Commit Graph

392 Commits

Author SHA1 Message Date
SkyratBot e0f514671e [MIRROR] Creates offstation variants of the protolathe and circuit imprinter for offstation and ghost roles. (#3825)
* Creates offstation variants of the protolathe and circuit imprinter for offstation and ghost roles. (#57367)

* Creates offstation variants of the protolathe and circuit imprinter for offstation and ghost roles.

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
2021-03-04 01:02:30 +00:00
SkyratBot d0dc199815 [MIRROR] /mob/living/proc/Life(delta_time) (#3509)
* /mob/living/proc/Life(delta_time)

* a

Co-authored-by: TemporalOroboros <TemporalOroboros@gmail.com>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2021-02-19 16:55:52 +00:00
SkyratBot 18eca27569 [MIRROR] update_appearance (#3508)
* update_appearance

* a

* a

Co-authored-by: TemporalOroboros <TemporalOroboros@gmail.com>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2021-02-19 16:08:09 +00:00
SkyratBot 43febe3145 [MIRROR] Converts many proc overrides to properly use list/modifiers, lots of other smaller things (#3433)
* Converts many proc overrides to properly use list/modifiers, lots of other smaller things

* Update human_defense.dm

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2021-02-17 14:18:21 +00:00
SkyratBot b332b46b65 [MIRROR] Remove hideous inline tab indentation, and bans it in contributing guidelines (#3394)
* Remove hideous inline tab indentation, and bans it in contributing guidelines

* a

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2021-02-15 15:32:02 +00:00
YakumoChen c1e3e237ef More special examines: facehugger, ash flora (#3158)
* add some flavor text to facehuggers

* alien-only flavor text for facehugger toy

* skyrat edit

* botanist bonus for lavaland flora

* beer nuke special examine

funny message for cap and barman hinting that it could be used for a beer nuke.

* reverts nuclearbomb.dm

* Update facehugger.dm
2021-02-08 11:51:00 +00:00
SkyratBot 1c025714e9 [MIRROR] Adds powerup system, refactors ctf pickups and powerup mine subtypes into it (#3067)
* Adds powerup system, refactors ctf pickups and powerup mine subtypes into it (#56605)

* Adds powerup system, refactors ctf pickups and powerup mine subtypes into it

Co-authored-by: Fikou <piotrbryla@onet.pl>
2021-02-04 16:24:10 +00:00
SkyratBot b7d9e983ee [MIRROR] Defines calibers (#2971)
* Defines calibers (#56476)

Adds defines for all of the ammo calibers
Replaces all current magic strings with defines
Docs what guns use what calibers
Corrects the name of the incendiary .45 ammo casing to indicate that it fires incendiary rounds rather than armor piercing rounds

* Defines calibers

Co-authored-by: TemporalOroboros <TemporalOroboros@gmail.com>
2021-01-31 03:52:08 +00:00
SkyratBot ae17e5b81d [MIRROR] mining keys to open tendrills crates buyable with miner points alt to #56263 (#2839)
* mining keys to open tendrills crates buyable with miner points (#56267)

* mining keys to open tendrills crates buyable with miner points alt to #56263

Co-authored-by: Tlaltecuhtli <33834933+Tlaltecuhtli@users.noreply.github.com>
2021-01-23 17:35:28 +00:00
SkyratBot 7361de863c [MIRROR] Refactor caltrop component into element (#2651)
* Refactor caltrop component into element

* Delete caltrop.dm

* Update caltrop.dm

Co-authored-by: coiax <jack@billbuddy.co.uk>
Co-authored-by: Azarak <azarak10@gmail.com>
2021-01-12 02:06:53 +01:00
SkyratBot 282f1a98c8 [MIRROR] NOTELEPORT checks that were atomized out of the medieval shuttle (#2549)
* NOTELEPORT errywhere (#55973)

These prevent some cheats or really low effort ways to get to where you really shouldn't be.

Mappers seriously fucking hate jaunting and phasing mechs, as they let you bypass their custom crafted ruins and the like. But it'll also stop more general "you shouldn't be here" stuff.

* NOTELEPORT checks that were atomized out of the medieval shuttle

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
2021-01-07 23:49:01 +01:00
SkyratBot 32683f2f14 [MIRROR] Fixes mothman wing reconstruction bug (#2300)
* No more original moth wings being set to none (#55672)

Moths that drink a potion of flight have their moth wings set to none, which their handle fire would store as their original, and that would be applied from reconstructive surgery.

Now potions of flight store an original, and handle fire checks to see if something was stored before, so it doesn't overwrite that.

* Fixes mothman wing reconstruction bug

Co-authored-by: ArcaneDefence <51932756+ArcaneDefence@users.noreply.github.com>
2020-12-24 12:31:48 +01:00
SkyratBot 24743f2696 [MIRROR] Refactors Beams to use signals: Revived from 2019 edition! BONUS: Medbeams are also refactored to use signals (#2237)
* Refactors Beams to use signals: Revived from 2019 edition! BONUS: Medbeams are also refactored to use signals (#55193)

Huge removal of dead vars, bad timers, and other sloppy jitteriness from beams. They go from checking movement to waiting for a signal.
VARIABLE KILL LIST:

sleep_time: signals baby
finished: signals BAYBEEE
target_oldloc: not only not typecasted as a turf or named as a turf, it was unused. when are we going to use this? the beam starts from the origin!
origin_oldloc: bad name, not typecasted. renamed to originturf
static_beam: how are you an unused variable and still get replaced by signals like really
timing_id: signallllss bbbaaaabbyy
recalculating: you get the drill by now signals baby
base_icon: unused, seemingly replaced by visuals I think

* Refactors Beams to use signals: Revived from 2019 edition! BONUS: Medbeams are also refactored to use signals

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
2020-12-19 04:42:09 +01:00
SkyratBot 64cb64aae3 [MIRROR] Replace direct poi_list manipulation with element (#2117)
* Replace direct poi_list manipulation with element (#55416)

Replaces GLOB.poi_list |= src and GLOB.poi_list -= src with an element that handles it directly.

More consistent code, especially when a lot of code couldn't decide how to add/remove (some |=, some -=, some .Remove, etc).

* Replace direct poi_list manipulation with element

Co-authored-by: Jared-Fogle <35135081+Jared-Fogle@users.noreply.github.com>
2020-12-11 00:26:00 +00:00
SkyratBot cd9a0c73d6 [MIRROR] Reworks the champion's hardsuit (#2066)
* Reworks the champion's hardsuit (#55337)

fixes hiero staff recall mesage not working
Reworks the champion's hardsuit
changes:
name: champion's hardsuit -> berserker hardsuit
armor: (MELEE = 65, BULLET = 50, LASER = 50, ENERGY = 60, BOMB = 50, BIO = 100, RAD = 100, FIRE = 80, ACID = 80) -> (MELEE = 30, BULLET = 10, LASER = 10, ENERGY = 20, BOMB = 10, BIO = 100, RAD = 10, FIRE = 100, ACID = 100)
doesnt have ert stripping time so its shorter
it cant hold the pka or cutter on itself, but it carries knives, resonators, spears and the crusher
adds berserk mechanic: with every hit you take thats not from yourself, you get berserk charge equal to the damage dealt to you divided by 4, if its a projectile attack this value is multiplied by 1.5, so a 20 damage melee hit gives you 5 charge, while a 20 damage projectile gives you 7 charge
use berserk ability with 100 charge to go berserk
you move a bit faster, you hit 2 times faster, you get a cool color and your melee armor is massively increased for the duration (about 10 seconds?), but you cannot shoot guns during the effect

* Reworks the champion's hardsuit

Co-authored-by: Fikou <piotrbryla@onet.pl>
2020-12-07 10:30:09 +00:00
SkyratBot 2913364658 [MIRROR] Kills oldfood, Puts newfood on top. (#2041)
* Kills oldfood, Puts newfood on top. (#55160)

Slays the last of old-food, making new-food the new normal.

Co-authored-by: MrMelbert <kmelbert4@ gmail.com>
Co-authored-by: Jared-Fogle <35135081+Jared-Fogle@ users.noreply.github.com>

* Kills oldfood, Puts newfood on top.

* Update collars.dm

Co-authored-by: Qustinnus <Floydje123@hotmail.com>
Co-authored-by: MrMelbert <kmelbert4@ gmail.com>
Co-authored-by: Jared-Fogle <35135081+Jared-Fogle@ users.noreply.github.com>
Co-authored-by: Azarak <azarak10@gmail.com>
2020-12-04 16:46:26 +01:00
SkyratBot a92fdde30e [MIRROR] Remove duplicate definitions of /obj/effect/ex_act, explicitly noop it (#1904)
* Remove duplicate definitions of /obj/effect/ex_act, explicitly noop it (#55076)

/obj/effect/ex_act had several different re-definitions to make it a noop. The original definition would randomly delete it, which is bad news when a lot of /obj/effects are just that--effects, that shouldn't be blown up.

The ones that actually do want to be blown up (like decals) already have their own implementations. The one in place was never ran, and nobody had problems with it.

* Remove duplicate definitions of /obj/effect/ex_act, explicitly noop it

Co-authored-by: Jared-Fogle <35135081+Jared-Fogle@users.noreply.github.com>
2020-11-28 12:59:11 +01:00
SkyratBot 7d653f1f6b [MIRROR] Moves grown food to newfood (#1794)
* Moves grown food to newfood (#55040)

Moves grown food to newfood
Gives trash element support for callbacks for item creation override

* Moves grown food to newfood

Co-authored-by: Qustinnus <Floydje123@hotmail.com>
2020-11-23 22:35:35 +00:00
SkyratBot c66b17a120 [MIRROR] Adds Rod of Asclepius and mini-meteors inhand. (#1543)
* Merge pull request #54729 from ArcaneMusic/flowerfix

Adds Rod of Asclepius and mini-meteors inhand.

* Adds Rod of Asclepius and mini-meteors inhand.

Co-authored-by: ShizCalev <ShizCalev@users.noreply.github.com>
2020-11-02 18:45:01 +01:00
SkyratBot 119dd2ea3d [MIRROR] Basepixels (#1512)
* Basepixels (#54652)

* Basepixels

Co-authored-by: Rohesie <rohesie@gmail.com>
2020-10-30 17:30:11 +00:00
SkyratBot 6ecaa9a994 [MIRROR] Standardizes attack chain signal returns and fixes a tk bug (#1409)
* Standardizes attack chain signal returns and fixes a tk bug (#54475)

The attack chain is a bit of a mess, and the introduction of signals hasn't helped in simplifying it.

In order to take a step into untangling this, I re-ordered the attack signals to no longer be by source type and instead to be grouped more modularly, as they are all members of the attack chain and function similarly. They all share the trait of potentially ending the attack chain via a return, but had several different names for it. I joined it into one.

Additionally, fixed a tk bug reported by @ Timberpoes by adding a signal return check at the base of /mob/proc/RangedAttack

Lastly, removed the async call of /datum/mutation/human/telekinesis/proc/on_ranged_attack, which was added as a lazy patch to appease the linter complaining about a sleep on a signal handler (namely in /obj/singularity/attack_tk). Fixed the problem using timers.

Also cleaned some code here and there.

* Standardizes attack chain signal returns and fixes a tk bug

Co-authored-by: Rohesie <rohesie@gmail.com>
2020-10-21 07:39:32 +02:00
SkyratBot b8d9874c27 [MIRROR] Converts all A && A.B into A?.B (#1292)
* Converts A && A.B into A?.B (#54342)

Implements the ?. operator, replacing code like A && A.B with A?.B

BYOND Ref:
When reading A?.B, it's equivalent to A && A.B except that A is only evaluated once, even if it's a complex expression like a proc call.

* Converts all A && A.B into A?.B

Co-authored-by: ZeWaka <zewakagamer@gmail.com>
2020-10-13 23:19:25 +02:00
SkyratBot 621a822227 [MIRROR] Separates mothpeople antennae into a mutant bodypart (#976)
* Separates mothpeople antennae into a mutant bodypart

* we

* Update moth_wings.dmi

Co-authored-by: ArcaneDefence <51932756+ArcaneDefence@users.noreply.github.com>
Co-authored-by: Azarak <azarak10@gmail.com>
2020-09-25 14:38:52 +02:00
SkyratBot 4b6cc9d088 [MIRROR] Arcane finishes the fight and adds all the missing belt sprites and a worn sprite Admin Tool. (#830)
* Arcane finishes the fight and adds all the missing belt sprites and a worn sprite Admin Tool. (#53305)

* Arcane finishes the fight and adds all the missing belt sprites and a worn sprite Admin Tool.

Co-authored-by: ArcaneMusic <41715314+ArcaneMusic@users.noreply.github.com>
2020-09-17 02:05:30 +01:00
SkyratBot 5831d3309e [MIRROR] Adds native chilly peppers to icebox flora. (#745)
* Adds native chilly peppers to icebox flora. (#53544)

Now, icebox has a native plant that can be picked on the surface level, where the sunlight reaches highest, and rarely seen underground, and provides you chilly peppers. Traditionally a chili pepper mutation, the theme was close enough that I felt it'd be a good fit for the map, and helps break up the monotony of the map being ice, rock, and more ice with some harvest able flora.

* Adds native chilly peppers to icebox flora.

Co-authored-by: ArcaneMusic <41715314+ArcaneMusic@users.noreply.github.com>
2020-09-11 23:15:51 +02:00
SkyratBot 3a0bbe9498 Acid Component (#53273) (#661)
Makes acid levels a component.
    Merges the acid effect object into the component.
    Reworks acids decay rates slightly.
    Rebalances xenos acid spit so that they can still melt through walls.

Misc. associated changes:

    Adds defines for a lot of the acid associated constants.
    Documents clean types and adds CLEAN_TYPE_ACID
    Adds and implements a return bitflag for COMSIG_COMPONENT_CLEAN_ACT
    Adds a looping sound for acid.
    Makes /atom/proc/acid_act return a boolean.
    Fixes waterclosets creating a new reagent holder datum every time they are used.
    Removes waterclosets regenerating reagents on-use and restricts their reaction volume to 5 units.
    Adds and implements a couple reagent signals.
    Renames a few vars so Rohesie can stop telling me to rename more vars.

Co-authored-by: TemporalOroboros <TemporalOroboros@gmail.com>
2020-09-07 03:52:59 +02:00
SkyratBot 0698a8bd61 [MIRROR] Rename orbiters list of orbiting orbiters var to something sane (#660)
* Rename orbiters.orbiters list to something sane (#53416)

* Rename orbiters list of orbiting orbiters var to something sane

Co-authored-by: Wayland-Smithy <64715958+Wayland-Smithy@users.noreply.github.com>
2020-09-06 05:56:05 +02:00
SkyratBot 3d5138261f [MIRROR] The great Spectral Blade permanent ghost trap unGBJing - 10/10 ghosts currently hate this blade (#622)
* The great Spectral Blade permanent ghost trap unGBJing - 10/10 ghosts currently hate this blade (#53324)

Fixes a bug caused by transferring an orbiter component to a parent where one already exists. Causing the old original orbiter to update the added ghosts positions when the parent moves, but not allowing them to ever break orbit and also setting the ref to null for the component on the whole due to old signals it would seem.

Also tweaks the blades use in hand ghost notification message to remove the redundant (Orbit) link.

* The great Spectral Blade permanent ghost trap unGBJing - 10/10 ghosts currently hate this blade

Co-authored-by: Wayland-Smithy <64715958+Wayland-Smithy@users.noreply.github.com>
2020-09-02 03:16:39 +02:00
SkyratBot ec09510459 Bools and returns super-pr (#53221) (#565)
Replaces like 70-80% of 0 and such, as a side effect cleaned up a bunch of returns
Edit: Most left out ones are in mecha which should be done in mecha refactor already
Oh my look how clean it is

Co-authored-by: TiviPlus <TiviPlus>
Co-authored-by: Couls <coul422@gmail.com>

Co-authored-by: TiviPlus <57223640+TiviPlus@users.noreply.github.com>
Co-authored-by: Couls <coul422@gmail.com>
2020-08-30 05:12:59 +02:00
SkyratBot a5306924c3 [MIRROR] Makes reagent exposure methods bitflags (#527)
* Makes reagent exposure methods bitflags (#53164)

* Makes reagent exposure methods bitflags

Co-authored-by: TemporalOroboros <TemporalOroboros@gmail.com>
2020-08-26 02:37:07 +02:00
SkyratBot 3bd294f26f [MIRROR] Defines damage flags. (Hopefully without 50+ commits) (#491)
* Defines damage flags. (#53158)

* Defines damage flags. (Hopefully without 50+ commits)

Co-authored-by: TemporalOroboros <TemporalOroboros@gmail.com>
2020-08-24 22:52:31 +02:00
SkyratBot 0b65cc596b [MIRROR] Overlay lighting component (#469)
* Overlay lighting component (#52413)

Sparks no longer lag, projectile beams move super smoothly, same with mobs and whatnot. This also allows for easy expansion into directional lights, field-of-view, wee-woo rotating lights or whatever.

It does have a downside: things right-clicked or checked through the alt+click tab will show the light overlay:


This is a BYOND limitation, very well worth it IMO.

🆑
add: Smooth movable lighting system implemented. Projectiles, sparks, thrown flashlights or moving mobs with lights should be much smoother and less laggy.
balance: Light sources no longer stack in range, though they still do in intensity.
/🆑

* Overlay lighting component

Co-authored-by: Rohesie <rohesie@gmail.com>
2020-08-23 20:17:12 +02:00
SkyratBot 629000e5f5 [MIRROR] Completely remove the blood contract from the game, including the blood contract antag datum. (#449)
* Completely remove the blood contract from the game, including the blood contract antag datum. (#53059)

* Completely remove the blood contract from the game, including the blood contract antag datum.

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
2020-08-21 14:16:45 +01:00
SkyratBot 42da7ac369 [MIRROR] Reworks the Hierophant Club as a general utility item and removes attacks. (#409)
* Reworks the Hierophant Club as a general utility item and removes attacks. (#52880)

This PR reworks the Hierophant Club into a utility item. Mining? Gone. Attacks? Gone.

In their place? 5-tile range point-and-click instant teleport similar to the ninja. Max charge is 1. Recharge time is 15 seconds.

With the removal of this bloat, the item is now small enough to fit in the average backpack.

The hiero club establishes itself as the entry-level megafauna drop from the entry-level megafauna.

* Reworks the Hierophant Club as a general utility item and removes attacks.

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
2020-08-19 04:53:26 +02:00
SkyratBot 49f7becb88 [MIRROR] Personalized combat messages part 2 (#334)
* Personalized combat messages part 2 (#52890)

Adds more "personalized" combat messages for all participants in a fight: the attacker, the victim and the spectators

* Personalized combat messages part 2

* Update misc.dm

Co-authored-by: kingofkosmos <riki.sundberg@gmail.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2020-08-14 23:29:15 +02:00
SkyratBot 8ca4a452f8 [MIRROR] Refactors area stuff (#265)
* Refactors area stuff (#52751)

-bitfielded a bunch of bools on /area, I left some untouched cus they get called a lot
-Unused vars
-Fixed a var pretending to be a fake bool
-Probably more

* Refactors area stuff

Co-authored-by: TiviPlus <57223640+TiviPlus@users.noreply.github.com>
2020-08-10 23:20:00 +01:00
SkyratBot 0b5b2b16dd [MIRROR] Fixes some pacifism oversights (#260)
* Fixes some pacifism oversights (#52820)

* Fixes some pacifism oversights

Co-authored-by: ArcaneDefence <51932756+ArcaneDefence@users.noreply.github.com>
2020-08-10 23:15:20 +01:00
SkyratBot a00c65aad6 [MIRROR] Lazylists some /mob and /living stuff (#238)
* Lazylists some /mob and /living stuff (#52750)

* lazy

* Apply suggestions from code review

Co-authored-by: Rohesie <rohesie@gmail.com>

Co-authored-by: TiviPlus <TiviPlus>
Co-authored-by: Rohesie <rohesie@gmail.com>

* Lazylists some /mob and /living stuff

Co-authored-by: TiviPlus <57223640+TiviPlus@users.noreply.github.com>
Co-authored-by: Rohesie <rohesie@gmail.com>
2020-08-07 18:44:40 +01:00
SkyratBot 1f4ee89509 [MIRROR] Contributes more missing belt, back, and otherwise ERRORing sprites. (#220)
* Contributes more missing belt, back, and otherwise ERRORing sprites. (#52670)

* I'm crying over all these beeeeeeelts

* Removes ?

* Provides some close enough substitutes for inhands

* Contributes more missing belt, back, and otherwise ERRORing sprites.

Co-authored-by: ArcaneMusic <41715314+ArcaneMusic@users.noreply.github.com>
2020-08-07 01:38:23 +01:00
SkyratBot 284f2de8a1 [MIRROR] Cleans up some unused procs and makes is_blocked_turf a turf proc. (#136)
* Cleans up some unused procs and makes is_blocked_turf a turf proc. (#52482)

* Cleans up some unused procs and makes is_blocked_turf a turf proc.

* Update code/game/turfs/turf.dm

Co-authored-by: Rohesie <rohesie@gmail.com>

Co-authored-by: Rohesie <rohesie@gmail.com>

* Cleans up some unused procs and makes is_blocked_turf a turf proc.

Co-authored-by: ShizCalev <ShizCalev@users.noreply.github.com>
Co-authored-by: Rohesie <rohesie@gmail.com>
2020-07-31 00:30:27 +02:00
Ryll Ryll a97c51b30b [READY] Wounds part 2: Piercing wounds, dismemberment changes, housekeeping (#51786)
* pierce the heavens

* starts doing projs

* continue pierce

* before armor

* before sharpness redefine

* rename sharp defines, before further implementation

* finishing undoing atk_type back to sharpness

* neatens up sharpness defines, FALSE -> SHARP_NONE

* more piercing, removes brute damage bleed, bubblegum no longer wound

* starts letting embeds get in on the fun

* half with embed

* work on dismembering

* continued embed work

* more moving bandaging to limbs

* more dismemberment work

* removing embed pierce stuff

* tweaking bullets

* more docs and work on dismemberment

* spans, piercing, guns

* dismemberment and scar fixes

* bee changes

* bullets embedding

* more bullet and dismember work

* dismemberment, surgery, piercing, formaldehyde,

* pleases travis

* pierce smite

* nicer on blood

* Auto stash before rebase of "tgstation/master"

* more neatening

* wounds only consider up to 35 damage, wounds on l6 and 762

* updates hulk

* balance

* defines

* lower slug to 50 brute to accommodate wounds

* adds differentiation for having flesh/bones/both in mobs

* moves scar descs to json, renames organic_state

* excises removed healing skill

* fixes logs, inconsistencies, some balance changes

* untab

* slight compress

* a

* kills pointed global list

* dmdoc

* halfway through roh

* finishes roh review

* okay NOW i finished roh's reviews

* roh roh roh your boat

* gently down the stream

* global lists

* list ops, fix scanner for bone gel improvised fix

* travis moment

* sounds added and moved

* pellet clouds can join the fun fully, slight gun balancing for wounds

* doc moment

* unconflicts myself

* update hulk

* Update code/_onclick/item_attack.dm

Co-authored-by: Rohesie <rohesie@gmail.com>

* crying ascii face

* final rohview

* oops

* final final

Co-authored-by: Rohesie <rohesie@gmail.com>
2020-07-23 22:20:09 -04:00
ArcaneMusic 919f64d255 Alright cacti is probably the correct name. 2020-07-12 21:42:19 -04:00
ArcaneMusic 7890119d18 Ready made cactuses and cactus parts when we have <100 Prs. 2020-07-11 06:23:26 -04:00
EdgeLordExe 3b24a4fe2f Miner to cook : Miner changes continue! (#51924)
About The Pull Request

Miners can no longer get meat hook from necropolis chest, it was moved to being a cook traitor item that costs 11tc. You know it is literally called meat hook, it is thematically better as a chef weapon.
Why It's Good For The Game

Why? just why? Who the fuck would give miners a weapon that is completely useless against lavaland mobs, but is incredibly good at killing people.
Changelog

cl
balance: Meat hook is now a 11tc cook traitor item. It can no longer be aquired from necropolis chests. sorry miners!
/cl
2020-07-07 10:51:16 +12:00
TemporalOroboros e78d82592f Refactors reagent exposure code (#51396)
* Refactors reagent exposure code

Removes istype clutter. Renames a few procs

* == TRUE

Adjusts COMPONENT_NO_EXPOSE_REAGENTS bitflag offset.

TODO: Remove comment

Co-authored-by: Rohesie <rohesie@gmail.com>

* == TRUE

Adjusts COMONENT_NO_EXPOSE REAGENTS bitflag offset.

Removes comment

Co-authored-by: Rohesie <rohesie@gmail.com>
2020-06-21 20:03:19 -03:00
ATH1909 e265d9f545 Update ash_flora.dm (#51524) 2020-06-18 17:26:56 -03:00
ShizCalev debba87ec2 fixes "dante torn the changeling with the sword" (#51688) 2020-06-18 15:48:12 -03:00
nemvar b87f65d95e Converts ALL typepaths to lowercase (#51642)
* Case of lower

* More changes

* Ruins the nice 420 diff, brainfart when doing the second batch of conversions

* More changes

* Next batch. I think

* Converts even more paths

* Restarts bots

* Capital Free Zone

* Come on travis, do something

* Renames areas

* Bots, please stop dying

* Updates CONTRIBUTING.md and updates a few paths I missed.

* APC recgarftzfvas
/obj/item/computer_hardware/recharger/apc to /obj/item/computer_hardware/recharger/apc_recharger
2020-06-17 20:47:57 -03:00
IndieanaJones 8688d844c7 [READY] Lavaland Elite Buffs and QoL Changes (#51139)
* Update Every File in the Elites Folder

* Prevent Lavaland Elites from Taking Bleed Damage (Because it's stupid)

* Increase the Power of Hope from 5 to 10

* Goddamit Travis

* Update code/modules/mob/living/simple_animal/hostile/mining_mobs/elites/goliath_broodmother.dm

Co-authored-by: Bobbahbrown <bobbahbrown@gmail.com>

* Update code/modules/mob/living/simple_animal/hostile/mining_mobs/elites/goliath_broodmother.dm

Co-authored-by: Bobbahbrown <bobbahbrown@gmail.com>

* Update code/modules/mob/living/simple_animal/hostile/mining_mobs/elites/goliath_broodmother.dm

Co-authored-by: Bobbahbrown <bobbahbrown@gmail.com>

* Update code/modules/mob/living/simple_animal/hostile/mining_mobs/elites/legionnaire.dm

Co-authored-by: Bobbahbrown <bobbahbrown@gmail.com>

* Update to comply with autodoc requirements

* Update code/modules/mob/living/simple_animal/hostile/mining_mobs/elites/legionnaire.dm

Co-authored-by: moo <11748095+ExcessiveUseOfCobblestone@users.noreply.github.com>

* Update code/modules/mob/living/simple_animal/hostile/mining_mobs/elites/legionnaire.dm

Co-authored-by: moo <11748095+ExcessiveUseOfCobblestone@users.noreply.github.com>

* Update legionnaire.dm with requested changes

* Update code/modules/mob/living/simple_animal/hostile/mining_mobs/elites/elite.dm

Co-authored-by: Rohesie <rohesie@gmail.com>

* Update code/modules/mob/living/simple_animal/hostile/mining_mobs/elites/goliath_broodmother.dm

Co-authored-by: Rohesie <rohesie@gmail.com>

* Update code/modules/mob/living/simple_animal/hostile/mining_mobs/elites/legionnaire.dm

Co-authored-by: Rohesie <rohesie@gmail.com>

* Update code/modules/mob/living/simple_animal/hostile/mining_mobs/elites/legionnaire.dm

Co-authored-by: Rohesie <rohesie@gmail.com>

* Update code/modules/mob/living/simple_animal/hostile/mining_mobs/elites/legionnaire.dm

Co-authored-by: Rohesie <rohesie@gmail.com>

* Update code/modules/mob/living/simple_animal/hostile/mining_mobs/elites/legionnaire.dm

Co-authored-by: Rohesie <rohesie@gmail.com>

* Last Fixes and a Final Change

* Update code/modules/mob/living/simple_animal/hostile/mining_mobs/elites/goliath_broodmother.dm

Co-authored-by: Rohesie <rohesie@gmail.com>

Co-authored-by: Bobbahbrown <bobbahbrown@gmail.com>
Co-authored-by: moo <11748095+ExcessiveUseOfCobblestone@users.noreply.github.com>
Co-authored-by: Rohesie <rohesie@gmail.com>
2020-06-09 00:07:35 +02:00
Fikou 76af297c4a necropolis tendril loot changes (#51044)
* necropolis chest changes, concussive gauntlets

* fixes bad things

* h

* ah yes, the "get banned" grenade as lavaland loot

* better code

* fuck

* what did he mean by this

* FUCK!!

* oops

* hamburger cheeseburger big mac whopper big mac whopper big mac whopper

* spel fix

* wh*t the heck?

* this file has all the other tendril loot so
2020-05-25 09:18:47 +02:00