Commit Graph

171 Commits

Author SHA1 Message Date
Tad Hardesty ab4b0a0cb5 Remove meaningless "Type too long" message from VV 2017-12-07 20:42:57 -08:00
XDTM 550d71167e Brain Traumas (#31727)
* Reworks Brain Damage

* mechanics

* rebalancing

* hulks in wheelchairs

* yup

* bugsquash

* Adds narcolepsy, phobias and agnosia. Not guaranteed 100% bug-free yet, testmerge at your own risk.

* lizard phobia

* Did you know there's a skeleton inside of you RIGHT NOW?

* Fixes for the new stuff

* The issue with those is that in most rounds you won't see them

I'll keep them available so they can be added manually, for example by events and such

* Goof reviews

* Brainloss is based off brain organ integrity

removes brainloss var

* Replaces some getorganslot with defines

* eyes

* put the traumas in the brainnnn

* text

* args

* Adds godwoken, puts split personality in severe, adds brainwashing

* Bluespace prophet special trauma (untested)

* Some minor stuff

* Monophobia, and tweaks

* More fixes

* fix

* a

* new tail

* Discoordination and Muscle Weakness

* thanks for the review!

* [B]oneless

* agnosia fix

* .

* go away agnosia

* pretend it didn't happen

* Shitcode-free-er

* bitwisdom

* psychotic brawling

* i guess this might be important

* latest reviews

* .

* conflict-free

* addresses it

* surgery fix

* a masterpiece

* fix

* fix again

* config

* damage formula reworked

* who needs to test anyway

* fixes some bugs

* fix 2

* proper spookin

* bluespace prophet fixes and improvements

* no bible healing

* .

* normalizes monophobia chances
2017-12-06 13:04:17 -05:00
JJRcop 1e770b4148 Fixes VV Make Space Ninja verb (#32982) 2017-11-28 10:19:55 -02:00
oranges 73b25d7ef2 Refactor on_reagent_change to pass through the change type (#32805)
this is purely so the smoke circuit can reset the notification only when
reagents are actually added to it
2017-11-24 12:45:44 +01:00
ShizCalev 8eafaccc88 Cleans up unused code 2017-11-20 00:03:33 -05:00
oranges c4d570ca07 Add the ability to osay from the viewvar dropdown (#32804) 2017-11-17 04:48:53 -05:00
ACCount bd5f864db6 Fixes VV not displaying false values in keyed lists (#32498) 2017-11-08 17:11:51 -06:00
Emmett Gaines 825ab4def4 [512] The great \ref purge (#31824)
* The great \ref purge

* cleanup
2017-10-28 17:20:04 -04:00
Jordan Brown 147fa226fc VV Href Fixes 2017-09-17 21:44:57 -04:00
Jordan Brown 84b1e3d71e [s] Adds a security token to all admin hrefs (#29839)
There's a certain issue of people spoofing real byond links to admins. Now all links should come with a generated key that is validated when the Topic is run.

Added DEBUG_ADMIN_HREFS to debug this system while we test it (Allows hrefs without tokens and complains about it in the logs)

Just add [HrefToken()] as a parameter to all admin hrefs. Anything that ends up running through VV or Holder will be verified
2017-09-09 12:15:53 +10:00
Kyle Spier-Swenson 6656ce6f35 Gives admins the ability to show a read only vv window to a player (#30463)
* Gives admins the ability to show a vv window to a player

For funsies and for helping coders

Requires +ADMIN

* logging and feedback

* Runtimes

* chelp

* I should make this more clear. as admins could think this points out an item to a player

* Some Tweaks

* FALSE
2017-09-07 11:01:26 -04:00
Jordan Brown 3ec4aec215 Merge pull request #29601 2017-08-01 09:37:28 -04:00
shizcalev 99624b8e74 further spellchecking 2017-07-31 23:09:08 -04:00
XDTM 97fc07898c Merge branch 'master' into Hallucinations3.0 2017-07-29 12:43:18 +02:00
XDTM 59fdce8e66 Lotsa stuff 2017-07-29 12:36:48 +02:00
Jordan Brown f888a88f4c Merge pull request #29349 from lzimann/scopres
Adds proper containers for some locates
2017-07-19 16:18:03 -04:00
XDTM ae045dab62 Further code improvement 2017-07-18 23:21:15 +02:00
XDTM 1c716c2f0f Merge branch 'master' into Hallucinations3.0 2017-07-18 22:04:13 +02:00
Lzimann c92ec9c5e4 Adds proper containers for some locates 2017-07-18 16:23:10 -03:00
ShizCalev 45d3d52af7 Made some object lists less terrible to read (#29304)
* spaces

* more spaces

* last ones
2017-07-18 10:44:29 -04:00
XDTM 9a2a083e51 Fire hallucination and misc fixes 2017-07-16 16:29:44 +02:00
oranges 8ef47216a5 Remove the R_REJUVINATE flag and replace with R_POLL
Rejuvenation lives under R_ADMIN and R_POLL is a new flag you can grant
to someone to allow them to create polls
2017-06-28 02:38:00 +00:00
nicbn 77a2d3f5cd Replaces "istype"s with is_helpers macros (#28676) 2017-06-22 15:03:19 -03:00
Mike Long 0c79d3ff8e Ninja Refactor (#27316)
* Begins converting Ninjas into the new antagonist datum system.  Does not compile.  Work in progress.

* More work towards datumizing ninjas. Still not finished. Now compiles.

* Adds ninja to traitor panel.

* Add objectives now takes an arg for number of objectives.

* Event now actually ninjas the ninja.

* Ninja suit initialization now works.

* Cleans up the suit initialization code some.

* Suit initialization is now action rather than verb based.

* Now properly adds objectives and memories to the mind upon gaining datum.

* Starts to replace ninja verbs with actions.

* Hooks ninja abilities up to action buttons.

* Whoops, missed a verb.  Gloves are next.

* Adds toggle ineraction type action button.

* Changes icons as per ChanglingRain's suggestions.

* Second round of changes for ChanglingRain

* Replaces sleeps with addtimers.  It's ugly, but more CPU efficient.

* Fixes compile errors.

* Fixes compile error, again.
2017-05-18 10:21:26 -06:00
Cyberboss 34e0e61e19 Adds a delete verb to the vv_drop_down (#26187) 2017-04-27 19:09:43 -03:00
Kyle Spier-Swenson 21818a5b5f lowers max list size in vv
since you can vv lists now, this doesn't need to be as big.
2017-04-25 12:26:33 -07:00
Cyberboss 5d61c5b64e AHelp improvements (#26092)
* Ahelp refactor

* Same ticket nagging

* Remie review

* Dead code

* Require tickets for PMs + other fixes

* Remove full monty redundancy

* Stylesheet

* Listings refresh

* Add ban logs to tickets

* Tickets can stay associated after reconnect

* Don't show active disconnected tickets in the main list

* Ticket titles

* More beautiful + fixes

* Needful

* IC issues close the ticket, feedback, and other stuff

* Move shit around

* IC issue -> resolve. Inline with the meaning of resolve. Documentation

* Classic style + fixes

* Width

* Formatting

* Whoops

* Formatting

* That top note

* That cream

* Pure vanilla

* move to status panel

* Fix the listing

* Sleep checks

* Stay frosty

* Allows close/resolve of disconnected players

* Ban logging will work if the player logs out.

* Sorted closed and resolved lists

* Fixes

* IRC commands

* More feedback

* Small fix

* Unfix

* Just witnessed a memetide of tickets

* Make the timer unique for good measure

* Fix

* Make it use QDEL_LIST

* Fix

* colorful

* Fix

* No more name prompt

* Retitling

* Fix

* Fix

* < CANT CODE

* Phrasing

* The better

* Better linking and stuff

* Language

* Bluh

* This may have broke things, let's back up

* Ticket reopening

* Admin panel verb for viewing a ticket list

* Slightly better refreshing

* Improve reject and IC issue wording

* Log client disconnects and reconnects

* Hopefully fixes the same issue issue

* This should be here

* Almost a terrible idea

* More feedback

* Better timing

* Better timing and logging

* Adding notes

* Improves teleport logging

* saddest commit in history

* Fix feedback counters for reopened tickets

* Fixed
2017-04-19 18:54:26 +02:00
Cyberboss 0fdeb3680d VV drop down selection resets when the page is refreshed (#26189) 2017-04-14 12:34:41 -06:00
Profakos 67b0a7293e Fixes invisible robotic limbs (#26073)
* Fixes invisible surplus right leg

* New argument for change_bodypart_status

* I am not an admin

* Changes change_bodypart_status arguments to boolean
2017-04-12 19:07:00 -06:00
Cyberboss a8cc3cd6c2 [s] Fixes datum var hiding (#26027)
* .

* Buildmode

* SDQL global. now refers to GLOB

@kevinz000

* Another SDQL thing

* Fix
2017-04-12 11:20:46 +12:00
Cyberboss 9e1ef0ffe2 Global variable wrappers (#25325)
* Add the system for managed global variables

* Travis ban old globals

* So you CAN inline proccall, that's neat

* Fix that

* master.dm

* Remove the hack procs

* Move InitGlobals to the proper spot

* configuration.dm

* Fix the missing pre-slash

* clockcult.dm

* This is probably for the best

* Doy

* Fix shit

* Rest of the DEFINES tree

* Fix

* Use global. for access

* Update find_references_in_globals

Always hated that proc

Whoever made it must've bee a r e a l idiot...

* __HELPERS tree

* Move global initialization to master.

Fix the declaration

* database.dm

* Dat newline

* I said DECLARATIVE order!

* Here's something you can chew on @Iamgoofball

* game_modes.dm

* Fix this

* genetics.dm

* flavor_misc.dm

* More stuff

* Do it mso's way. Keep the controllers as global

* Make master actually see it

* Fix

* Finish _globalvars/lists

* Finish the rest of the _globalvars tree

* This is weird

* Migrate the controllers

* SLOTH -> GLOB

* Lighting globals

* round_start_time -> ticker

* PAI card list -> pai SS

* record_id_num -> static

* Diseases list -> SSdisease

* More disease globals to the SS

* More disease stuff

* Emote list

* Better and better

* Bluh

* So much stuff

* Ahh

* Wires

* dview

* station_areas

* Teleportlocs

* blood_splatter_icons

* Stuff and such

* More stuff

* RAD IO

* More stuff and such

* Blob shit

* Changeling stuff

* Add "Balance" to changelogs

* Balance for changelog compiler + Auto Tagging

* Update the PR template

* hivemind_bank

* Bip

* sacrificed

* Good shit

* Better define

* More cult shit

* Devil shit

* Gang shit

* > borers

Fix shit

* Rename the define

* Nuke

* Objectives

* Sandbox

* Multiverse sword

* Announce systems

* Stuff and such

* TC con

* Airlock

* doppllllerrrrrr

* holopads

* Shut up byond you inconsistent fuck

* Sneaky fuck

* Burp

* Bip

* Fixnshit

* Port without regard

* askdlfjs;

* asdfjasoidojfi

* Protected globals and more

* SO MANY

* ajsimkvahsaoisd

* akfdsiaopwimfeoiwafaw

* gsdfigjosidjfgiosdg

* AHHHHHHHHHHHHHHHHHHHHHHH!!!!!

* facerolll

* ASDFASDFASDF

* Removes the unused parts of dmm_suite

* WIP

* Fix quote

* asdfjauwfnkjs

* afwlunhskjfda

* asfjlaiwuefhaf

* SO CLOSE

* wwwweeeeeewwwww

* agdgmoewranwg

* HOLY MOTHER OF FUCK AND THATS JUST HALF THE JOB?!?

* Fix syntax errors

* 100 errors

* Another 100

* So many...

* Ugh

* More shit

* kilme

* Stuuuuuufffff

* ajrgmrlshio;djfa;sdkl

* jkbhkhjbmjvjmh

* soi soi soi

* butt

* TODAY WE LEARNED THAT GLOBAL AND STATIC ARE THE EXACT SAME FUCKING THING

* lllllllllllllllllllllllllllllllllllllllllll

* afsdijfiawhnflnjhnwsdfs

* yugykihlugk,kj

* time to go

* STUFFF!!!

* AAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!

* ngoaijdjlfkamsdlkf

* Break time

* aufjsdklfalsjfi

* CONTROL KAY AND PRAY

* IT COMPILEELEELELAKLJFKLDAFJLKFDJLADKJHFLJKAJGAHIEJALDFJ!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

* Goteem

* Fix testing mode

* This does not belong in this PR

* Convert it to a controller

* Eh, fuck this option

* Revert controllerization Ill do it some other time

* Fix

* Working controllerization

* FOR THE LOVE OF CHRIST PROTECT THE LOGS

* Protect admins and deadmins

* Use the inbuilt proc
2017-04-06 23:26:13 -06:00
Lzimann 5a618297ce Replaces the default output with the to_chat wrapper. 2017-03-10 01:32:05 -03:00
Leo 9c6803ae19 Ports Paradise error handler, with in game runtime viewer! (#24036)
* Ports paradise error handler, with in game runtime viewer!

* Changes to the old runtime error and removes inerror reference

* Oops

* Adds a wrapper for world.log so it displays both in the runtime diary and in DD window
2017-02-14 11:39:31 +11:00
oranges 3ad35c23ab Merge pull request #22869 from Cyberboss/ReagentsShouldNotBeLeftNull
Moves reagents back into atoms. Fixes confusion between reagents/reagents_list
2017-01-11 12:49:02 +13:00
Xhuis 33a8e486f5 Simplifies/refactors the "Add reagent" verb in VV (#22862)
* Adds an "Enter ID" option to reagent adding

* Adds a cancel option to selecting reagent ID
2017-01-11 12:47:54 +13:00
Cyberboss 6e622eedd1 Moves reagents into atoms 2017-01-08 23:02:37 -05:00
Kyle Spier-Swenson d654029951 Fixes vv icon weirdness (#22454)
If it still happens after this, it's a byond bug.

These files are cleared when ds exits and every now and then by byond
2016-12-26 18:44:54 +01:00
MrStonedOne f75bfacb30 Fixes some bugs/runtimes. Makes vv var formating use less strings. 2016-11-30 12:50:16 -08:00
MrStonedOne c1f8543487 Adds some dropdown options to lists
I was gonna make it so you could mark lists, but too much code assumed they had a .type and adding the proper istypes to them was too bloaty.
2016-11-30 12:50:16 -08:00
MrStonedOne 1f8d998600 Improvements and fixes 2016-11-30 12:50:15 -08:00
MrStonedOne 76e1c6916f VV refactor 2016-11-30 12:49:21 -08:00
phil235 443a4501ec Carbon Dismemberment , second attempt. (#20461)
* - I rearranged X_defense.dm mob files, more damage_procs.dm.Here's what's inside:
* X_defense.dm: is for the procs of attacks onto the mob, all the XXX_act() proc (things happening to the mob), as well as protection check and get procs (armor, ear prot, projectile dismemberment)
* damage_procs.dm: actual damage procs like adjustBruteLoss() getfireloss, any proc that handles damaging.

- some bugfixes with gibspawner effects.
- monkey's bodyparts can be dismembered and are used to create its icon.
- brains are no longer carbons.
- all carbon have bodyparts that can be dropped when the mob is gibbed.
- adminspawned bodyparts now have a default icon.
- robotic parts are now a child of bodyparts.
- health analyzer on alien/monkey shows damage on each limb
- added admin option to add/remove bodyparts for all carbon (instead of just remove on humans)
- Fixes keycheck message spam for janicart and all when trying to move.
- Fixes bug with buckling to a scooter while limbless.
- removed arg "hit_zone" in proj's on_hit() because we can already use the def_zone var (where hit_zone got its value)
- Fixes mob not getting any damage when hit by a projectile on their missing limb, despite a hit message shown). carbon/apply_damage() now when we specify a def_zone and the corresponding BP is missing we default to the chest instead of stopping the proc. Consistently with how human/attacked_by() default to its attack to chest if missing limb.
- Fixes mini uzi icon when empty and no mag (typo).
- I renamed and changed a bit check_eye_prot and ear prot
- renamed flash_eyes to flash_act()
- I made a soundbang_act() similar to flash_act but for loud bangs.
- added a gib and dust animation to larva.
- husked monkeys
- no damage overlay for husk or skeleton.
- damage overlay for robotic limb now.
- no damage overlay when organic bodypart husked.
- one handed human with a bloody hand still get a bloody single hand overlay.
- fix admin heal being unable to heal robotic bodyparts.
- slightly touched robotic bodypart sprites (head one pixel too high)
- Fixes 18532 "beheaded husk has hair".
- Fixes 18584 "Ling stasis appearance bug"
- no more eyes or lipstick on husks.
- can remove flashes/wires/cells from robot chest and head with crowbar.
- Fixes not being able to surgically amputate robotic arm/leg.

* More merge conflict fixes and adding the new files I forgot to add.

* of course I forgot birdstation

* More typos and stuff I forgot to undo.

* Fixing a typo in examine.dm
Removing an unnecessary check.
Making admin heal regenerate limbs on all carbons.
Monkey-human transformation now transfer missing limbs info and presence of a cavity implant.
NODISMEMBER species can still lack a limb if the mob lacked a limb and changed into that new species.
Changeling Regenerate ability now also regenerate limbs when in monkey form. (and remove some cryptic useless code)

* Fixing more conflicts with remie's multihands PR.

* Fixes runtime with hud when calling build_hand_slots().
Fixes lightgeist healing not working.
Fixes null.handle_fall() runtimes with pirate mobs.
Fixes typo in has_left_hadn() and has_right_hand().

* Derp, forgot to remove debug message.
2016-09-12 19:33:50 +02:00
MrStonedOne 56db6396e9 Fix some istypes to handle clients properly 2016-09-08 07:58:20 -07:00
Shadowlight213 4a2242b505 Fixes division by zero with gang spraycans (#20263)
Fixes list index out of bounds runtime in VV
2016-09-03 22:28:32 +02:00
AndrewJacksonThe2nd 2953360310 Removes reagent gas, Misc changes, REAGENT CODE OPTIMIZATION 2016-09-02 15:04:51 -07:00
AndrewJacksonThe2nd 15eac23ac3 CHEMICAL GAS & Reworks 2016-08-31 19:35:39 -07:00
Lzimann 38171aa90a Adds remove spell proc for admins and add it to VV dropdown menu.
The change in
2016-08-18 19:58:16 -03:00
coiax 365054815a Fixes viewing an indexed list of datums in Victor (#19287) 2016-07-13 10:11:08 -04:00
Jack Edge ea5403c307 Fixes VV breaking on contents, verbs, etc. 2016-07-11 18:30:23 +01:00
coiax a034ccd10c View Variables can expand on assoc lists with type keys (#19196)
* Victor can expand on assoc lists with type keys

And probably other keys as well.

* Code review I
2016-07-09 18:20:05 +12:00