* Re-assesses 99% of vending prices through Arconomics to match player resources and round-length. (#54715)
* The Re-pricening
* Rewritten and adjusted for paycheck defines.
* I made the map changes finally.
* And the refills too.
* "OH YEAH REPLACING IT ALL WITH DEFINES AND SCALING IT THE EXCEL DOCUMENT WILL BE EASY, ARCANE!!!"
* And the premium ones too.
* Accidently spoiled a future pr due to dme bleedover
* Re-assesses 99% of vending prices through Arconomics to match player resources and round-length.
Co-authored-by: ArcaneMusic <41715314+ArcaneMusic@users.noreply.github.com>
* Adds a freezy igniter
* adds to component vendor.
* don't nightcode.
* Back to condenser names.
* Adds to autolathe as well.
* Applies heat to flamethrower_process.
* Refresh
* Review changes
* Undefines properly I think.
* prices & income
* more prices
* lower megaseed premium prices
* custom prices for premium tools
* slightly lowers prices for some snacks/drinks/cigs
* hey get back here
* Modularises vending machines
Each machine now has its own file, which includes it's refill cannister for easy maintenance
* Moved and renamed vending file