* Makes pens ez to remove from pda
Players can now ctrl click on the PDA to remove the pen without having to remove the ID first.
* added instructions when examined.
Like how it tells the user they can use alt-click to remove contents, it now says they can use ctrl-click to remove items from the pen slot.
* PDA can now be dragged without dropping the pen.
When ctrl-clicked it now checks to see if the PDA is on a turf and will only output the pen if its not.
* quick change to examine text.
* comma
* Improved the examine
* data cards actually have a function now
* Adds data cards to the IC printer for real rea
* more cards, less shitty code
* how the fuck did I miss that
adds a missing ..()
* wait wrong use of ..() fuck
* Qdels all queries, adds sleep handling
* DB Core messages admins about undeleted queries
* Compile fixes. Adds missing set waitfor
* Remove world/New shennanigans. Add DBQuery/BlockingExecute()
* Less spammy notifications to admins about undeleted queries
* Increase dbcore fire time to 1 minute
* Upgrade undeleted query warning
* Better place of death
* Fix build
* Remove BlockingExecute, see BSQL PR for why
* Yep, missed that one.
* Psyche, that's the WRONG QUERY!!
* shit was SO cash
* correct dance machine subtype
* moves defines from map file to corpse.dm
* improves bartender flavor text
* adds special shadycigs for beach ruin, adds shower, moves bartender sleeper to backroom
* mining voucher tweak
* will it blend
* d
* s
* ss
* advanced fire extinuishers
* remove trash
* garbage cleaning
* lets see
* t
* whatever
* test if using a var compiles
* adds it to cargo
* adds to atmos + ce
* should fix the sprites
* lowers the volume of the foam tank
* gonna load the icon for this soon
* woops
* foam icon
* ddd
* it works
* boo
* r34ijfirgv5
* Directional icons
* and the code for the circulator icons
* deconstruction and usability of TEG/circulator
makes both deconstructable, unanchorable and able to check for their counterparts. Also improves the TEG so it doesn't need to be facing south, and allows circulators to be on either side
* circuitboard and a pixel_x/y issue
* and adds rotation
* tool_act and circulator defines
* components!
* Update circulator.dm
* Update generator.dm
* Adds disconnectFromGenerator to the circulator's destroy
* Makes drinking message visible to others
* Makes swallow message visible to other people
* Adds visible messages for eating
* Update snacks.dm
* Update snacks.dm
* Update objs.dm
* Update drinkingglass.dm
* Update pen.dm
* Update drinkingglass.dm
* Update drinkingglass.dm
* Update drinkingglass.dm
* Update drinks.dm
* Update condiment.dm
* Update snacks.dm
* Adds a few extra reagents to the borg shaker
* Update drinkingglass.dm
* Update drinkingglass.dm
* removes blood as a borg shaker reagent
* Wa la
* Hahah holy fuck my ONE LINE FLUFF CHANGE doesnt compile
what's an escape character
* i should get FUCKING GITBANNED for this SAD DISPLAY FUUUUUUUUUUUUUUUUCK
NEVER WEBEDIT ON UR PHONE KIDS
* Tones down values for a lot of different hotspot_expose calls
* Update LINDA_fire.dm (#38217)
* Automatic changelog compile, [ci skip]
* Slight changes to camera network code (#38223)
* Removes a useless var and corrects two cameras to use the automatic naming system to reduce dv usage.
* Damn github didnt notice this was here....
* Fixes datediff not returning (#38215)
* Fixes pocket items being deleted when monkeyizing (#38220)
* Automatic changelog generation for PR #38220 [ci skip]
* readds atmos heating from hotspot_expose(), as requested by naksu
* Tones down hotspot_expose values for sparks moving and destroying
* tones down item heat by a lot. no more burning your face off after smoking a cigarette
* A Variety Of Updates
* Lovey Sprites!
* Adds implementation for listening status effects.
* Fixes implementation, uses defines instead of magic strings.
* Completely reworks status effect listeners
* Fixes Love Potions
* Fixes Approximately All The Things.jpg
* High Gravity - First Draft
* Replaces has_gravity defines for areas.
* Default gravity ztrait
* Adds some gravity effect and skips damage at gravity = 2
* Paralysis icon
* Antigravity grenades for some abuse
* Makes the damage treshold a define and makes alert description more accurate.
* Bluh