Commit Graph

18606 Commits

Author SHA1 Message Date
Joan Lung
656acb0421 The Ark of the Clockwork Justicar will now force objects away from it (#22122)
* The Ark of the Clockwork Justicar will now force objects away from it

* FUCK OUTA MY WAY

* push off
2016-12-13 17:57:00 +13:00
kevinz000
e288a9a54e Update mechfabricator_designs.dm (#22131) 2016-12-13 15:04:12 +13:00
Fox McCloud
11351543ee Adds Random Seeds and a New Trait and Further Gene Datumizing (#22050)
* Adds Random Seeds and a New Trait

* duplication

* weed rates and chances

* fixes rates

* faster random reagents
2016-12-13 15:00:42 +13:00
kevinz000
1400a0d525 YOG pAIS PART 1 - MOBILE CHASSIS (#21871)
* pAI Candidate Verb

* sprites

* fuckxenos

* ...

* animal+alien

* ...

* ...

* ...

* progress

* ...

* .

* ...

* fixes

* ...

* ...

* ...

* ghostUI

* .

* .

* ...

* fixes

* ...

* BUNNIES

* ....

* ...

* merf

* nerfs
2016-12-13 14:47:03 +13:00
Shadowlight213
0d98c6f56e Makes the refill mode button show as red (#22108) 2016-12-13 14:44:52 +13:00
AnturK
082680ebb7 Minor turret refactor (#22052)
* Minor turret refactor

* Fixes icons in map editor

* Fixes the faction and makes ballistic turrets use syndie sprite

* Removes leftover comments
2016-12-13 10:54:53 +13:00
danno "big fucking moron" gonzales
be20da226c Chaplain costumes and theater masks (#22109)
Ah hah hah ha! Ooh! Majestic! A hunter is a hunter, even in a dream. But, alas, not too fast! The nightmare swirls and churns unending!
2016-12-11 22:48:11 -05:00
coiax
1428f3f532 Cyborgs have a reset module wire (#22016)
* Cyborgs have a reset module wire

🆑 coiax
add: Cyborgs now have a reset module wire, that when pulsed, triggers
the cyborg's reset module hardware.
/🆑

Because they can't touch it themselves for software reasons. Now you can
ask random assistants to reset you in a pinch, or do it on the FRONTIER.

* Upgrade ejection, removed reset board
2016-12-11 19:55:03 +13:00
ExcessiveUseOfCobblestone
7ab477a06a Small Renaming Oversights (#22068)
* small oversights h-h-honk

* honk

* does the joan

* keeping tabs

* fixes else ..()
2016-12-11 19:51:53 +13:00
Mervill
de5470289f these commas (#22075) 2016-12-11 19:50:48 +13:00
Cheridan
07c399fc8e Merge pull request #22061 from swindly/alcohol
Fixes some drink stuff
2016-12-10 19:26:25 -06:00
Cheridan
2dd1a87345 Merge pull request #22083 from ChangelingRain/multiplierspeed
Refactors toolspeed to be a multiplier instead of a divisor
2016-12-10 19:22:44 -06:00
Cyberboss
e77057739d Fixes captains hardsuit heat protection (#22024)
* How hard is it to make the PR from github guys?

* Fixed

* Shitfix
2016-12-10 15:14:22 -05:00
Mervill
55e8396926 persistant -> persistent (#22072) 2016-12-10 05:44:48 -05:00
oranges
07e5b972a9 Merge pull request #22065 from lzimann/patch-15
Changes investigate log color for PA on/off
2016-12-10 15:08:47 +13:00
Joan Lung
e6df49f3de Revert "Removes left inhand files, automatically mirrors inhands" (#22085) 2016-12-09 18:27:25 -05:00
Joan Lung
43ce2667f4 Merge branch 'master' of https://github.com/tgstation/tgstation into multiplierspeed 2016-12-09 18:03:43 -05:00
oranges
46f16c494e Merge pull request #22020 from Supermichael777/Auto
Makes prying up conveyors take time and visible to others
2016-12-10 11:07:48 +13:00
Joan Lung
a3be7a9226 Refactors toolspeed to be a multiplier instead of a divisor 2016-12-09 16:55:51 -05:00
oranges
dee934a9e9 Update conveyor2.dm 2016-12-10 10:38:21 +13:00
oranges
ce631dd259 Merge pull request #22034 from MisterTikva/patch-4
Fixes capitalization and changes names of the new plant traits a bit
2016-12-10 10:34:08 +13:00
Cyberboss
f645b73b01 Slips Bugfix (#22029)
* This is not a meme

* That was wrong
2016-12-10 10:27:56 +13:00
oranges
f06766b3bb Merge pull request #22032 from KorPhaeron/iconreflections
Removes left inhand files, automatically mirrors inhands
2016-12-10 10:27:42 +13:00
oranges
672e0200e8 Merge pull request #22033 from KorPhaeron/shield
Adds strobe shields
2016-12-10 10:27:28 +13:00
oranges
25b940453c Merge pull request #22073 from MrStonedOne/fixesmyshit
Fixes some things I broke.
2016-12-10 10:20:33 +13:00
coiax
18647dd3d6 Added "Sentience" rare random event (#22007)
* Added "Sentience" rare random event

🆑 coiax
add: Due to a combination of radiation and water supply contamination,
stations have been reporting animals gaining self awareness.
/🆑

Picks a random /mob/living/simple_animal on station that has no mind,
and gives it to a ghost who signs up, along with giving them a decent
chunk of health so they don't die instantly.

Note that this does include bots, which I've kept because it's hilarious
that the Mulebot spontaneously develops opinions.

Cockroaches now take 1 damage when stepped on, enough to kill a normal
cockroach, but not enough to kill a sentient one.

* Changed min() to max()

* Changed lore to appease Cheridan
2016-12-10 10:04:56 +13:00
Razharas
7b8ca7f55b Merge pull request #22041 from sasichkamega/master
Projectile bugfix
2016-12-09 17:21:21 +04:00
MrStonedOne
ccf3002e46 Fixes somethings I broke.
fixes walls spawning their metal in an odd spot because of loc vs src confusion.
fixes ashdrakes's flame wall getting confused when it tried to see if the turf it is standing on is atmosly connected to the turf it is standing on.
2016-12-09 02:08:53 -08:00
oranges
54988003e5 Merge pull request #22036 from Mervill/stale_comments_2
These comments where removed by me.exe, just now
2016-12-09 14:22:53 +13:00
Leo
249c067c28 Changes investigate log color for PA on/off 2016-12-08 22:46:57 -02:00
swindly
45a7c59d08 changes stuff 2016-12-08 16:53:47 -05:00
XDTM
ece186240b Fixes podcloning headless people (#22008)
* Blood for the plant god

* Professional debugging code

* New Deal
2016-12-09 09:08:30 +13:00
oranges
b07e7d2f88 Remove botany "mines" trait as it is sadly too powerful (#21995) 2016-12-08 15:03:48 -05:00
Firecage
e027f336b9 Double fixes the sprite issue of the Paper Cutter. (#22001) 2016-12-08 14:48:46 -05:00
Mervill
b0f3c2f039 replaces /proc/isorgan(A) with a define (#21994) 2016-12-08 14:48:05 -05:00
Kyle Spier-Swenson
695ff2752c Fixes modify body part (#22002)
fucked up converting this over from the shitcode version
2016-12-08 14:47:43 -05:00
Firecage
5461664c2a Lavaland(Asteroid) mobs no longer appears alive again after a few seconds. (#22004) 2016-12-08 11:57:51 -05:00
Haevacht
49d076be6a Antur's suggested fix for #21988 (#22042)
* Antur's suggestions

Are silicons even supposed to have grab/disarm?

* LIke 3% of a coder now
2016-12-08 11:56:07 -05:00
Norieno
7ef62027d6 Projectile Fix 2016-12-08 14:27:00 +03:00
Mervill
417c50efa2 These comments where removed by me.exe, just now 2016-12-08 01:48:46 -08:00
Kyle Spier-Swenson
dedb16826e Speeds up world init. (93s -> 49s) (#21992)
* Speeds up world init.

* Armor is now new inited for obj and the first level of subpaths.
* Actions is now lazyinited and deleted with empty.
* Actiontypes is now only inited when actually used and deleted once it pre-fills actions with the action buttons.
* Pipes now prefill their node list(s) in new() using new /list/ (count) syntax to speed up the list initaliztions and remove the init proc.
* Pipes no longer store their item version, instead creating it on the fly when deconned
* Walls no longer store their metal stacks, instead creating it on the fly when deconned.
* obj, walls, floor, plating, item, machinery, structure, pipe, pipenet, atom, and movable no longer have an (init) proc. (along with a few other smaller examples)
* Atmos can pass checking is now a var with the ability to have a proc be call in advance cases.
  * (as a side effect, I had to fix a few things that were calling atmosCanPass rather then using the pre-calculated list, this should speed up chemfoam and flame effects greatly)

* Reverts upload limit
(remind me one day to defuck this, it could easily be a config thats not editable by vv to make changes easier)

* Makes apc update icon a bit faster.
APC new is some what high on the profile of world init, still not sure why, but this stood out as a waste of cpu so i fixed it.

* Fixes runtime with atmos backpack water tanks.

* Makes smoothing faster (and fixes turfs smoothing twice at init)

* Makes apcs init faster by replacing some spawns with addtimer

* fix transit turfs.
2016-12-08 21:50:15 +13:00
Cyberboss
6bb1d137c8 Fixes reactive armor fingerprints (#21986) 2016-12-08 09:34:08 +01:00
TehZombehz
249ccc7824 Taco Tuesday! (#21998)
Adds tacos, both classic and plain.
2016-12-08 03:12:25 -05:00
MisterTikva
93d4f68c2b Update plant_genes.dm 2016-12-08 12:56:43 +05:00
KorPhaeron
fa3d8e086c Adds strobe shields 2016-12-08 01:05:22 -06:00
KorPhaeron
ace673e829 Removes left inhand files, automatically mirrors inhands 2016-12-07 23:34:12 -06:00
KorPhaeron
d854909e0f Freon Removal (#22025)
* Freon Removal

* Removes more freon sources
2016-12-08 14:40:07 +13:00
PKPenguin321
b673897978 lowers swarmer spawner hp (#21975)
3000 -> 750
2016-12-08 12:44:27 +13:00
Fox McCloud
be94e4f76a Converts Hydroponics oneharvest var and Potato's Battery Quality into Plant Genes (#21983)
* Converts Hydroponics oneharvest var into a Plant Gene

* plant batteries

* plant types

* stinging
2016-12-08 12:43:23 +13:00
coiax
fcde5ac45d Enables the mice migration event (#21982)
* Enables the mice migration event

🆑 coiax
add: Additional mice sometimes appear in the maintenance tunnels.
Engineers beware!
/🆑

I probably had too much fun writing this.

* Fixes grammar mistake

OOC: Thunder12345: not more than 15 of rodents
2016-12-08 12:42:59 +13:00