* Adds tourist robots that order food and drinks from the bar and cafeteria (#57010)
* Adds Tourism Economy
Co-authored-by: Emmanuel S. <emmanuelssr@ gmail.com>
Co-authored-by: ATH1909 <42606352+ATH1909@ users.noreply.github.com>
Co-authored-by: coiax <yellowbounder@ gmail.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>
* Adds tourist robots that order food and drinks from the bar and cafeteria
Co-authored-by: Qustinnus <Floydje123@hotmail.com>
Co-authored-by: Emmanuel S. <emmanuelssr@ gmail.com>
Co-authored-by: ATH1909 <42606352+ATH1909@ users.noreply.github.com>
Co-authored-by: coiax <yellowbounder@ gmail.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>
* Monkeys no longer rip apart machines from the inside
monkeys only take things if theyre on a turf now...technically this bug made sense cuz the monkey was in the machine with the parts
* Monkeys no longer rip apart machines from the inside
Co-authored-by: Qustinnus <Floydje123@hotmail.com>
* Adds a subsystem for ai movement (#57111)
* done
* straight walk
* movement
* yep
* removes unused macro
* done
* Update ai_movement.dm
* Adds a subsystem for ai movement
Co-authored-by: Qustinnus <Floydje123@hotmail.com>
* Adds the Hauntium material, which turns any item into a ghost (with AI) (#55728)
* Adds the Hauntium material, which turns any item into a ghost (with AI)
Co-authored-by: Qustinnus <Floydje123@hotmail.com>
* Monkeys drop forced two handed items (#56329)
Monkeys cannot wield twohanded items.
But are not forced to drop items that must be wielded two handed.
This forces monkeys to drop items if they need to be two handed.
(Also makes monkey ais not try and pick up 2 handed weapons)
* Monkeys drop forced two handed items
Co-authored-by: NightRed <nightred@gmail.com>
* Linter, shut thee up. (#56193)
About The Pull Request
Renames a directory such that it does not have a .dm prefix as that is linted against and made it onto master.
Why It's Good For The Game
The linter can stop yelling at everyone over a filepath.
* Linter, shut thee up.
Co-authored-by: TemporalOroboros <TemporalOroboros@gmail.com>
* Reworks the brand intelligence event with AI controller datums (#55778)
These felt like another good test-case for ai controllers that someone could easily grasp, this makes it so that we can use the actual vending machine instead of a fake mimic mob. In theory you could even still use the vending machine, if you like living on the edge ofcourse.
The vendors now try to move towards you, and try to dive on top of you to squish you.
* Reworks the brand intelligence event with AI controller datums
Co-authored-by: Qustinnus <Floydje123@hotmail.com>
* Makes it so player-controller monkeyized humans dont also keep AI control + extra AI controller fixes (#55515)
AI controllers now properly check if a mob is client-controlled and dont start processing if its the case.
AI controllers now handle deletion on unpossesion if that's filled in as an argument
Dead monkeys stop attacking things
* Makes it so player-controller monkeyized humans dont also keep AI control + extra AI controller fixes
Co-authored-by: Qustinnus <Floydje123@hotmail.com>
* [READY] Creates Datumized AI and applies it to monkeys (#55238)
New AI system, implemented for monkeys.
* [READY] Creates Datumized AI and applies it to monkeys
Co-authored-by: Qustinnus <Floydje123@hotmail.com>