* First part of Assmos
* Adds tritium synthesis and basic in-body effects.
* Begins adding the higher tier gases. Removes Freon(not completely yet) adds new gases to scrubers. Fixes some dumb bugs.
* Whoops
* Adds effects and synthesis reactions for pluoxium and stimulum
* Kills Freon.
* Adds sprites
* Removes the magic numbers
* Hyper-Nobelium formation
* Removes Freon from maps.
* Initial Dunc Review changes
* Should ACTUALLY fix the maps this time.
* Dunc Final Review
* Debugging part 1
* Fixes brown gas synthesis
* Auto stash before merge of "assmos-pathconflicts" and "origin/master"
* fix compile errors
* Moves defines. Fixes stimulum coefficents.
* Reworks how Stim and brown gas work, adds tritium to tile fires, fixes a lot of general reaction bugs.
* fixes typo
* Hopefully fixes UI
* compiles tgui
* Tritium balance.
* Moves turf New calls to Initialize
* Much faster
* Fixed
* Makes add_to_active queue up before SSair is initialized
* Remove active queuing
* And the proc
* Move the check
* Fix some shit
* F U C K T U R F S
* Necessary
* Unnecessary
* SHUT THE FUCK UP
* Panic mode hurts the code
* Such a
* Simple answer
* A well thought out plan
* /turf/open optimization
* Undo the warning suppression now that it's fixed
* Fixes lava typecaching badly
* Added late initialization
* Make the atmos offenders late initialize
* Add extra logging
* GLABALS
* Better solution for trying to activate w/o air
* Further base calling copypasta
* Gates, guards, gorans
* Small doc fix
* Do the faster
* T U R F V A R P E R S I S T E N C E
* The solution is always so simple
* The (hopefully) final nail in the coffin
* Random dirtiness refactor
* Further speeds up MakeDirty
* Removes legacy code
* Replaces flag numbers with defines
* Adds another define in place of an integer
* Re-adds attackby arguments in holofloors
- Winter Wonderland
Apparently no one paid for christmas decorations, and it's
incredibly cold and low pressure. But it's a good counter
to a burn mix.
- Anthophila
"A simulation of a bee colony? Why is this in the restricted
section?" - Victim of the holodeck bee massacre
This is specifically used by the holodeck for things that should be immune to disassembly.
Fixes invisible windoors in the holodeck.
Standardizes the fire axe's interaction with windows.
Fixes a runtime with holodeck tiles getting broken or burned.
Moves holodeck code to modules/holodeck. Repaths holodeck structures a little. Cleans holodeck code and prepares for additional features (multiple holodecks, etc). Should fix#4828.
Necessary map bugfixen for Asteroid, Disc, Dream, Meta, and TG.
Adds Lounge, Emergency Medical, pet center, and holdout room to the rec holodeck.
All items spawned by the holodeck will do only stamina damage, except when emagged. This allows emergency medical to be staffed with scalpels and bonesaws and such. Emergency medical has some functioning equipment but the only drugs available are in the sleeper.