Replaces Holodamage with Stamina damage, if your stamina damage exceeds your current health, you get weaken(5)'d. Stamina heals itself slowly over time.
Makes the hallucination enemies deal more stamina damage than they did holodamage, but stamina damage heals now so it's mostly for just seeming threatening at the moment.
Adds the Disabler, a gun that does stamina damage. It has a range of your screen, but no more. Adds a disabler crate to cargo (security lock)
Fixes Lasertag ED209's because they were busted as shit
Reduces ED209's view range to 9 from 12, which was several times longer than your screen view, now is only a little bit more
Lastertag now does stamina damage instead of an instant stun for that GRITTY LASERTAG EXPERIENCE
The meat of ventcrawling is now stored in the vent pump, meaning anything can ventcrawl if it has ventcrawling on.
Ventcrawling 0 is no crawling, Ventcrawling 1 is naked crawling, Ventcrawling 2 and above is always crawling.
Yes you can var edit humans to be able to ventcrawl with this, great if you want to reenact diehard!
Simple animals that logically should fit in a vent can now ventcrawl. Note that this only is relevent for player controlled simple animals (staff of change/badminry), it won't be used by the mob AI.
Sticking with the high-end of damage, for lack of strong opinions. Also
removed false claims of certain procs' being in human_defense.dm, and a
useless emp_act override in ion rifles. (All EMP's are 1 or 2 severity)
Adding mining GPS so miners can find each other more easily on the asteroid
Ore Redemption machine usability improved, also now only processes 10 ore per tick due to possible issues with mass processing of ores
Labor mineral rates edited to fall in line with the rest of the minerals, Labor stacker points increased to compensate
Treasure rooms should now spawn properly and start unlit, treasure items tweaked
Cargo points per plasma sheet significantly increased due to increased rarity
PACMAN generator made significantly more efficient to compensate for increased rarity of plasma, amount of plasma in engineering reduced as a result
Slight tweaks here and there of mining mobs in general
What had happened was when ABSTRACT was introduced the golem face got its own flags, and lost the flags it usually gained from inheritance that it needed to be used as internals (MASKINTERNALS and MASKCOVERSMOUTH). It now has all the flags it used to have.
Also, for no reason, it was defined twice in the exact same manner in a row.
Your dreams of big part storage and fast machine part exchange came true
14 slot R&D part-only autoseeker/picker/dropper/exchager is in
Added different sprites for better capacitors and scanning modules
Changed the power cell type to be compatible with all this machine
changing faggotry
All sprites here are codersprites so ask nien/WJ for better ones if you
want