## About The Pull Request
Signals don't get removed on turfs when they're deleted. This fixes that
so that it is reflected in lua as well.
## Why It's Good For The Game
Lua bugfixes
## Changelog
🆑
fix: Fixed lua scripts breaking when turfs with registered signals get
deleted.
/🆑
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Co-authored-by: Watermelon914 <3052169-Watermelon914@users.noreply.gitlab.com>
## About The Pull Request
See title
## Why It's Good For The Game
More descriptive error message
## Changelog
🆑
fix: LUA: Registering a signal on a deleted datum will throw a more
descriptive error message.
/🆑
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Co-authored-by: Watermelon914 <3052169-Watermelon914@users.noreply.gitlab.com>
## About The Pull Request
Cleaned up the SS13.register_signal and SS13.unregister_signal, removing
the weird list shifting.
Also adds a new lua file that can be included for the use of registering
different signals on various datums and being able to clear them all in
1 function.
Removed the make_easy_clear_function option when registering a signal
via lua because I don't think it's used by anyone and it lacks any sort
of versatility. Users can just create their own function for clearing
signals from a datum.
Also updates the documentation for HARDDELETES.md as
COMSIG_PARENT_QDELETING was renamed to COMSIG_QDELETING
## Why It's Good For The Game
New handler file makes registering signals in batches a lot easier if
you want to clear them in one go without clearing unrelated callbacks on
the same datum. The list shifting in SS13.register_signal had pretty
significant performance problems, so removing that will make registering
and unregistering signals faster.
## Changelog
🆑
admin: LUA - Adds a new library called handler_group. Include it in your
files by doing require('handler_group')
/🆑
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Co-authored-by: Watermelon914 <3052169-Watermelon914@users.noreply.gitlab.com>
## About The Pull Request
Lua uses the timer subsystem, which can end up holding the entire timer
subsystem if lua is creating a lot of timers.
The solution to this is to use an internal scheduler instead so that the
load gets placed onto the lua subsystem.
## Why It's Good For The Game
Performance improvement when using lua scripts.
## Changelog
🆑
refactor: Auxlua no longer uses the timer subsystem to get stuff done,
lua scripts shouldn't slow down timers anymore.
/🆑
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Co-authored-by: Watermelon914 <3052169-Watermelon914@users.noreply.gitlab.com>