## About The Pull Request
Floppy disks received a sprite upgrade, as well as unique wraps:
<img width="364" height="150" alt="image"
src="https://github.com/user-attachments/assets/0ac433e3-7432-4c06-bec2-aeae00b6852f"
/>
<img width="786" height="527" alt="image"
src="https://github.com/user-attachments/assets/0f36bd0d-0362-4431-8131-49060a2fe348"
/>
You can now stack floppy disks! They also scatter around when thrown.
The video also showcases new styling options with a selection of
stickers! You can also write something on the disk instead of selecting
an icon:
https://github.com/user-attachments/assets/ff0a8542-9d79-4108-ae46-672ca5d620a2
MOST disks now inherit the `/item/disk` type to properly stack and do...
stuff. An updatepaths script included.
## Why It's Good For The Game
Old school is cool. Stacking disks makes them feel more authentic, while
styling allows for more crearivity!
## Changelog
🆑
add: New unique wraps for floppy disks
qol: Floppy disks can now be stacked
image: New sprites and stickers for floppy disks
map: Added and ran an updatepaths script
refactor: Most disks are now under the base disk item type
/🆑
---------
Co-authored-by: The-Tyrant <tyrantofgaming@gmail.com>
## About The Pull Request
Where I forget about a pr for 5 months.
This started because there was a pr that made it so skills transfer
between the real and the digital, and so I thought it'd be really funny
if I could train boxing in virtual reality... but there's no easy way to
get boxing gloves or anything like it in the virtual world...
So! I decided to make a disk for it, but then thought about fishing and
gaming and-
Anyhow it all went downhill from there and here we are now: Gimmick
Disks. (And a refactor of disk loading)
This implements a new type of bitrunning disk that instead of a single
item or ability, grants a full set of thematic items/abilities!
Unhelpfully cosplay as a wizard! Game inside your game! Down a digital
protein shake and box some simplemobs!
As the name "Gimmick" implies, these are primarily intended to help
shake up the sometimes stale bitrunner gameplay.
By letting you invoke, if you so desire, what to me is the most
enjoyable gaming experience: doing stupid shit with your buddies.
To facilitate the new type of disk I had to refactor disk loading, as it
was hardcoded to the item types.
Instead, we make disk loading send a signal to the bitrunner, and
register for this when held in their inventory.
This allows us to do things like making the lead acid battery give you
shock touch when held, without needing to make an explicit typecheck or
iterate over every item in the bitrunner's nested contents to see if
they have a loadable item.
## Why It's Good For The Game
I think it'd be really funny if you could train your boxing in the
digital realm.
As said above, I feel the bitrunner gameplay can get stale sometimes,
and this is how I hope to help people shake it up for themselves
sometimes. By giving them more stupid shit to do.
Doing stupid extended bits with other people is one of the things I
enjoy most out of ss13, and this is there to let the bitrunners do
exactly that with each other.
And sometimes you just have to roleplay as Gamers™️ entering virtual
reality to fight the virtual syndicate in bad cosplay while roleplaying
as a wizard smoking his magic weed, an overly edgy rogue, and the healer
desperately trying to keep them from exploding into a million pieces.
## Changelog
🆑
refactor: Bitrunning item/ability loading has been refactored. Please
report any issues.
add: Added Bitrunning gimmick loadout disks. These disks contain full
sets of equipment for all your digital cosplay needs, each including
questionably helpful equipment. Currently includes Sports (Boxer,
Skater, Archer, Fisher, Gamer) and Dungeon Crawling (Alchemist, Rogue,
Healer, Wizard).
add: Taking a lead acid battery into the netpod with you now gives your
bit avatar shock touch.
/🆑
## About The Pull Request
Fixes issues with var typing and proc arguments, discovered using
OpenDream's WIP TypeMaker feature (using improvements I haven't PR'd
upstream yet).
## Why It's Good For The Game
Codebase maintenance.
## About The Pull Request
Title. Adds two new maps:
- Grasslands Hunt (peaceful)
- Meta Central (easy)
These maps add a new basic revolutionary mob and significantly upgrades
the ai of basic deer.
This fixes an issue where modular maps were not correctly spawning mobs
or adding them to the "mutable candidates" for antagonists.
There's also some balance changes to bitrunning vendor prices, which are
generally now lower. This change is unrelated to the PR as a whole so
I'm okay with removing it if there's concern
### photos
<details>
<summary>expand</summary>


</details>
### todo
- [x] Fix the revolutionary death anim
- [x] Make deer run when injured
## Why It's Good For The Game
New maps as a general positive for bitrunning
Bug fixes
Makes vendor choices for bitrunning-exclusive items generally less of a
chore to get
## Changelog
jlsnow301, MMMiracles, KikoWen0, Ben10Omintrix
🆑
add: Added two new bitrunning maps: Grasslands Hunt and Meta Central.
add: Deer are now more complex animals, granting them enhanced ability
to run amok and chew your favorite plants.
balance: Reduced the cost of most BR vendor items.
fix: Fixes an issue where modular virtual domains spawned less mobs than
intended.
fix: These modular spawns are now valid mutation targets to become an
antagonist.
/🆑
---------
Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
## About The Pull Request
Replaces spin/flip's uses in mining's style meter and bitrunner's
projectile parrying and instead uses a new emote, taunt. It also does
not play a sound effect for emoting, only when you successfully block a
projectile.
The parrying time from the flip was 1.4 seconds, with taunting it is now
0.9 seconds. Taunting also has a cooldown of 1.5 seconds between uses.
https://www.youtube.com/watch?v=cJGuEqNhqUshttps://github.com/user-attachments/assets/1c6bf8b2-6a0d-4ae2-9b5b-9c6e619e76d6
## Why It's Good For The Game
Spin and flip are emotes that get a little boring and repetitive, which
makes its complete overuse quite annoying to see.
Compared to spin, taunting is a quick turn, which stacked with the
cooldown, makes it a shorter and un-overusable emote.
It also has a cooldown of 1.5s between hits, so players now actually
have a limit to how much they can parry/style. Currently if you have
some way to regenerate stamina damage, you're pretty set to spam parry
all projectiles at essentially no cost, since emotes cost nothing to
use, removing the limit of having to actually time it.
I wouldnt say falling over is necessarily a downside since anyone who
uses these items for a while can quickly figure out exactly hwo to
maximize parrying time.
## Changelog
🆑
add: Added Taunting, a faster and cooldowned version of the Spin emote.
balance: Wizards blocking projectiles with Transparence and the
bitrunner matrix skillchip now have a visible effect of deflecting the
projectile.
balance: The bitrunner skillchip now uses taunt instead of flip.
balance: The style meter now uses taunting instead of flips and spins.
/🆑
## About The Pull Request
Adds disks to the bitrunning vendor that give the pka and pkc additional
parts.
I have no idea if any of these numbers are balanced, I am not good at
balance, and these are just random numbers I came up with. If anyone has
any recommendations on how to better order or price it, I would love to
know.
## Why It's Good For The Game
It gives people a way to test fights against megafauna using unique
combinations of accelerator modkits and crusher trophies with less
risks.
## Changelog
🆑
add: Added disks for accelerator modkits and crusher trophies to the
bitrunning vendor
/🆑
## About The Pull Request
This PR adds Bepis disks to the main rewards of the Bitrunning crate in
addition to the minerals and domain specific rewards. It also removes it
from the Bepis vending machine.
Once per domain, if its difficult was Medium or higher, and the
completion score was A or S, and if there are still any leftover locked
Bepis tech nodes, a Bepis disk will spawn.
<details>
<summary>Original PR text</summary>
If domain has a reward value greater than one, it has 10% chance per
reward value to drop. No disk is gained if they ran out of techs to
unlock. Most of the domains have a reward value of three, so by the law
of great numbers they probably get one disk per every three domains run,
which should be one disk every 20-30 minutes. At least, if I am correct
that domain runs take about five to ten minutes, and the server cooldown
is three minutes. If I am incorrect, I can edit the drop chance as
needed, of course.
Edit: As I have underestimated how fast Bitrunners can be, I have
decreased the chance to be 5% per reward tier.
</details>
## Why It's Good For The Game
- Bepis disks are expensive, and bitrunners need to spend almost all
their NP on gear and abilities
- Downloading secret research data, is flavourful, fitting for invading
the forgotten nooks of cyberspace.
- This will allow Bepis tech to be actually used in rounds
## Changelog
🆑
balance: Bitrunners can now earn Bepis disks, once per medium domain or
above, if they scored at least an A.
del: Bitrunners can not buy Bepis disks from their vendors.
/🆑
## About The Pull Request
Active skillchips are now copied on bitrunning avatars. To celebrate
this, I've made a skillchip, which can be ordered through the bitrunning
vendor, that lets you dodge projectiles for the duration of your flips
plus 1/10 of a second (so 8/10 of a sec), at the cost of stamina (if you
think 20 is a bit too low, tell me).
I've also renamed the files containing the orderable bepis disks and
bitrunning tech because they inconsistent with the names of their
sections shown in the UI.
## Why It's Good For The Game
I think (active) skillchips being copied to bitrunning avatars makes
sense as after all they're both tech-y, brainy stuff. It's a bit of a
shame that no one thought of doing that.
## Changelog
🆑
add: Active skillchips are now copied on bitrunning avatars.
add: To celebrate it, a skillchip is now available from the bitrunning
order console, which lets you dodge projectiles for the duration of your
flips, at the cost of stamina.
/🆑
## About The Pull Request
This PR adds a unique description to the six bitrunning disk vendor
orders.

## Why It's Good For The Game
This lets you know in advance what the disks contain, so you can plan
out if you want to save up your heard earned bitpoints for being able to
turn into a dragon, or perhaps if you want to double up on complex
spells.
## Changelog
🆑
qol: The bitrunning equipment vending machine now has a unique
description for each of the bitrunning disks
/🆑
## About The Pull Request
The bitrunner PR has removed the BEPIS machine, but kept two BEPIS disks
as a possible reward. However, the base BEPIS disks may contain
duplicate data. Originally, the BEPIS dispensed a Reformatted version of
the disks, which on spawn remove their tech from the spawn list,
ensuring that any future BEPIS disks would not contain duplicates of
this purchased data. Therefore, I have removed the cheaper version,
after discussing this with jlsnow301.
Of course, your expensive disk can still contain data that was in a base
disk found in space, or worse, mailed to a scientist, and eventually,
you will run out of techs to purchase, but these are separate issue.
I have also added the orphaned minor rewards to the same console, with
prices suggested by @ArcaneMusic, who has also suggested that I should
set all prices to be derived from the crew paycheck define, however,
none of the product vendors use this, so I think I would like to do all
of those in one go in a separate PR.
The reasoning behind the prices:
- Survival Pen: Not too disruptive, it just lets you dig. 150, lets
round it up. Worth 100, or 1 star when not express ordered.
- Spray on gloves: prevents shocks 10 times, cleaning also uses up
charges, uses up glove slots. Potentially disruptive item. 750 or 500
when not express ordered.
- Party pod: Mainly drugs, beer and recolouring chems, with potential of
poisoning. 750 or 500 when not express ordered as while it is something
silly you can do during downtime, you should do a bit of hunting for
crates before you get this.
- Polycircuit: Actually very good item for engineers, so they have to
carry less stuff around. They would still get bleed from using it, if
someone interrupts them, but that doesn't matter much. 8 uses of
circuits, adds up to little more than half sheet of materials, which is
vastly smaller than the mineral amounts you get from the crates. 150, or
100 when not expressed ordered, just because of the versatility, and
taking up only one slot in the inventories. Much cheaper than the
original proposed one.
Still thinking about how to reintroduce the "Make Buck" Doe, I will try
to reintroduce them in a different PR.
## Why It's Good For The Game
Its bad when a bitrunner buys an expensive disk, only to realize its
contents are the same as the cheaper disk they bought due to RNG.
The silly items from the BEPIS shouldn't be lost. The prices are fair
because you are giving up your precious domain loot points that you
could use to give a gun to your avatar to buy a silly spray-on glove.
## Changelog
🆑
add: Added the BEPIS' minor rewards as purchasable products to the
bitrunning order console.
del: Removed the base BEPIS disk from the bitrunner console
/🆑