* Adds tourist robots that order food and drinks from the bar and cafeteria (#57010)
* Adds Tourism Economy
Co-authored-by: Emmanuel S. <emmanuelssr@ gmail.com>
Co-authored-by: ATH1909 <42606352+ATH1909@ users.noreply.github.com>
Co-authored-by: coiax <yellowbounder@ gmail.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>
* Adds tourist robots that order food and drinks from the bar and cafeteria
Co-authored-by: Qustinnus <Floydje123@hotmail.com>
Co-authored-by: Emmanuel S. <emmanuelssr@ gmail.com>
Co-authored-by: ATH1909 <42606352+ATH1909@ users.noreply.github.com>
Co-authored-by: coiax <yellowbounder@ gmail.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>
* Adds a subsystem for ai movement (#57111)
* done
* straight walk
* movement
* yep
* removes unused macro
* done
* Update ai_movement.dm
* Adds a subsystem for ai movement
Co-authored-by: Qustinnus <Floydje123@hotmail.com>
* Adds the Hauntium material, which turns any item into a ghost (with AI) (#55728)
* Adds the Hauntium material, which turns any item into a ghost (with AI)
Co-authored-by: Qustinnus <Floydje123@hotmail.com>
* Reworks the brand intelligence event with AI controller datums (#55778)
These felt like another good test-case for ai controllers that someone could easily grasp, this makes it so that we can use the actual vending machine instead of a fake mimic mob. In theory you could even still use the vending machine, if you like living on the edge ofcourse.
The vendors now try to move towards you, and try to dive on top of you to squish you.
* Reworks the brand intelligence event with AI controller datums
Co-authored-by: Qustinnus <Floydje123@hotmail.com>
* Makes it so player-controller monkeyized humans dont also keep AI control + extra AI controller fixes (#55515)
AI controllers now properly check if a mob is client-controlled and dont start processing if its the case.
AI controllers now handle deletion on unpossesion if that's filled in as an argument
Dead monkeys stop attacking things
* Makes it so player-controller monkeyized humans dont also keep AI control + extra AI controller fixes
Co-authored-by: Qustinnus <Floydje123@hotmail.com>
* [READY] Creates Datumized AI and applies it to monkeys (#55238)
New AI system, implemented for monkeys.
* [READY] Creates Datumized AI and applies it to monkeys
Co-authored-by: Qustinnus <Floydje123@hotmail.com>