* Adds the Eminence
* New abilities and a command system
* More stuff
* I did something in this commit but I dunno what
* Beginning work on trap setups
* This is good for now until arm gets his sprites
* I did something here!
* Manacle sprites
* R.I.P. R&D
* Maintainer review
* QoL, slabbin' it up
* Conflicts
* Conflicts
* <
* Now it compiles!
* TGUI
* TGUI, again
* 🥝
* that should be all, but I'll do some quick testing...
* aha!
* Starting on the rework
* Reworks the Ark
* Work on Reebe
* More Ark stuff
* this too
* Removes ark silliness, remaps Reebe a tad
* Spawning mechanics
* Work on gamemode code
* Finishes up ark stuff
* Removes Judgement, and lots of other changes
* New Ark activation sounds, Ratvar text
* Spawn protection!
* Adds the abscondence bijou
* Bijou stuff
* well, this is it
* somewhat absentminded coder
* Remaps the Reebe z
* replica fabricators now work!
* Guide paper!
* Now they're clockwork floors
* Infirmary, tweaks, numbers
* A new thing!
* this is ok for now
* I was gonna whine but it's actually necessary
* Adds damage scaling to ocular wardens
* I missed a thing
* you can go back too
* New clockwork armor sprites
* Weapons, scripture, oh my!
* no! shoo!
* hey, I forgot about you!
* this looks much better, I'll give you that
* no teleporting into the void!
* we have no need of you anymore
* Conflicteroos
* AUTOMATIC SPINNING CHAIRS
* how many times do we have to teach you this LESSON OLD MAN
* flagged!
* last time, meesa promise
* Conflicts 1
* wood filling
* Kindle is a projectile, and other stuff
* Chameleon jumpsuit, some small changes
* 150 hours of testing
* Curious is the trapmaker's art
* Conflicts 1
* naaah
* Fixes an ark sound
* Removes the prolonging prism
* Adds a delay to warping in
* First steps towards changing the power system
* Removes power from sigils, moves to global
* Conflicts 1
* zoom zoom
* Adds the stargazer, re-adds conversion
* conflicts? more like CLOCK-flicts
* get it? clockflicts?
* Daemon tuning
* Scraps components, 1/?
* A grace period, among other things
* You can't get to reebe from space no stop bad
* Adds some cogscarab shells to Reebe - yes, I get the sounds
* FUCK
* Chairs are very important.
* Clock golems, sound improvement, intercoms
* Sounds, floor fixes, conflicts
* Fixes the conflicts
* Prevents intercom use during non-clock rounds
* Wiki, HUD timer, tweaks, golems
* Components, removes unused structures, rep. fab power
* go-time
* Ending the round is not a good idea
* whoops, forgot about you
* ssh is ok
* this works too
* Fixes targetted clockcult scripture not logging
* easy
* volt void
* big damage
* i knew
untimely
* i was
untimely
* i am
untimely
* hmm
* brief delay
* inaccurate
* Servants of Ratvar can now unsecure and move Clockwork Structures
* anchoring required
* gen
* bleh
* check again
* no stacking wardens, kay?
* alright!
* that too
* smart
* round
* as is done
* hmm
* less effective
Guvax is now targeted; invoking it charges your slab to bind and start converting the next target attacked in melee within 10 seconds. This makes your slab visible in-hand.
tweak: Above 5 Servants, the invocation to charge your slab is not whispered, and the conversion time is increased for each Servant above 5.
Using Guvax on an already bound target will stun them. The bound target can resist out, which will prevent conversion.
Sentinel's Compromise is now targeted, like Guvax, but can select any target in vision range.
Sentinel's Compromise now also removes holy water from the target Servant.
Clicking your slab will cancel these scriptures.
Both of these will change your cursor, to make it obvious they're active and you can't do anything else.
Convert times are faster at very high servant amounts, but it's much easier for 1-on-1 conversions to go wrong and have the target escape. (Though the binding makes early conversions slightly easier.)
Resist time for the binding is a flat 4 seconds, and moving/being moved while chanting will break it immediately.
Formula for conversion time is 5 + (0.5 for each valid servant above 5) seconds up to a maximum of 10 seconds at 15 servants.
* Adds cogscarabs to clock cult
* playstyle string
* info
* oh good going
* no static
* delay it eating all the metal
* scarab removal service
* cog
* ree
* error handling
* todo: languages = RATVAR
* isclockmob
* very large box
* faintly glowing eyes