* - Makes it possible to load the rped with beakers, assemblies and other such parts
* - Fixes cell ratings being not really related to desirability
* - sorry uhhh emp cells need to be slightly better than regular cells
* Ports Barometers from Yogstation
* Ports Barometers from Yogstation
* Added missing barometer_predictable bools
* Gives the atmos analyzer love instead of a new item.
* Moves playsound under cooldown to prevent soundspam.
cl Jittai / ChuckTheSheep
imageadd: NT has stopped buying re-boxed storebrand Donkpockets and now stocks stations with real, genuine, tasty Donkpockets!
/cl
RIP: #35601
I was asked to throw together some icons for donk baggies, but had some fun making the box.
cl Joan
tweak: The crusher kit now includes an advanced mining scanner.
tweak: The resonator kit now includes webbing and a small extinguisher.
tweak: The minebot kit now includes a minebot passthrough kinetic accelerator module, which will cause kinetic accelerator shots to pass through minebots. The welding goggles have been replaced with a welding helmet, allowing you to wear mesons and still be able to repair the minebot without eye damage.
feature: You can now install kinetic accelerator modkits on minebots. Some exceptions may apply. Crowbar to remove modkits.
balance: Minebots now shoot 33% faster by default(3 seconds to 2). The minebot cooldown upgrade still produces a fire rate of 1 second.
balance: Minebots are now slightly less likely to sit in melee like idiots, and are now healed for 15 instead of 10 when welded.
balance: Sentient minebots are penalized; they cannot have armor and melee upgrades installed, and making them sentient will override those upgrades if they were installed. In addition, they move very slightly slower and have their kinetic accelerator's cooldown increased by 1 second.
/cl
the basic scanner sucks ass and nobody wants to use it, it's actually hilarious
also in those stats: minebot picked a mere 6 more times than the conscription kit, because it's an idiot drone, easy to accidentally hit, and did I mention how much it likes going into melee?
tbh it's quite possible the extra buffs aren't needed, just the passthrough module, but it's better to go a little too far rather than not far enough.
* Extensive surgery additions
* ,
* bioware
* restrict
* implants
* oops my hand slipped
* "i only changed a few lines, surely it's gonna compile, let's just push it and be done with it" --me, once again
* zombie surgery
* Adds brainwashing antag datum
* Antur Reviews
* @Antur part 2
* wow
Quick changes list:
html_interface gone
unused card interface gone
minimap gone from crew console(subsystem not disabled in case something else wants to use it)
ui_host() now takes user parameter
Some assets moved around.
Fixes#22124
* Adds the fake honking emag to the arcade
* duuu
* Henk
* it's fake now
* Merge branch 'master' of https://github.com/tgstation/tgstation into prank
* How the fuck would replacing wirecutters with an emag even work
* saddsadsdsadsdsaadgfdsgghf
* k
* use titanium/plastitanium on unanchored reinforced fulltile window to make shuttle/plastitanium windows
* updates titanium/plastitanium sprites, adds titanium glass and plastitanium glass, fixes material amount in mineral glass