* Configuration datum refactor
* More WIP
* New easier on the eyes format
* More WIP
* Finished config.txt
* Fucktons more WIP
* The end of conversion draws near...
* Add all this shit
* Done converting entries finally
* Hunting down compile errors
* More WIP
* MORE CONVERSIONS
* More WIP
* More WIP
* Oh shit only 90 errors this time!
* IT COMPILES!!!
* Fixes world start runtimes
* WIP
* More wip
* Numbers
* More WIP
* Improve
* Add QDEL_IN_CLIENT_TIME
* More WIP
* Getting there
* Absolute communism
* More stuff
* More states
* MrPerson's suggestion
* Makes it work, now we just need the dmi
* No, that's the null icon_state
* More better
* Fix script
* Turns out we don't need an empty dmi to start with
* Upload a much more complete dmi. Now we just need the identicons
* Fix
* Add the credits tool
* THE FULL DMI
* Mistake
* No need to resize the image if it's already 32x32. Also download the right one in the first place.
* It's oranges
* Transparent opacity
* Make per client
* Run at roundend
* Make tgstation-server great again!
* Speed things up some
* Fix up the verb
* Final touches
* Remove the unecessary .sln
* PraiseRatvar -> Frozenguy5
* New age coding
* Bigger gulps
Shouldn't break anything, stops warning spam, logs errors qdel style at the end of the game.
Initialize now expects a hint to be returned, one of:
INITIALIZE_HINT_NORMAL - Does nothing, returned by the root proc
INITIALIZE_HINT_LATELOAD - Call atom/proc/LateInitialize
INITIALIZE_HINT_QDEL - Calls qdel on the atom
LateInitialize currently defaults to the old re-calling behavior so there should be no issues with that.
Things that didn't return a hint or fucked up somehow will be logged less loudly than they were before
No more world start warnings!
* Refactors conveyor movement
* Fixes effects being affected by conveyors
* Fixes jetpacks not stopping conveyors
* Fixes /mob/dead being affected by conveyors
* Fixes butterflys being affected by conveyors
* Mob Initialization
* new_player Repath
* Fix the dme
* Fix the shit
* Fix a loc
* Fix another loc
* But, in my haste, I forgot the cola!
* Another loc
* ANOTHER LOC
* Further docs
* Where'd that s come from
* Fix shit
* Better
Made sure every verb now has a name which starts with a capital letter and makes sense, because OCD.
Changed the categories of verbs a lot, now they are in much more sensible tabs.
Added a couple of admin verbs:
- Right click monkeyize
- Call Shuttle
- Recall Shuttle
Removed some goon verbs.
Gave "Coder" admin group a little more admin verbs:
- Monkeyize, Cultistize, Abominationize, Call Shuttle, Recall Shuttle, Make Sound
Added mobs a "say_message" variable. Now admin-created mobs can "scree", "squeak" etc. instead of just "chimper" or "hiss".
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@138 316c924e-a436-60f5-8080-3fe189b3f50e