includes them in the sergeant token.

* Actually adds Trim Tokens, staging helps :)

* Fixes CDO not matching the security_has_maint_access config

* Adds sound to the trim token's application.

* Not all tokens are infinite anymore.

* Grumble grumble no more sargies

* 1 token now

* Better conditions, one less unnecessary return

* Remember kids, always check for floating parenthesis

* I swear I know what I'm doing

Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2021-05-13 14:47:30 +01:00
SkyratBot
ced3c57096 [MIRROR] Commission Plaques (#5611)
* Commission Plaques (#58995)

Adds commission plaques- these commemorate the day a station was added to the game (adjusted for SS13 time) and the day it was removed (in the case of removed stations). If I got any of the dates wrong, please feel free to tell me.

They're added to every in rotation station, as well as the Derelict and Runtime Station.

Many thanks to Fikou for providing the git hashes for each commit to add/remove a station:

It's a neat nod to the maps' OOC history, as well as simply being some nice flavour.

* Commission Plaques

Co-authored-by: EOBGames <58124831+EOBGames@users.noreply.github.com>
2021-05-12 04:10:37 +01:00
Dragonfruits
2516ba66d9 [SEMI-MODULAR] Gubman 3.1: A bureaucrat? With a hand cannon!? (#5584)
* Mosin resprite, Bubba mosin, Riot shotgun & Combat shotgun resprite, C20r fix

* mosin so cool!

* Get rid of HoP's gun in favor of old energy gun

* QM Mosin

* oops forgot to update obrez

* disclaimer

* Small wording change

* Skyrat edit note

* I messed a / up
2021-05-11 14:26:08 +01:00
SkyratBot
1c596529be [MIRROR] prevents tram from stealing its own landmarks (#5583)
* prevents tram from stealing its own landmarks (#58962)

* stop stealing the landmark please!!!

* better fix

* prevents tram from stealing its own landmarks

Co-authored-by: MMMiracles <lolaccount1@hotmail.com>
2021-05-09 23:23:44 +01:00
SkyratBot
fcb1301f64 [MIRROR] SStramprocess only fires on maps with trams actually present on the map (#5565)
* tramprocess only fires on maps with trams (#58940)

* SStramprocess only fires on maps with trams actually present on the map

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
2021-05-09 00:24:28 +01:00
SkyratBot
730ea000df [MIRROR] Gives the monkey a gun (#5543)
* Gives the monkey a gun (#58565)

This adds a rare-ish negative station trait that gives Pun Pun a weapon, fills their heart with anger, and bloodies up the location they spawn in. (Yes the weapon is even more rarely a gun)

A request for one of the weapons to be a sign meant that a random sign type was added here as well.

* Gives the monkey a gun

Co-authored-by: Emmett Gaines <ninjanomnom@gmail.com>
2021-05-08 16:32:03 +01:00
SkyratBot
945bff2c10 [MIRROR] The Wallening Approacheth: Adds directional variants to most wall mounts (#5551)
* The Wallening Approacheth: Adds directional variants to most wall mounts

* Update reagent_dispenser.dm

* Update CentCom_skyrat.dmm

Co-authored-by: dragomagol <66640614+dragomagol@users.noreply.github.com>
Co-authored-by: KathrinBailey <53862927+KathrinBailey@users.noreply.github.com>
Co-authored-by: KathrinBailey <evesovereign@hotmail.co.uk>
2021-05-08 14:46:01 +01:00
SkyratBot
1ca81d9b86 [MIRROR] adds #cargobus and gauntlets (also modernizes ntchat) (#5458)
* adds #cargobus and gauntlets (also modernizes ntchat)

* Update quartermaster.dm

* Update DeltaStation2_skyrat.dmm

* mirrors changes

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
Co-authored-by: KathrinBailey <53862927+KathrinBailey@users.noreply.github.com>
Co-authored-by: KathrinBailey <evesovereign@hotmail.co.uk>
2021-05-08 14:25:24 +01:00
SkyratBot
4c9409a6cd [MIRROR] Lavaland Xeno Nest Fix 1.5 (#5557)
* Lavaland Xeno Nest Fix 1.5 (#58792)

* Lavaland Xeno Nest Fix 1.5

Co-authored-by: ishitbyabullet <deathzombine@outlook.com>
2021-05-08 13:45:47 +01:00
SkyratBot
5880be0168 [MIRROR] (code bounty) refactors all uses of Crossed() and Uncrossed() into signals sent to loc, tracked by connect_loc (#5524)
* (code bounty) refactors all uses of Crossed() and Uncrossed() into signals sent to loc, tracked by connect_loc

* WHEW THAT WAS EASY

* Update ammo.dm

Co-authored-by: Kylerace <kylerlumpkin1@gmail.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-05-07 22:39:27 +01:00
SkyratBot
ed24b47040 [MIRROR] Geyser rebalancing, gives miners points for discovering geysers (#5525)
* Geyser rebalancing, gives miners points for discovering geysers (#58859)

Co-authored-by: Matthew J. <GoldenKeyboard@ users.noreply.github.com>

* Geyser rebalancing, gives miners points for discovering geysers

Co-authored-by: Time-Green <timkoster1@hotmail.com>
Co-authored-by: Matthew J. <GoldenKeyboard@ users.noreply.github.com>
2021-05-07 20:07:19 +01:00
DuffCreeper
9c4e52ed34 [SEMI-MODULAR] Re-adds the stock market for cargo (#5441)
* this was embarrassingly easy to port

literal copy and paste and it works fine with only one line needing to be removed

* new lines keep the linter check happy

* begone single letter vars

* a

* b

* we lore friendly bois now (i think)

* Presidents use country names which I'd rather be corporation names

dab

Co-authored-by: Prodirus <prodirus@gmail.com>
2021-05-07 02:48:59 +01:00
Matthew J
2512589491 [SEMI-MODULAR] Bluespace RPD (#5491)
* bsrpd

* should actually give it to the CE

Co-authored-by: Matthew <matthew@tfaluc.com>
2021-05-07 02:36:14 +01:00
SkyratBot
7047080001 [MIRROR] Turns most extant comments into DMdoc comments and adds one new comment for a variable in code/game/objects/structures/fluff.dm (#5514)
* Turns existing comments in the file DMdoc comments, adds like one new comment (#58894)

Co-authored-by: Your mother <mothmilk666666666666@ tfwno.gf>

* Turns most extant comments into DMdoc comments and adds one new comment for a variable in code/game/objects/structures/fluff.dm

Co-authored-by: interestingusernam3 <51925758+interestingusernam3@users.noreply.github.com>
Co-authored-by: Your mother <mothmilk666666666666@ tfwno.gf>
2021-05-07 02:29:12 +01:00
SkyratBot
c84d208fa6 [MIRROR] Sorts the majority of the rest of the unsorted chat (#5459)
* Sorts the majority of the rest of the unsorted chat

* 0.

* Update database_changelog.txt

Co-authored-by: Seris02 <49109742+Seris02@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-05-06 23:48:08 +01:00
SkyratBot
b818ea9a32 [MIRROR] Fixes bitwise flag negation errors (#5466)
* Fixes bitwise flag negation errors. (#58870)

These have been in the codebase for many years. Love, ZeWaka

* Fixes bitwise flag negation errors

Co-authored-by: ZeWaka <zewakagamer@gmail.com>
2021-05-05 09:59:02 +01:00
SkyratBot
e50a028297 [MIRROR] RCD repairs grilles before adding windows to them (#5432)
* RCD repairs grilles before adding windows to them (#58812)

* RCD repairs grilles before adding windows to them

- Grilles need to be clear of unanchored items for a window to fit on them
- Attempting to build a window on a grille with unanchored items on it will automatically move 20 of them to your tile
- If more than 20 items are on a tile, adding the window will fail (but you can just do it again to move 20 more)
- Grilles no longer rely on a subtype to break

* Uses text macro thing for simpler code

* RCD repairs grilles before adding windows to them

Co-authored-by: cacogen <25089914+cacogen@users.noreply.github.com>
2021-05-03 15:19:33 +01:00
SkyratBot
c15ed4eca0 [MIRROR] fixes poopy bronze tiles sstuff (#5237)
* fixes stuff made with bronze sheets deconstructing into tiles or not being able to make bronze golems (#58708)

* fixes poopy bronze tiles sstuff

Co-authored-by: Fikou <piotrbryla@onet.pl>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-05-02 00:07:16 +01:00