Commit Graph

529 Commits

Author SHA1 Message Date
Mervill
55e8396926 persistant -> persistent (#22072) 2016-12-10 05:44:48 -05:00
Mervill
417c50efa2 These comments where removed by me.exe, just now 2016-12-08 01:48:46 -08:00
oranges
333a57dad5 Merge pull request #21953 from Incoming5643/panic_bouncer
The panic bouncer
2016-12-07 22:26:56 +13:00
oranges
35bf51ad1b Merge pull request #21872 from JJRcop/fontoffline
Moves Font Awesome into source tree from jsdelivr
2016-12-06 09:09:56 +13:00
Incoming
44c52a8348 requested changes 2016-12-04 22:09:12 -05:00
Incoming
e0324a6fc8 If a server has both a linked server and the panic bunker on, you can now choose to redirect new players to the linked server instead of denying them outright.
You shouldn't use this if BOTH servers are panic bunkered, obviously.
2016-12-04 21:27:17 -05:00
Joan Lung
551ede6d35 Kills all remaining text pronoun macros (#21916)
* Kills all remaining text pronoun macros

* review your own code

* oh right one further

* more

* \
2016-12-04 21:32:31 +01:00
Pieter Vlasblom
2da5d58156 Prevent people from abusing certain aspects of the game by keeping alert prompts open (#21914) 2016-12-04 18:30:34 +01:00
Kyle Spier-Swenson
5f722df728 Cid Randomizer Detector will not check webclients
or any client type that isn't seeker.

The randomizer doesn't work on the webclient, and it wouldn't matter anyways because the webclient's cid is worthless.
2016-12-01 00:45:49 -08:00
Kyle Spier-Swenson
95ea967a7b Admins can bypass webclient block
There is always the DD dropdown to flat out disable the webclient
2016-12-01 00:31:19 -08:00
Joan Lung
a5ae025549 Replaces "specflags" with "species_traits" (#21851)
* Replaces "specflags" with "species_traits"

* this will do
2016-12-01 21:16:33 +13:00
JJRcop
3cd3d0459b Moves Font Awesome into source tree from jsdelivr 2016-12-01 01:56:52 -05:00
MrStonedOne
fa6209f691 >trusting admins 2016-11-30 12:50:15 -08:00
Mervill
b5578df27d corrects some defs without leading slash (#21843) 2016-11-30 20:05:14 +13:00
Mervill
70256e9f8a Removes some stale comments (#21700)
* Stale comments and some redundant string interpolation
2016-11-24 13:27:41 -06:00
Joan Lung
ada7a3694b Adds a new UI style, Clockwork 2016-11-17 16:44:35 -05:00
Lzimann
679606d0aa Adds a button that show all players that are currently connected and in the watchlist. 2016-11-10 01:23:52 -02:00
uraniummeltdown
ea81370dce Cortical Borers (#21118)
Adds cortical borers, a midround antag originally from Bay. The code here is from yogstation, baystation and paradise station.

Borers are little brainslugs that when adjacent to a human can infest them. They can supply you with useful chemicals such as medicines and meth, and can revive you from the dead if they have maximum chemicals. They can also take over your body, putting them in control of you while you become a "captive mind". A captive mind can take back control by doing Resist. Health analyzers show borers in people, while medHUDs show borers in control. If you have Sugar in your body the borer can do nothing, it gets kicked out of control if it's controlling and becomes docile. Organ Manipulation surgery on head to remove the borer. If the brain of the body gets removed (decapitation, brain removal surgery, gibbing) the borer falls out of the host and loses control if they were controlling. Changelings can remove borers with Anatomic Panacea or Lesser Form (or Last Resort). Borers can reproduce and have an objective to escape on the shuttle with X hosts alive.
2016-11-10 09:25:41 +13:00
phil235
93ac302a2e Fixes pAI face not being updated when killed by EMP (or any non wipe/suicide death). 2016-11-05 03:22:20 +01:00
Kyle Spier-Swenson
575b1b498d Does the remie
This meme will never get old
2016-10-27 20:09:52 -07:00
Kyle Spier-Swenson
c2587a10f2 Fixes bug not storing token in low latency connections 2016-10-27 19:40:53 -07:00
Kyle Spier-Swenson
607735320b Fix minor typo 2016-10-27 18:08:21 -07:00
Kyle Spier-Swenson
c74b4d20d5 [s] And the rat races are off!
Cid detector now detects spoofed reconnects
2016-10-27 17:59:22 -07:00
MrPerson
5047dd7145 Plane master handling + new chemical Rotatium (#20707)
* Plane master handling + new chemical Rotatium

A whole system to create, store, and access screen master objects from the hud. In case anybody actually wants to do anything relevant with them. Which will probably be me but whatever.

Moves things out to some planes that make sense.
click catcher -99
game 0
lighting 15
fullscreen 18
HUD 19
above HUD 20

Rotatium is more of a demonstration than something I really really love, but it is kinda neat so here you go. It rocks the game plane and lighting planes back and forth and also does light toxin damage. The longer it effects you, the stronger the rocking gets.

No pictures right now, I'll get some later. Sorry.

* Pay no attention to the commit behind the curtain

* Updates travis to 1346, the stable version for 510 for linux
2016-10-18 11:41:23 +02:00
oranges
86a8d8a7f5 Merge pull request #20962 from phil235/hit_message
No more message spam when you witness someone being attacked or shot
2016-10-18 09:17:41 +13:00
Kyle Spier-Swenson
defde817a1 Adds 510 friendly support for client side fps. (#20985) 2016-10-16 20:15:37 +02:00
phil235
f9c71fbfb0 Made some slightly less uglier sprites for attack effects.dmi
Melee attacks, gun firing, and things being hit by bullets will now still give witnesses a message, but only if they are less than 3 tiles away. The attacker still doesn't get the message for its own attacks.

I added two arguments to visible_message(), one to specify the visibility range, and one to ignore a specific mob that shouldn't get the message.
2016-10-15 16:10:28 +02:00
Joan Lung
b5b4037e2e More istypes replaced with helpers (#20767)
* shouldn't you be merging these by now

* my oh my do we have a lot of these

* a fellow pedantic shit
2016-10-03 13:40:13 +13:00
oranges
464f1a2763 Prevent the user selecting jobs before the job list has been intialised 2016-09-26 06:02:51 +00:00
Incoming
4a14898e22 Merge branch 'master' of https://github.com/tgstation/-tg-station into why_did_this_take_months
# Conflicts:
#	code/modules/client/preferences_savefile.dm
2016-09-22 00:12:55 -04:00
Incoming
7cddb690b9 Fixes known bugs and cowtows to silly style guides 2016-09-22 00:06:56 -04:00
Incoming
b5d92f7a66 New lizard sprites and digitigrade limbs final initial pull 2016-09-19 23:09:50 -04:00
phil235
8e8061e851 Wearing colored glasses colors your vision, if you want to. (#20499)
* Adds semi-transparent colored fullscreen overlays which are used by glasses with tint_color.
Currently only red, blue, and green are available. And only nightvision glasses currently have a tint_color when worn (green).

* Completely rewrites how I did color tinting. We now use datum/client_colour and the client's color var.
I fixed items in our inventory UI being colored when using client.color.
I added an altclick() option on all glasses to toggle a new pref regarding the use of glass coloring your view.
I made a lot more glasses use vision coloring.
I fixed Thermal HUD Scanner not having its action button to switch hud type.
2016-09-17 16:28:50 +12:00
phil235
443a4501ec Carbon Dismemberment , second attempt. (#20461)
* - I rearranged X_defense.dm mob files, more damage_procs.dm.Here's what's inside:
* X_defense.dm: is for the procs of attacks onto the mob, all the XXX_act() proc (things happening to the mob), as well as protection check and get procs (armor, ear prot, projectile dismemberment)
* damage_procs.dm: actual damage procs like adjustBruteLoss() getfireloss, any proc that handles damaging.

- some bugfixes with gibspawner effects.
- monkey's bodyparts can be dismembered and are used to create its icon.
- brains are no longer carbons.
- all carbon have bodyparts that can be dropped when the mob is gibbed.
- adminspawned bodyparts now have a default icon.
- robotic parts are now a child of bodyparts.
- health analyzer on alien/monkey shows damage on each limb
- added admin option to add/remove bodyparts for all carbon (instead of just remove on humans)
- Fixes keycheck message spam for janicart and all when trying to move.
- Fixes bug with buckling to a scooter while limbless.
- removed arg "hit_zone" in proj's on_hit() because we can already use the def_zone var (where hit_zone got its value)
- Fixes mob not getting any damage when hit by a projectile on their missing limb, despite a hit message shown). carbon/apply_damage() now when we specify a def_zone and the corresponding BP is missing we default to the chest instead of stopping the proc. Consistently with how human/attacked_by() default to its attack to chest if missing limb.
- Fixes mini uzi icon when empty and no mag (typo).
- I renamed and changed a bit check_eye_prot and ear prot
- renamed flash_eyes to flash_act()
- I made a soundbang_act() similar to flash_act but for loud bangs.
- added a gib and dust animation to larva.
- husked monkeys
- no damage overlay for husk or skeleton.
- damage overlay for robotic limb now.
- no damage overlay when organic bodypart husked.
- one handed human with a bloody hand still get a bloody single hand overlay.
- fix admin heal being unable to heal robotic bodyparts.
- slightly touched robotic bodypart sprites (head one pixel too high)
- Fixes 18532 "beheaded husk has hair".
- Fixes 18584 "Ling stasis appearance bug"
- no more eyes or lipstick on husks.
- can remove flashes/wires/cells from robot chest and head with crowbar.
- Fixes not being able to surgically amputate robotic arm/leg.

* More merge conflict fixes and adding the new files I forgot to add.

* of course I forgot birdstation

* More typos and stuff I forgot to undo.

* Fixing a typo in examine.dm
Removing an unnecessary check.
Making admin heal regenerate limbs on all carbons.
Monkey-human transformation now transfer missing limbs info and presence of a cavity implant.
NODISMEMBER species can still lack a limb if the mob lacked a limb and changed into that new species.
Changeling Regenerate ability now also regenerate limbs when in monkey form. (and remove some cryptic useless code)

* Fixing more conflicts with remie's multihands PR.

* Fixes runtime with hud when calling build_hand_slots().
Fixes lightgeist healing not working.
Fixes null.handle_fall() runtimes with pirate mobs.
Fixes typo in has_left_hadn() and has_right_hand().

* Derp, forgot to remove debug message.
2016-09-12 19:33:50 +02:00
Jordie
0bda9aa177 Merge pull request #20426 from lzimann/patch-14
Changes 'Notes Memory' verb's name back to just 'Notes' again
2016-09-11 14:38:43 +10:00
Remie Richards
c50fa5729c Merge branch 'master' of https://github.com/tgstation/-tg-station into many_hands_make_light_work 2016-09-10 20:28:23 +01:00
Leo
3f2e21a049 Changes the view admin notes to view admin remarks 2016-09-10 13:31:53 -03:00
Joan Lung
6de788edf8 Merge pull request #20394 from MrStonedOne/blackmagic
[READY]Makes /client/s a child of /datums/
2016-09-09 14:18:45 -04:00
MrStonedOne
0bf4641f50 clients now qdelete. 2016-09-08 08:05:51 -07:00
Jordie
4e3b001142 Adds note secrecy to allow hiding notes from non-admins (#20280)
* adds note secrecy to allow hiding notes from non-admins

* fixes not seeing own notes

* renames notes to notes memory

* notes secrecy defaults to 1

* prompt during note creation for note secrecy

* Update NewBan.dm

* Update topic.dm

* Update sql_notes.dm

* Update client_procs.dm

* webclient tabbing error fix

* made cid detector notes non-secret
2016-09-08 11:49:24 +02:00
MrStonedOne
d0759f03fe Makes /client/s a child of /datums/
There is still work to be done young one, for among the proc children, there exists hundards of duplications, procs that exist as both clients and datums.
We must free these duplications, free them from themselves.
2016-09-07 21:28:09 -07:00
Remie Richards
00738bd2a3 More than 2 hands!? WHAAAAAAT 2016-09-02 16:10:16 +01:00
MrStonedOne
3e6dd6a41d Better Admin name for the notes. 2016-08-23 21:26:35 -07:00
Kyle Spier-Swenson
f154ede75b Cid randomizer dll detector.
When a user's cid doesn't match their last cid, we just close the connection, faking a read error. If it's still mismatched when they reconnect, we reject the connection and let them know we are on to them.
2016-08-23 13:20:17 -07:00
Shadowlight213
5f15792126 Merge branch 'master' of https://github.com/tgstation/tgstation into Fixbundle 2016-08-18 19:47:20 -07:00
Shadowlight213
f61bfc814b Merge branch 'master' of https://github.com/tgstation/tgstation into bayputers 2016-08-14 17:26:52 -07:00
Joan Lung
81329edda6 Clockcult fixes and tweaks (#19795)
* Clockcult fixes and tweaks

* die but don't stay dead

* stay dead but never die

* instinct

* unreadable dark magic

* idiocy knows no bounds

* danger close

* like four fucking times faster

* superdynamics
2016-08-12 09:06:21 +12:00
Remie Richards
81d2298992 Drone Phone! (#19722)
* Drone Phone! A PDA application that allows certain people (Janitors, Engineers, Atmos Techs, Roboticists, HoPs, RDs and Captains) to ping drones to alert drones (low, med, high, crit priority) about their area.

* Removes arg from previous implementation

woops
2016-08-10 12:18:15 +12:00
Shadowlight213
4ebeec67d6 Adds header icons
Does some fixes and cleanup
Some consoles added to the map and tablets added to job loadouts for testmerging.
2016-08-06 23:05:05 -07:00
Kyle Spier-Swenson
b7f34db888 Makes old savefiles properly work in new system. 2016-07-18 17:01:44 -07:00