Commit Graph

3049 Commits

Author SHA1 Message Date
MrDoomBringer
32c8d0abc5 Cargo Update: Cargo Supplypod Beacons! (#37345)
(THE CODEX ASTARTES CALLS THIS MANEUVER: STEEL RAIN) [New sprite!]

* file

the boy

asdh

beacon overlays

first pass complete bring out the drinks boys

fixes!

fixes!

whups fix name

speed

makes coffin a crate to prevent runtimes

sprite fuckup:the musical

whups more fixes

why tf was screengen modified???

TO THE FILE

devices

changes things

p[omf pomf

uhg

alright fuk it

issue fix pt 1

in which i make merge conflicts my bitch

by fixing devices.dmi and tgui.js

oh shit

forgot about the items repath

hm

nah

merge conflict a

then all ya gotta do is whip

* shiv review me code reeeeeeeeeeeeeeee

* rebase conflict

* anturk

* asdf

* wooooeeeeeeh makin bacon

* dont forget about lil old me

* id like to give a shoutout, to my man spacemaniac. on the soul plane. rip in peice, my bugs. rip in peice

* spacy man what is ur spacy plan

* 1st

* 2nd

* organization also a thing

* so i figured out why defines didnt work sometimes across files. this fixes the last issue rn

* forgot to cop the commit

* fuck how am i so stupid

* adds comments and agrees with spacemaniac

* asdfghjk
2018-05-24 17:02:51 -07:00
Tad Hardesty
21c9dd86a5 Fix ambient occlusion on xeno weeds and wall corners (#37987) 2018-05-24 12:28:51 +03:00
kevinz000
8023d94b20 tesla_act refactors and balancing (#37369)
experimental: Tesla damage has been reworked to structures and objects have been worked with a linear scaling.

experimental: All tesla weapons now no longer need to hit a mob to arc lightning; however, they will no longer stun, and only hit each target once.

tesla_zap vars are now a single bitfield.
2018-05-23 13:40:03 +12:00
vuonojenmustaturska
1eccbcca18 Adds an EMP protection component, allowing ANYTHING to be protected from EMP (#37671)
The component is initialized with any combination of three flags, EMP_PROTECT_SELF protects against effects that target the object itself, EMP_PROTECT_WIRES protects against wires being messed with similar to the NO_EMP_WIRES_1 flag which this PR removes, EMP_PROTECT_CONTENTS protects against things that are inside the object like organs, internal "non-virtual" power cells and the like

This enables (but doesn't introduce) new mechanics such as adding EMP shielding at runtime to any atom, or taking it away.
2018-05-22 11:38:02 +12:00
Wilchenx
12b0d5a8e6 Removes firing-pins box in RD's locker (#37906)
Makes no sense since science can't print any guns and probably won't ever be able to again.
2018-05-22 09:35:07 +12:00
KorPhaeron
2a72d718ec Vault Access for QM (#37880) 2018-05-21 00:13:24 -07:00
ShizCalev
e91171c0cb DV Cleanup (#37919) 2018-05-19 18:24:20 -07:00
81Denton
039890bddd Adds "proper" solar/gold/silver crates (#37890)
* adds solar/gold/silver crates

* replaces pubbystation crates

* hhhh

* forgot adding spaces

* travis pls
2018-05-19 00:13:45 -07:00
ShizCalev
1965d343e4 Fixes container_resist runtimes (#37888) 2018-05-17 18:57:06 +03:00
Jordan Brown
58b3197057 Merge pull request #37818 from AutomaticFrenzy/patch/missing-icons
Fix some missing icons
2018-05-14 16:13:20 -04:00
vuonojenmustaturska
929c1e4d55 Merge pull request #37809 from Qbopper/secskirts
Adds security jumpskirts this time with less broken github
2018-05-13 20:10:21 +03:00
Tad Hardesty
698a8d92dd Fix some missing icons 2018-05-12 21:51:59 -07:00
Alexch2
02be7f7908 Fixes large crates acting like lockers (#37707)
* Fixes large crates acting like lockers

* removes forgotten comment

* Adds Cobby's suggestions, and makes the description more useful. Also improves feedback when using the wrong tool.
2018-05-12 14:41:41 -07:00
Qbopper
7779930358 added secskirts to sec wardrobes 2018-05-12 13:04:46 -04:00
Tad Hardesty
e8304c12ac Merge pull request #37760 from YPOQ/stackfix
Fixed stacks sometimes having the wrong amount if created on another stack
2018-05-10 23:23:51 -07:00
YPOQ
2b141c3e39 Fixes new stacks getting merged before the stack size is set 2018-05-08 22:20:56 -06:00
deathride58
cdf36c2c6f adds ambient occlusion as a client preference (#37406)
ambient occlusion is a shading technique that simulates how light behaves in the real world, where areas that aren't directly exposed to light tend to receive less lighting. In 3d rendered scenes with ambient occlusion present, this can easily be seen in corners and other crevices in geometry, and can also be visible when two objects are close to one another.

cl deathride58
add: Added ambient occlusion. You can toggle this on or off in the game preferences menu.
/cl
2018-05-08 10:06:44 +12:00
vuonojenmustaturska
5df365d5b1 Merge pull request #37676 from AverageJoe82/electric-grill-engine
Prevents electric grills from mass producing lightning through exploits
2018-05-06 15:03:43 +03:00
vuonojenmustaturska
891f74ead8 Merge pull request #37680 from kevinz000/patch-498
Improves skittish code
2018-05-06 15:02:20 +03:00
kevinz000
8a2b086bf8 dupe fix 2018-05-05 07:18:26 -07:00
kevinz000
edda75b628 skittish 2018-05-05 07:16:58 -07:00
Trevor Serpas
12a4b9944d stops electric grill engine
makes it so that grilles must take damage to produce lightning.
2018-05-05 02:44:34 -05:00
ShizCalev
ba1030f803 Makes more messages pronoun sensitive (#37582)
* Makes more messages pronoun sensitive

* Some cleanup

* more pronouns

* rever
2018-05-03 18:45:55 -04:00
AnturK
4c5a43eeb8 Prefix for item flag slot defines. 2018-04-27 10:30:48 +02:00
Fox McCloud
057aa31cda Kills off /obj/item/device (#37297)
* Kills off /obj/item/device

* whoops

* whoops

* Fix
2018-04-23 15:00:23 +02:00
AnturK
f094192e34 Fixes falsewall letting through air. (#37306)
* Fixes falsewall letting through air.

* define
2018-04-22 20:16:18 -04:00
ShizCalev
0606fcf417 grunge airlock 2018-04-13 09:05:41 -05:00
kevinz000
ab993a117a Component Storage, Experimental attack_hand and [ui_]interact() refactors (#36696) 2018-04-12 14:46:14 +03:00
kevinz000
c66bdaf4a2 Fixes interaction memes (#37122) 2018-04-11 21:10:03 +02:00
Tad Hardesty
80570931d1 Fix various macro consistency problems (#37092) 2018-04-11 13:20:57 +03:00
Bjorn Neergaard
d7966ced09 Use a rust DLL for logging (#36858)
By moving our logging to a DLL we see a drop in CPU/real time of 2-3 orders of magnitude. This is due to BYOND opening and closing file handles on every write, causing incredible amounts of unneeded overhead. The logging library also handles timestamps for us, further increasing performance gains.

This library will also allow for further offloading in the future, such as completely replacing file2text() and friends.

A pre-compiled DLL is bundled, but Linux users will have to compile manually. Directions can be found at the rust-g repo.

Log output is enhanced with millisecond time stamps:

[2018-04-01 15:56:23.522] blah blah blah

This includes runtimes as well, which benefit from the same timestamp improvements and no longer have hacky splitting code to add their own timestamps.

Log shutdown is handled in a dedicated proc called as late as possible, as rust-g integration expands this will be factored out into a generic native code shutdown proc.
2018-04-11 10:01:31 +12:00
Jordan Brown
9b6a332a1c Merge pull request #36956 from vuonojenmustaturska/anchorbin
Fixes trash bin wrenching message
2018-04-06 10:08:10 -04:00
kevinz000
0c27e227cc Latejoin Silicons (#36560) 2018-04-05 10:09:52 +02:00
Armhulen
c45a98e559 podpeople, wishgranter victims, and clones no longer get 0 as one of their affixes (?) (#36733)
* yeeeeeeeeeeap

* i turned myself into a commit morty!

* I'M COMMIT RICKKKKKKKK

* tinydwarfy was an inside job

* *reels in pain* you KNOW I DON'T LIKE PISTACHIOS

* WOO
2018-04-04 11:11:31 +12:00
John Ginnane
ff20954971 Fixed sometimes using items on full storage items (#36711)
* Fixed sometimes using items on full storage items

* Removed redundant code and fixed spray being used on container
2018-04-04 11:02:44 +12:00
vuonojenmustaturska
8031468268 Remove superfluous override 2018-04-03 21:12:59 +03:00
Jordan Brown
cde5a4f44a Merge pull request #36901 from KorPhaeron/beeper
Fixes morgue beeper message
2018-04-02 09:31:17 -04:00
KorPhaeron
2653c5e80f Fixes beeper message 2018-04-01 08:16:56 -05:00
Cruix
251c54223d Added a new ability to sentient diseases (#36548)
* Replaced body zone magic strings with defines

* Added the Secrete Infection ability to sentient diseases, and updated the infective component
2018-03-30 21:09:19 +02:00
RandomMarine
46b89cce88 Fixes plasma window fire armor 2018-03-28 13:38:58 -05:00
John Ginnane
c3627c2741 Adds guillotine (#36540)
* Add guillotine to the game

Can be found in BoxStation's courtroom. Also added some sounds to the clap emote, which is used during execution

* Made requested changes

* minor typo

* Updated code

* Added crafting recipe and removed from map
2018-03-28 10:41:03 +13:00
arsserpentarium
92fe820f3d [READY]pathfinding circuitry upgrade (#36398)
* all in one

* fixfixfix

* uhhhh

* demuxdemuxdemuxdemux

* wire eriw

* icon noci

* tihsxifixshit

* rewopower

* fixif

* screeneercs

* returnruter
2018-03-26 19:01:34 +03:00
Jordan Brown
36d059674d Merge pull request #36677 from AutomaticFrenzy/patch/sign-backings
Fix unwrenching and placing directional signs
2018-03-25 10:06:36 -04:00
81Denton
83c4bde9ec Plastic flaps are now airtight (#36659)
* flaps

* fucking flaps, how do they work?
2018-03-24 22:01:31 -05:00
Tad Hardesty
8b87d70920 Fix sign backing items rotating when pulled 2018-03-23 21:37:39 -07:00
kevinz000
f300a5c155 Interaction/Attack Hand Refactor (#36405) 2018-03-23 11:20:54 +01:00
Ian Turk
fbe5f4a062 Replaced body zone magic strings with defines 2018-03-19 15:44:51 -05:00
Qustinnus
4911991f70 [READY] Several fixes/changes to mood, longterm mood effects, beauty component (#36344)
cl Floyd / Qustinnus
del: Removes short-term effects of mood
add; Adds long-term effects of mood by implementing sanity which goes up with good mood, down with bad mood, but takes time to change. Your sanity can be seen as your average mood in the recent past. All effects of moods are now covered by this system
add: Beauty component, currently only attached to cleanables, but you could attach it to any atom/movable and make them pretty/ugly, affecting mood of anyone in the room.
refactor: Removes the original way of adding mood events, uses signals properly instead.
fix: Cleanables "giving" area's free beauty during initialization
fix: Fixes some events not clearing properly
/cl

Fixes #36444

From now on mood no longer affects you directly, instead it decides whether your sanity goes up or down, when your sanity gets too low you will get the effects of what mood did before.

This means getting hit with bad moods due to being attacked while not mean you are doomed anymore, and you get a large timeframe to get away and just fix your mood later.

I also added the beauty component, you could add this to any object and it would either make a room prettier or uglier, comparable to DF or Rimworld. You could add traits to make certain people ugly, for example.
2018-03-18 19:48:50 +13:00
kevinz000
fe5fdec776 [READY] Refactors wet floors to a component (#36130)
* Wet Floor components

* No more turf wet slide.
2018-03-17 11:26:09 +13:00
oranges
76576e384a Merge pull request #36079 from deathride58/nerfstheskylarlinemanexperience
[S] Fixes tables being bluespace magnets
2018-03-17 11:25:29 +13:00