Commit Graph

1270 Commits

Author SHA1 Message Date
Leo
0d08c55ab9 Merge pull request #35617 from ChangelingRain/crusherdescfix
Makes the kinetic crusher's damage on examine a little more accurate
2018-02-14 13:25:17 -02:00
vuonojenmustaturska
960f42d292 Merge pull request #35531 from ACCount12/mining_tool
Mining tools now use tool system
2018-02-13 18:33:52 +02:00
YPO
5bf85ab3ff Fixes blood contracts being unusable if the popup is cancelled 2018-02-12 23:41:41 -06:00
Joan Lung
dd8bdb9e01 Makes the kinetic crusher's damage on examine a little more accurate 2018-02-12 22:34:58 -05:00
ACCount12
f43fcbd1d6 Replaces istype checks for mining tools with tool_behavior checks 2018-02-13 00:09:50 +03:00
ACCount12
2169e8638c Makes mining tools use use_tool and have tool_behaviour 2018-02-13 00:09:50 +03:00
ACCount
c6e607dc17 Refactors use_sound and changes the way tools play sounds (#35521)
* Adds list support to usesound, ports drills to usesound

* Adds more tool sounds, changes usesound usage to play_tool_sound

* fix
2018-02-12 17:16:47 +02:00
ShizCalev
bfde5ac057 [s] Fixes altclick exploits (#35456)
* Fixes altclick exploits

* Removed free spam, fixes monkey altclicks

* replaced named args with proper defines

* More cleanup and fixes

* Better yet

* Another exploit fix

* pet carrier fix
2018-02-11 16:06:12 +13:00
Dax Dupont
f658044e9b Adds the fake honking emag to the arcade. (#35457)
* Adds the fake honking emag to the arcade

* duuu

* Henk

* it's fake now

* Merge branch 'master' of https://github.com/tgstation/tgstation into prank

* How the fuck would replacing wirecutters with an emag even work

* saddsadsdsadsdsaadgfdsgghf

* k
2018-02-10 19:03:51 -05:00
KorPhaeron
1270132798 Mining sentience upgrade grants minebots a radio and ID (#35235)
* Minebots get mining radio+ID card

* Updates radio implant paths
2018-02-10 18:39:58 -05:00
Tad Hardesty
e6ba6e17cf Fix goliath hide plates not applying to suits correctly 2018-02-08 19:08:58 -08:00
MoreRobustThanYou
1c42a8186a Heart Disease 2: Electric Boogaloo (#35296)
* Heart Disease 2: Electric Boogaloo

* Upd8
2018-02-08 22:01:55 +13:00
vuonojenmustaturska
16cb2aa235 Merge pull request #35379 from 81Denton/upgrade-typo
Fixes minebot upgrade typo
2018-02-06 13:57:40 +02:00
ACCount
100c4b6114 Adds new helper: use_tool, shakes things up in tool code (#35095)
* small changes

* Adds a use_tool helper and changes some tools to use it

* Ports most tool operations to use_tool

* Converts more tool operations to use_tool and tool_act

* Changes some things to default_unfasten_wrench

* Improves tool_behavior support in mech construction

* Code review memes

* Fixes all instant use_tool calls failing

* Code improvements

* merge fixes
2018-02-06 11:02:53 +01:00
Denton
58dbee9df3 Ugprade -> Upgrade 2018-02-06 10:13:32 +01:00
vuonojenmustaturska
c4fd8715a5 Return of ore stacking, various changes to lavaland bombs to facilitate reduced lag (#35291)
* Ore Stacking

* honk

* honk

* component memes

* honk2

* fix overlay off-by-1, sheet singular names

* Give the ores more descriptive names since sheets also have

* whoops debug memes

* atom editor memes

* fixes

* snowdin fix
2018-02-05 22:27:35 +01:00
vuonojenmustaturska
9997750587 Merge pull request #35152 from 81Denton/mining-vendor-conscript
Rearranges mining vendor items and code, adds conscription kit
2018-02-05 17:37:43 +02:00
TechnoAlchemist
46af0ba6fb Spelling FIX 2018-01-31 22:18:46 -06:00
Denton
15275514f9 resorts items, adds conscription kit 2018-01-30 21:25:08 +01:00
Jordan Brown
e72eebcf52 Fixes blood contract names (#35064) 2018-01-29 14:28:34 -02:00
XDTM
3ecf74f1fd Xenobiology consoles can now scan slimes and apply potions (#34748)
* Xenobiology consoles can now scan slimes and apply potions

* no smack
2018-01-29 10:59:13 +01:00
vuonojenmustaturska
97d4e59d87 Armor datums (#34793)
* Draft 1

* requested changes

* fixes & refactoring & vv support

* one more vars access

* there we go

* change arg name

* Update lava.dm

* Update armor.dm

* Update armor.dm

* Update armor.dm

* fixes

* Update datumvars.dm

* Update goliath_hide.dm

* Update objs.dm

* 0 -> none in checkrights()

* Update armor.dm

* Update datumvars.dm

* Update armor.dm

* Adds magic armor type

this did not exist before

* two missing things from previous commit

* I shouldn't webeditor at work
2018-01-25 10:27:36 -05:00
XDTM
5a08a3aad0 Extends the disability refactor to include more traits, removing some snowflake code (#34664)
This way you can add/remove traits without fear of other sources overriding them. Now you can add TRAIT_STUNIMMUNE to somebody without what if hulk

Notable changes:

    Fakedeath now updates instantly, instead of waiting for the next life tick.
    Fakedeath now sets time of death when acquired.
    Removed extremely snowflake code in reagents that checked if you had morphine to remove slow immunity and so on.
    Hulk no longer overrides status_flag changes, in case there are any.
2018-01-25 09:12:44 +13:00
MrDoomBringer
20a6c0cdd7 Adds ~70 more suicides (#34522)
Does what it says on the tin, probably a terrible idea
2018-01-23 20:38:31 +13:00
vuonojenmustaturska
6406896df1 Replaces a bunch of obj vars (and emagged on machinery/items) with obj_flags (#34078)
* It works, but is it worth it?

* bitfield helpers take 1

* Would this work?

* remove dangling debug code

* rebase & fixes

* vv bitfield stuff, reading

* DNM oceans of shitcode DNM

* honk

* honk2

* plonk

* rebase & fix
2018-01-22 20:19:46 +01:00
Emmett Gaines
c206c0cc68 lets check_dock be silent (#34614) 2018-01-21 19:34:17 +01:00
Jordan Brown
9725bf2e62 Merge pull request #34569 from ShizCalev/this-shit-is-bananas
Fixes bananium ore sprite
2018-01-19 10:13:00 -05:00
Jack Edge
21dea37ac4 Removes teleport beacon from Free Golem Ship
🆑 coiax
del: The Free Golem Ship no longer has a teleport beacon.
del: Jaunters no longer have a special effect when teleporting golems.
/🆑

Originally, when I changed the golem equipment vendor to just have all
regular items + some special ones, people were concerned that golems
would use jaunters to get back to the station, so I put a teleport
beacon in the ship, and made jaunters send golems to that beacon.

But in practice, now, golems don't try to leave for the station;
instead, you just have people teleporting to the ship for the loot, then
hand teleporting out.

It also telegraphs the golem's presence, lessening the surprise of
miners when they run into them in the wastes.

I talked to Kor about this, and he says it's fine.
2018-01-18 12:29:41 +00:00
ShizCalev
4d342f22d0 Fixes bananium ore sprite 2018-01-18 00:54:41 -05:00
oranges
073744fb19 Merge pull request #34322 from coiax/no-longer-harvested
Removes ash flora being harvested on roundstart
2018-01-17 09:35:23 +13:00
kevinz000
6ebc926f00 Fixes lavaboat buckling (#34450)
* Buckle order

* lavaboats
2018-01-17 09:30:14 +13:00
uraniummeltdown
8d5030f3a7 rename all 'clown' to 'bananium' for bananium mineral objects (#34462) 2018-01-15 23:02:18 -05:00
kevinz000
a29994cbb1 Fixes Jaunters 2018-01-15 12:04:57 -06:00
ShizCalev
3d08996463 Replaces cached get_area vars for names (#34338) 2018-01-13 21:55:47 -05:00
kevinz000
f27948eaa3 Fixes megafauna being able to port through jaunt tunnels due to snowflake code (#34164)
* Fixed megafauna porting through jaunt tunnels

* Update portals.dm
2018-01-12 09:09:57 +13:00
Tad Hardesty
827c4b3f99 Replace hardcoded z-level numbers with a trait system (#34090)
* Add basic structure of z-level traits

* Restore space transitions and add z-level debug verb

* Restore proper ruin spawning and transit level creation

* Replace station_z_levels and related checks with traits

* Eliminate more uses of ZLEVEL_{STATION_PRIMARY,LAVALAND}
2018-01-12 09:05:49 +13:00
Jack Edge
94ffcd1844 Rephrase the timing amounts 2018-01-11 19:31:16 +00:00
Jack Edge
265851a3dd Removes ash flora being harvested on roundstart
There is a lot of flora on lavaland, and 15% is a lot of them. That
means for a test server, you've got a whole bunch of timers for no real
reason. Nothing eats the flora except for humanoids, and none of them
are moving around before the roundstarts. Which means, 95% of the flora
will have regrown by the time you actually see it.

- Removes the "no_drop" var from the proc, because it's no longer used.
2018-01-11 19:26:43 +00:00
Jordan Brown
6610e830c5 Merge pull request #33805 from Cruix/shuttle_machines
Fixed autolathes and ore redemption machines leaving things at previous shuttle locations
2017-12-30 14:56:23 -05:00
Tad Hardesty
f2dbe5cf13 Replace explicit z-level checks with defines (#33829)
* Replace explicit z-level checks with defines

* Rename turf_z_is_planet for consistency

* Use TRUE/FALSE in onSyndieBase
2017-12-29 14:40:06 -05:00
Emmett Gaines
19e2a76f2d minor set_landing_zone() refactor (#33780) 2017-12-25 20:17:12 -05:00
Ian Turk
c1b31d04fe Fixed autolathes and ore redemption machines leaving things at previous shuttle locations 2017-12-23 16:55:06 -06:00
Ian Turk
c7f00fb44c Prefixed all disability defines with DISABILITY to fix name collision with BYOND built in BLIND define 2017-12-22 23:49:41 -06:00
XDTM
146d167189 [Ready Again]Refactors disabilities into lists, allowing for independent disability sources (#33055)
* Refactors disabilities into lists, allowing for independent disability sources

* defines

* Xhuiiiiissss

* living

* did that

* adjusted for traumas

* Updates pacifism and removed remove_all_disabilities from fully_heal to prevent issues.

* makes antur happy
2017-12-18 22:20:07 +01:00
Emmett Gaines
25080ff2c4 defines math (#33498) 2017-12-17 11:02:11 -05:00
vuonojenmustaturska
de51ac3667 Player Z-tracking, again (#33216)
* Player Z-tracking, again

* requested changes

* shuttle changes

* a fix

* vending

* honk

* brainstuff take 1

* Honk

* adminspam into testing def

* remove rebase artifact
2017-12-14 18:35:30 -05:00
vuonojenmustaturska
5233ec1f6a Finishes the forceMove port (#33519)
* a thing

* thingy 2: electric boogaloo

* Obligatory webeditor commit
2017-12-15 10:39:34 +13:00
vuonojenmustaturska
a162837faf Replaces a bunch of loc assignments with forcemoves and moves to nullspace (#33465)
* big batch of loc assignments

* Update emergency.dm

* Update spiders.dm

* Update parrot.dm

* Update ripley.dm

* Update firealarm.dm

* seems to work

* this maybe works?

* brainmemes, again

* stuff

* fix brainmob, camera runtimes
2017-12-13 20:56:39 +01:00
Emmett Gaines
7848d73acc minor improvements (#33424) 2017-12-10 18:44:00 -05:00
uraniummeltdown
09be3e9b6b Airlock Construction Update (#33152)
* removed typetext and icontext vars from door assemblies, airlock painter no longer works on door assemblies
removed 'anchored = TRUE, state = 1' copypasta from door assemblies
door assemblies update their name more regularly during construction
added new airlock types to airlock painter on airlocks, and to the RCD
airlock assemblies built with metal are now in a list, you can build many more airlocks
vault door assemblies can be built with 4 plasteel
added a solid version of station2 airlocks, renamed to "public airlock"
glass and mineral sheets are now able to be welded out of door assemblies

* find n replace airlock/glass to airlock/glass_public in maps
door_assembly_glass to door_assembly_public

* made highsec airlocks built with 6 plasteel, removed from RCD and airlock painter
vault doors built with 8 plasteel
removed redundant vars in airlock_types.dm
reverts the dumb rglass 'replacement' addition in door assembly construction

* moved airlock assembly defines to construction defines file
fixed incorrectly named shuttle airlock glass_closed and maint panel protected closed overlays
improved examination message for glass/minerals present in assembly

* airlocks take their dir from the assembly when built from assembly
removed "vertical" variant of survival pod airlock, unneeded
survival pod airlock assembly can have glass applied
solid and glass overlays for survival pod airlocks

* OOPs some airlocks, removes a duplicate door assembly, removes some var edits on maps for a new glass type

* turn copied door assembly code into a proc
some feedback during door assembly construction
door assembly created airlock takes name from base_name if no custom name
moved plasma airlock proc to airlock_types.dm
2017-12-10 22:23:43 +01:00