Commit Graph

6 Commits

Author SHA1 Message Date
SkyratBot 1e1d408b7f [MIRROR] Changes fireman carrying from a trait on gloves to a skillchip (#3046)
* Changes fireman carrying from a trait on gloves to a skillchip (#56593)

* Changes fireman carrying from a trait on gloves to a skillchip

Co-authored-by: necromanceranne <40847847+necromanceranne@users.noreply.github.com>
2021-02-03 22:36:56 +00:00
SkyratBot 9f6c67c9c6 [MIRROR] Move origin of chef CQC to skillchip (#3004)
* Move origin of chef CQC to skillchip (#56437)

One more intrinsic property of a job that has been moved to an
extrinsic, that won't likely affect many rounds, but now makes more
aspects "lootable".

* Move origin of chef CQC to skillchip

Co-authored-by: coiax <yellowbounder@gmail.com>
2021-02-01 15:58:49 +00:00
SkyratBot e0727dd6a4 [MIRROR] fixes various grammar issues (#2935)
* fixes various grammar issues (#56446)

fixes misspellings of 'permanently'
fixes grammar with bandaging wounds on yourself

* fixes various grammar issues

Co-authored-by: elle <54373583+dermondarble@users.noreply.github.com>
2021-01-29 12:06:57 +00:00
SkyratBot f11b0f173e [MIRROR] Tweak the RD's suplexing ability into a skillchip (#2620)
* Tweak the RD's suplexing ability into a skillchip (#55870)

Although this doesn't change the power level of the Research Director,
it's important to rework "job title" checks into traits or something
similar.

Moving job title specific behaviour out of checks by job name and into
traits means there's more flexibility to trigger behaviour. If an admin
feels the station really needs the ability, they can var edit it in, or
spawn the chip.

* Tweak the RD's suplexing ability into a skillchip

Co-authored-by: coiax <yellowbounder@gmail.com>
2021-01-10 23:07:26 +01:00
SkyratBot ce59be9350 [MIRROR] Move psychologist immunity from mind to skillchip (#2605)
* Move psychologist immunity from mind to skillchip (#55813)

Skillchips are neat, and this is the sort of "job-specific skill" that can remain job specific, but still gainable in the shift through in-universe means.

The logic behind the skillchip is that the supermatter is psychically sensitive, hence the hallucinations and headaches from looking at it and projecting the "correct mental aura" will help it calm down. But that is lore following mechanics.

Refactors skillchips to be able to automatically apply more than one trait.

* Move psychologist immunity from mind to skillchip

Co-authored-by: coiax <yellowbounder@gmail.com>
2021-01-10 08:17:04 +01:00
SkyratBot f9790d97a9 [MIRROR] Implements job skillchip framework as per hackmd.io design document (#212)
* Implements job skillchip framework as per hackmd.io design document (#52630)

* Shift wire revealing logic to dedicated proc

* Bit of code modification. Framework for roundstart job skillchips.

* Implement roboticist skillchip trait functionality.

* Feex moth feet messup

* Add skill chips to robodrobe inventory

* Code refactor. Add missing skill_stations to Pubby and Delta.

* Implement special flags, changelings inherit skillchip skills

* Additional code refactor. Traitor chameleon skillchip framework.

* Implement traitor skillchip, fix up more code, move job chips to outfit datums

* Modify autosurgeon, create skillchip variant, add to uplink

* Implement chip cooldowns. Add new skillchip for station engineers. Cleanup some code. Add job chips to lockers.

* Feex

* Feex

* Code review implementation

* More feexes, improved chameleon chip code and more.

* Code review and minor refactor

* Additional review fixes, rebuild tgui

* Minor logic fixes

* Final Rohesie review

* Robust code changes, improved slot/complexity system.

* Rebuild tgui

* Code review

* Brain regeneration failsafe

* Lazylist cut fix

* Implements job skillchip framework as per hackmd.io design document

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
2020-08-06 01:03:04 +01:00