* Adds locations to speech and related communications
Refactors how logging is handled for these.
* changes
* ahhhhh
* preemptive merge conflict undoing maybe?
* Let's not delay this further
* Initial burst of languages
* Scratchings of beginnings
* Code review I
* Compilation!
* You can now understand your own speech
* Fixes whispering
* Gets typecaches working again
* Remie's `PASS`ing
* Back to pass() to stop the compiler whining
* Why can't drones check their languages
* Everyone speaks how they should
* Removes world string debug stuff
* Currently failing to massage radio code into working
* The radio transmits the languages!
* ,0 to talk common
* Replaces speech wheel with language menu
* Observers can speak all languages
* pAIs now speak languages FOREVER
* New action button for language menu
* pAIs have an action button to open their language menu
* AIs can talk and all that
* AIs have a language menu button
* Fixes supermatter making strange noises
* Fixes AI holopads
* Fixes request consoles
* Fixes bots making strange sounds
* Meaningless MMI change
* Some caching of datums
* Brains in MMIs speak common
* Ratvarian AIs can only speak Ratvarian
* Tables can speak common, apparently
* Removes var in args
* Fixes the (AI Eye) problem
Thanks to Shadowmobile for their help with this one.
* Fixes tape recorders
* Fixes humans being able to speak in languages they did not know
* Adds some new posibrain names
Honk.
* The voice analyzer replies in the language you spoke to it
* Gives swarmers only swarmer language
* `initial_languages` var.
* OMNITONGUE, clockwork restrictions
* Fixes barmaid and bardrone language abilities
* Code review I
* Omnitongue correction
* Code review II
* Removes force_compose var
* Fixes an exploit that bypassed deadchat bans.
Adds global deadchat toggle as requested by mso.
Adds some feedback on if dead ooc was turned on or off for admins.
* Fix only
🆑
bugfix: Clicking the (F) link when an AI talks in binary chat will
follow its camera eye, the same as when (F) is clicked for its radio
chat.
/🆑
FOLLOW_LINK is a define that creates the clickable (F) link, so it
doesn't have to be typed painstakingly out every time we want to give
that link to an observer.
Fixed ghosts being able to rotate chairs.
Removed the chance for players to hear muffled speech when ghosts talk.
Removed the syndicream reagent, and replaced it with doctor's delight in the two snacks it was in.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4876 316c924e-a436-60f5-8080-3fe189b3f50e
Added a config option config.automute_on It toggles automuting.
Admins cannot be muted.
Made the proc/cmd_admin_mute code shorter.
Automuting defaults to off
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4758 316c924e-a436-60f5-8080-3fe189b3f50e
All credits to the author for this handy little script.
I Committed the modified python script to tool directory. Although it needs to be in the root folder of your repo to work.
To notice the improved compile times, in dreammaker go to Build > Preferences > and untick "automatically set file_dir for subfolders"
If this commit inteferes with any large projects just revert it, do your thing, then rerun the script. Easy-peasy.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4488 316c924e-a436-60f5-8080-3fe189b3f50e
- Added channel-specific admin muting. Admins can now mute someone from IC (say, me and whisper), OOC, PRAY, ADMINHELP (adminhelp, admin pm and asay) and DEADCHAT (say while dead and dsay)
- Added a (?) to adminhelps and prayers which displays the same quick overview that all the other (?)-s show, but for the person adminhelping or praying.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3888 316c924e-a436-60f5-8080-3fe189b3f50e
- The player panel now has a Compelte mute option, which mutes everything including adminhelps and admin pm-s.
- A person who is muted will now be informed he is whenever they try to speak/OOC/etc.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2391 316c924e-a436-60f5-8080-3fe189b3f50e
You now hear the ghosts again (as in sounds and flavour text), just not discern what they're saying.
People with aliens inside them can no longer suicide.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2112 316c924e-a436-60f5-8080-3fe189b3f50e
Plant-b-gone a bit more effective (range increased to 3)
Added some more nutrients into the vending machine, for now.
Added new announcer sounds for remaining command reports/alerts and adjusted existing ones.
You can now sometimes hear ghosts groan at you.
Removed some goon authentication stuff from the game launch phase.
Made harvested nettle icons a bit smaller so you can see other stuff as well.
Removed unused files, merged some defines, moved files to places they belong.
Updated changelog.html
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@98 316c924e-a436-60f5-8080-3fe189b3f50e