SkyratBot
312e585b77
[MIRROR] Fixes action button movement not working ( #3662 )
...
* Fixes action button movement not working (#57177 )
* Fixes action button movement not working
Co-authored-by: Arkatos1 <43862960+Arkatos1@users.noreply.github.com >
2021-02-26 14:04:35 +00:00
SkyratBot
b332b46b65
[MIRROR] Remove hideous inline tab indentation, and bans it in contributing guidelines ( #3394 )
...
* Remove hideous inline tab indentation, and bans it in contributing guidelines
* a
Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com >
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com >
2021-02-15 15:32:02 +00:00
SkyratBot
495b35a679
[MIRROR] Converts all uses of modifiers to lazy access to avoid memes in future ( #3331 )
...
* Converts all uses of modifiers to lazy access to avoid memes in future
* Update work_tools.dm
Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com >
Co-authored-by: KathrinBailey <53862927+KathrinBailey@users.noreply.github.com >
2021-02-13 11:06:39 +00:00
SkyratBot
9dfb7a1189
[MIRROR] Everything that uses maptext now uses the class that makes it actually readable ( #2116 )
...
* Everything that uses maptext now uses the class that makes it actually readable
* Update chatmessage.dm
Co-authored-by: Jared-Fogle <35135081+Jared-Fogle@users.noreply.github.com >
Co-authored-by: Gandalf <jzo123@hotmail.com >
2020-12-11 00:40:04 +00:00
SkyratBot
e768cef297
[MIRROR] /obj/screen --> /atom/movable/screen ( #1646 )
...
* /obj/screen --> /atom/movable/screen
* Update storage.dm
* Update radial.dm
* a
Co-authored-by: TemporalOroboros <TemporalOroboros@gmail.com >
Co-authored-by: Azarak <azarak10@gmail.com >
2020-11-11 04:12:50 +01:00
Akrilla
c5b11dc283
Adds cancel buttons to inputs ( #45825 )
...
About The Pull Request
Adds cancel buttons to input boxes that didn't have them before.
Why It's Good For The Game
Good UX.
Changelog
cl
add: More cancel buttons.
/cl
2019-08-21 11:25:41 +12:00
Arkatos1
8cc57403b8
Action button swapping ( #44658 )
...
* Swapping action buttons
* Ordered exception catch for cult blood magic
2019-06-23 21:39:53 +02:00
Cruix
70687c8cdc
AI Multicamera mode ( #37695 )
...
* Added multicamera mode for AIs
* Minor multicamera fixes
* Cameras near an AI multicamera eye now light up red
* Disabled AI multicamera mode without admin intervention
* Fixed AIs being able to use multicamera mode when they should not
2018-05-30 20:31:32 -05:00
Ashe Higgs
08569ecadb
You can now control-click action buttons to lock them in place ( #29379 )
...
Adds a lock function to action buttons, as well as a preference controlling default behaviour.
2017-07-25 10:05:18 +12:00
phil235
91839f5f70
Action buttons will now only update when needed instead of every Life().
...
The action buttons now update their icon instantly.
Fixes versions of pickup(),equipped() and dropped not calling the parent.
Fixes drone not being able to remove a defib from their storage.
You can now cycle the mime mask by clicking it in your hand.
The action buttons for hardsuit and hooded suits now only appears when you're wearing the suit.
Created two mob helper procs getBeltSlot() and getBackSlot().
Created /datum/species/proc/on_species_loss() to handle stuff when our race change, currently only used by jelly and slime race to remove their exotic blood from our reagents and to remove slime people's action buttons.
2016-02-22 00:34:59 +01:00
Bjorn Neergaard
063dd9fb84
Get the code running on 510
...
* Travis for 510
* Remove json, list2text, text2list, bygex
* Change blind and click catcher to a low plane
2016-02-04 17:19:40 -06:00
AnturK
e2c869bc77
- Adds generic action and action buttons system
2015-04-11 17:06:43 +02:00
Remie Richards
37809856ee
Prevents movable and snap UI elements from being placed outside the screen region, resulting in runtimes.
2015-02-06 22:37:18 +00:00
Remie Richards
6290462c20
Adds Debug verbs for Movable and Snap UI Elements (R_DEBUG Admin rank required)
2015-02-03 22:38:45 +00:00
Remie Richards
c271abe599
Adds 2 types of movable UI element, One the snaps to the turf grid, and one that places it's center where the cursor is.
2015-02-02 20:30:35 +00:00