Commit Graph

2546 Commits

Author SHA1 Message Date
KorPhaeron
b7864be38a Curator 2017-05-03 08:08:14 -04:00
KorPhaeron
2490d201a9 Missing Return 2017-05-02 11:49:29 -04:00
KorPhaeron
3a7d424005 Curator Update 2017-05-02 11:21:54 -04:00
Leo
3b9b4e0755 Changes a bunch of hrefs to the proper defines (#26760) 2017-05-02 01:19:51 -06:00
Profakos
c4320ee111 Adds persistent trophy cases (#26745)
* Persistent trophy cases

* QDEL_NULLs, TrySaveTrophy

* Breaking tweaks

* Persistence tweaks, moves the alert message

* JSON format and ckey logging

* Showpiece dummy

* Better illegal check
2017-05-01 16:31:06 -06:00
oranges
08c3699461 Merge pull request #26536 from coiax/changes-traps
Nerfs and buffs The Traps
2017-04-29 14:03:30 +12:00
c0
ee049b38de Changes some << to to_chat 2017-04-27 04:20:26 +03:00
Cyberboss
729010bbb2 Unorphans the blackbox (#26129)
Moved sql_poll_population from server_maint to this new SS. Moved few remaining server_maint tasks to SSping and deleted it.
2017-04-27 10:04:57 +12:00
Cyberboss
5ace376e4a Initialize Refactor (#25981)
Shouldn't break anything, stops warning spam, logs errors qdel style at the end of the game.

Initialize now expects a hint to be returned, one of:
INITIALIZE_HINT_NORMAL - Does nothing, returned by the root proc
INITIALIZE_HINT_LATELOAD - Call atom/proc/LateInitialize
INITIALIZE_HINT_QDEL - Calls qdel on the atom

LateInitialize currently defaults to the old re-calling behavior so there should be no issues with that.
Things that didn't return a hint or fucked up somehow will be logged less loudly than they were before

No more world start warnings!
2017-04-27 09:02:29 +12:00
MrPerson
e7fd32d49a Fixes windows going invisible
Fixes #26576
2017-04-25 14:43:30 -07:00
Leo
254e01ba0b Merge pull request #26380 from coiax/window-construction-tips
Examining a window gives tips for construction/deconstruction
2017-04-25 11:38:57 -03:00
MrPerson
ff3f84ab81 Replaces /image with /mutable_appearance, where appropriate (#26518)
In cases where you're creating an image to use as an overlay, it makes more sense to use a mutable_appearance if you can. The image will create a static appearance for not just the image but also each intermediate step if you change vars along the way. The mutable appearance avoids this unnecessary and expensive process. The only situation that requires an image instead of a mutable_appearance is if the overlay is supposed to be directional. MA's ignore direction while images don't. I dunno why, probably another BYOND-ism.

I added a convenience function, mutable_appearance(), designed to emulate image(). Also went ahead and set the default plane of /mutable_appearance to FLOAT_PLANE because it's fucking 0 by default.

Several overlays that were image() calls were changed to just text strings when I could. overlays += "string" has the same result as overlays += image(icon, "string") and saves a proc call.
2017-04-25 12:15:16 +02:00
Joan Lung
dc0e007a23 A bunch of Initialize()s now have return values (#26464) 2017-04-25 10:51:40 +02:00
Jack Edge
df91d2dcb0 Nerfs and buffs The Traps
🆑 coiax
balance: Wizard traps automatically disappear five minutes after being
summoned.
balance: Wizard traps disappear after firing, whether triggered via
person or something being thrown across it.
balance: Wizards are immune to their own traps.
tweak: The Traps are now marked as a Defensive spell, rather than an
Offensive spell.
/🆑

So a permament structure that has to be beaten down in order to remove
isn't really fun in the long term. So instead, they fire once, and then
disappear. They also disappear after a bit, so they're not long term
hazards, but they do stick around long enough so the wizard can feel
comfortable running back into an area they've already trapped, for that
AREA CONTROL.
2017-04-25 00:48:23 +01:00
Cyberboss
ad458d452c Fixes template tank dispensers (#26490) 2017-04-24 14:11:57 -04:00
Cruix
f0a8ca68db Changed alternate appearances to /datum/atom_hud s (#26289)
* Changed alternate appearances to  /datum/hud s

* Added hashset behavior to the /datum/data_hud/var/hudusers list
2017-04-23 20:25:52 +02:00
Cyberboss
b9c54f517f Minor refactors (#26305)
obj/on_log changed to atom/on_log. Boolean parameter in
No admin irc message now checked in client/Del instead of mob/Logout
Removed an empty New()
1 -> TRUE
removed a potential crash in mob/Login
2017-04-23 09:52:47 +12:00
oranges
61b93ce182 Merge pull request #26337 from Core0verload/picture_frame
Refactors picture frames to use wall frames system
2017-04-22 10:54:19 +12:00
Jack Edge
8f44405cc7 Also reinforced desc 2017-04-19 22:55:05 +01:00
Cyberboss
11c5f0e0ce Fixes showcases not initializing (#26355) 2017-04-19 13:07:57 -06:00
Jack Edge
73cc6834cf Examining a window gives tips for construction/deconstruction
🆑 coiax
add: Examining a window now gives hints to the appropriate tool for the
next stage of construction/deconstruction.
/🆑
2017-04-19 17:10:59 +01:00
c0
5c6b32cbc3 Refactors picture frames to use wall frames system 2017-04-17 15:37:05 +03:00
Cyberboss
4f14ca7a49 Proximity sensing refactor (#26260)
* New proximity monitor datum

* Replace the old systems

* Fixes #26254

* Ports a New and spawn to Initialize

* Switch to Moved

* Remove unused var

* Speedup and fixes

* More speed

* qdel in movable

* Uneeded now

* Fix

* Use the faster RANGE_TURFS
2017-04-16 14:48:29 -06:00
Robustin
7db828644c EngiMarket Part Four - Ranged RCD and Rapid Lighting Device (RLD) (#25263)
Two new items, one brand new, the other an RCD that works at range without any other bells and whistles.

The RLD allows you to create floor and wall lighting along with temporary (they use fuel like flares) glowsticks at range. It can also deconstruct lights. The best part of this feature (besides the visual "ammo" updating icons) is the ability to select absolutely any color you desire.

🆑 Robustin
add: Ranged RCD added to the game
add: Rapid Lighting Device (also ranged) has been added. It can create wall, floor, and temporary lights of any color you desire.
/🆑
2017-04-14 09:31:43 +12:00
Davidj361
b25fa51341 Fixes #26083, bodies in body bags get cremated now (#26117)
* Fixes #26083, bodies in body bags get cremated now

* Changed usr to user because angry neckbeards

* Reverted my changes

* Uses GetAllContents()
2017-04-12 21:07:08 -06:00
Leo
c732886a5a Merge pull request #25983 from XDTM/GolemGolem
Fixes golem shell naming
2017-04-08 19:16:22 -03:00
XDTM
3fd32c0041 Fixes golem shell naming 2017-04-07 20:23:26 +02:00
Cyberboss
9e1ef0ffe2 Global variable wrappers (#25325)
* Add the system for managed global variables

* Travis ban old globals

* So you CAN inline proccall, that's neat

* Fix that

* master.dm

* Remove the hack procs

* Move InitGlobals to the proper spot

* configuration.dm

* Fix the missing pre-slash

* clockcult.dm

* This is probably for the best

* Doy

* Fix shit

* Rest of the DEFINES tree

* Fix

* Use global. for access

* Update find_references_in_globals

Always hated that proc

Whoever made it must've bee a r e a l idiot...

* __HELPERS tree

* Move global initialization to master.

Fix the declaration

* database.dm

* Dat newline

* I said DECLARATIVE order!

* Here's something you can chew on @Iamgoofball

* game_modes.dm

* Fix this

* genetics.dm

* flavor_misc.dm

* More stuff

* Do it mso's way. Keep the controllers as global

* Make master actually see it

* Fix

* Finish _globalvars/lists

* Finish the rest of the _globalvars tree

* This is weird

* Migrate the controllers

* SLOTH -> GLOB

* Lighting globals

* round_start_time -> ticker

* PAI card list -> pai SS

* record_id_num -> static

* Diseases list -> SSdisease

* More disease globals to the SS

* More disease stuff

* Emote list

* Better and better

* Bluh

* So much stuff

* Ahh

* Wires

* dview

* station_areas

* Teleportlocs

* blood_splatter_icons

* Stuff and such

* More stuff

* RAD IO

* More stuff and such

* Blob shit

* Changeling stuff

* Add "Balance" to changelogs

* Balance for changelog compiler + Auto Tagging

* Update the PR template

* hivemind_bank

* Bip

* sacrificed

* Good shit

* Better define

* More cult shit

* Devil shit

* Gang shit

* > borers

Fix shit

* Rename the define

* Nuke

* Objectives

* Sandbox

* Multiverse sword

* Announce systems

* Stuff and such

* TC con

* Airlock

* doppllllerrrrrr

* holopads

* Shut up byond you inconsistent fuck

* Sneaky fuck

* Burp

* Bip

* Fixnshit

* Port without regard

* askdlfjs;

* asdfjasoidojfi

* Protected globals and more

* SO MANY

* ajsimkvahsaoisd

* akfdsiaopwimfeoiwafaw

* gsdfigjosidjfgiosdg

* AHHHHHHHHHHHHHHHHHHHHHHH!!!!!

* facerolll

* ASDFASDFASDF

* Removes the unused parts of dmm_suite

* WIP

* Fix quote

* asdfjauwfnkjs

* afwlunhskjfda

* asfjlaiwuefhaf

* SO CLOSE

* wwwweeeeeewwwww

* agdgmoewranwg

* HOLY MOTHER OF FUCK AND THATS JUST HALF THE JOB?!?

* Fix syntax errors

* 100 errors

* Another 100

* So many...

* Ugh

* More shit

* kilme

* Stuuuuuufffff

* ajrgmrlshio;djfa;sdkl

* jkbhkhjbmjvjmh

* soi soi soi

* butt

* TODAY WE LEARNED THAT GLOBAL AND STATIC ARE THE EXACT SAME FUCKING THING

* lllllllllllllllllllllllllllllllllllllllllll

* afsdijfiawhnflnjhnwsdfs

* yugykihlugk,kj

* time to go

* STUFFF!!!

* AAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!

* ngoaijdjlfkamsdlkf

* Break time

* aufjsdklfalsjfi

* CONTROL KAY AND PRAY

* IT COMPILEELEELELAKLJFKLDAFJLKFDJLADKJHFLJKAJGAHIEJALDFJ!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

* Goteem

* Fix testing mode

* This does not belong in this PR

* Convert it to a controller

* Eh, fuck this option

* Revert controllerization Ill do it some other time

* Fix

* Working controllerization

* FOR THE LOVE OF CHRIST PROTECT THE LOGS

* Protect admins and deadmins

* Use the inbuilt proc
2017-04-06 23:26:13 -06:00
Leo
3a81331d68 Merge pull request #25919 from Qbopper/brokencloset
Fixes redundant messages about broken closets
2017-04-06 18:38:58 -03:00
Cyberboss
a71d39c679 Fixes template loaded closets (#25901) 2017-04-06 09:04:35 -06:00
Cyberboss
f1d4136f36 Moves a file around (#25902) 2017-04-06 09:34:08 -04:00
Qbopper
a26f4fa26b fixes broken closet messages 2017-04-05 15:48:11 -04:00
Cyberboss
fc20f51454 Prevents certain closet types from being anchored (#25878) 2017-04-05 12:34:08 -03:00
AnturK
db7462f473 Fixes ladders (#25852)
* Fixes ladders

* another admin abuse only feature global list

* Mhm

* I can't spell
2017-04-04 23:45:25 -06:00
duncathan salt
83a8d3dfbb Merge pull request #25830 from ExcessiveUseOfCobblestone/patch-4
fixes #25754 [what is this new meme title req]
2017-04-03 22:44:53 -06:00
duncathan salt
525325b067 Merge pull request #25818 from AnturK/monkey_slots
Monkey fixes
2017-04-03 22:41:17 -06:00
ExcessiveUseOfCobblestone
99b2c9e7a0 Update mirror.dm
fixes #25754
2017-04-02 22:49:31 -04:00
Cyberboss
22fe5b12f1 Merge upstream 2017-04-02 22:27:22 -04:00
AnturK
3969b69ffd Allows monkeys to use lockers 2017-04-02 21:47:42 +02:00
duncathan salt
4afacf8fdb Merge pull request #25762 from ChangelingRain/guncase
Fixes a bunch of gun case code
2017-04-02 13:44:57 -06:00
Leo
7b729f1168 Merge pull request #25761 from ChangelingRain/snippet
Uses a var properly
2017-04-02 14:58:28 -03:00
Cyberboss
78ee754da3 Merge upstream 2017-04-01 23:38:37 -04:00
Cyberboss
bc40e4eefe Fixes a runtime with song importing (#25692) 2017-04-01 21:43:54 -03:00
Cyberboss
5fe391805a Fixes some closets not taking things from the turf (#25728) 2017-04-01 21:43:17 -03:00
Joan Lung
e1a2dea0fc Fixes a bunch of gun case code 2017-04-01 12:59:17 -04:00
Joan Lung
c0f933a737 Uses a var properly 2017-04-01 12:31:34 -04:00
Cyberboss
d27ec2c4f2 Fixes lattice New qdeletion (#25724)
* Fixes lattice New qdeletion

* You mean your clocks don't you...

* Blech
2017-04-01 11:16:33 -04:00
Cyberboss
50d41ac3aa Closets no longer try to insert themselves (#25726) 2017-04-01 11:14:29 -04:00
Remie Richards
d1b2be75ad Fixes #24998 (Statues spawned by wizards are invisible) - Correctly (#25638)
* Fixes #24998 Correctly

* Fixes potential addition to non initialised overlays list
2017-03-31 09:33:44 -03:00
Cyberboss
5646c736c8 Merge upstream 2017-03-30 19:18:59 -04:00