* Stops hangover station trait from making bottles spawn in the walls/windows/dense objects (#58681)
* Stops hangover station trait from making bottles spawn in the walls/windows/dense objects
Co-authored-by: Seth Scherer <supernovaa41@protonmail.com>
* Fixes Chameleon Projector Dummies escaping containers (#58683)
You can see why this is bad from the issue, but it applies a lot of other places you can cram the projector into. Like transit tubes! Or vehicles! Or free escapes from welded lockers! Spooky.
* Fixes Chameleon Projector Dummies escaping containers
Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
* Fixes full unrestrained interaction while buckled to a xeno nest. (#58617)
* Fixes full unrestrained interaction while buckled to a xeno nest.
Co-authored-by: Seth Scherer <supernovaa41@protonmail.com>
* Mexican Food Tab, Food Tagging Tweaks (#58622)
* Tagging Fixes, Food Moves
Fixes Food Tags on a bunch of burritos. (3/4 don't use MEAT. They were tagged with MEAT.)
Fixes Food Tag and renames Egg Wrap (It doesn't use Tortillas. No GRAIN)
Moves Scotch Egg and Egg Wrap to EGG foods.
Makes a Mexican Food Tab, and moves burritos, tacos, and nachos into it.
* Mexican Food Tab, Food Tagging Tweaks
Co-authored-by: Winter Flare <7543955+Owai-Seek@users.noreply.github.com>
* Fixes a bunch of invalid icon states. There's more, but my brain isn't fried enough for that. (#58608)
gibup1 and gibdown1 don't exist
items_and_weapons.dmi doesn't have an icon state called his_grace_ascended, in fact nothing does
items_cyborg.dmi doesn't have an icon state called laser, it does however have an icon state called
laser_cyborg
no porta_turret has an icon state with the _unpowered suffix, in fact I'm convinced none of them ever have
* Fixes a bunch of invalid icon states
Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
* Allows you to repair trophy cases (the ones found in the library) (#58588)
Apparently you haven't been able to repair these for the last four years.
Fixes#27926 (Trophy cases being perma broken)
All other display cases can be repaired, why shouldnt this one be able to.
* Allows you to repair trophy cases (the ones found in the library)
Co-authored-by: Seth Scherer <supernovaa41@protonmail.com>
* Tank holders can be anchored and have better examine descriptions. (#58348)
* Tank holders can be anchored
* Better description
* One word
* Requested change
* Tank holders can be anchored and have better examine descriptions.
Co-authored-by: GuillaumePrata <55374212+GuillaumePrata@users.noreply.github.com>
* Exorcises shitcode demons out of an unobtainable piece of farm equipment (#58568)
* Removes code that does nothing
* Adds comments
Co-authored-by: Your mother <mothmilk666666666666@ tfwno.gf>
* Exorcises shitcode demons out of an unobtainable piece of farm equipment
Co-authored-by: interestingusernam3 <51925758+interestingusernam3@users.noreply.github.com>
Co-authored-by: Your mother <mothmilk666666666666@ tfwno.gf>
* Adds comments to handcuffs.dm (#58478)
* update
* Adding changes made to file in #58456
* Comments handcuffs in handcuffs.dm
* Comments for legcuffs stuff
* Final touches
* Adds two newlines that make the code a bit prettier
* Changed handcuff subtype comments
Mostly removing useless extended descriptions from cablecuff subtypes
* Alien handcuffs comment now actually states what they are
* IT'S BLAND YOU SAY?
* Removes bloat
Co-authored-by: BuildTools <unconfigured@ null.spigotmc.org>
Co-authored-by: MothMilk666 <mothmilk666666666666@ tfwno.gf>
* Adds comments to handcuffs.dm
Co-authored-by: interestingusernam3 <51925758+interestingusernam3@users.noreply.github.com>
Co-authored-by: BuildTools <unconfigured@ null.spigotmc.org>
Co-authored-by: MothMilk666 <mothmilk666666666666@ tfwno.gf>
* Converts screwdrivers to GAS (#58453)
* Basic GAS setup
* Compile fix
* Fixes, inhands, belt icons
* New procs
* New version of GAGS
* Inhand for subtypes
* Typo fix
* Converts screwdrivers to GAS
Co-authored-by: Arkatos1 <43862960+Arkatos1@users.noreply.github.com>
* Fixes some typos in frozen.dm descriptions (#58539)
* Fixes some typos in frozen.dm descriptions
Co-authored-by: Swept <sweptwastaken@protonmail.com>
* Fixes chicken and exotic meats not processing into meatballs (#58509)
* Fixes chicken and exotic meats not processing into meatballs.
Co-authored-by: Krysonism <49783092+Krysonism@users.noreply.github.com>
* toggleable eyepatch side
the day we've been waiting for.,
* HAHAHAHHA WHOOPS
I FORGOT A CHECK TO MAKE SURE THAT ALL EYEWEAR SPRITES DIDNT TRY TO ADD _R TO THE END
* Completely removes unused caution sign from code (#58532)
Tiny atomic pr that zaps the old unused caution sign out of both its icon file, the code, that one random map file it was still in, metastation, and rearranged metastation. You can now properly wear caution signs from all sources!
* Completely removes unused caution sign from code
* removes obj/item/caution
Co-authored-by: Kokonut <38844529+maxymax13@users.noreply.github.com>
Co-authored-by: KathrinBailey <evesovereign@hotmail.co.uk>
* Scrolling layers for RPD is more snappy. It is also no longer flipped. (#58493)
* Scrolling layers for RPD is more snappy. It is also no longer flipped.
Co-authored-by: vincentiusvin <54709710+vincentiusvin@users.noreply.github.com>
* Hollowpoints and similar attacks/weapons double existing armor, not add total armor, to the their targets (#58114)
* Hollowpoints and similar attacks/weapons double existing armor, not add total armor, to the their targets
* a
* Update tools.dmi
* Update tools.dmi
Co-authored-by: necromanceranne <40847847+necromanceranne@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
* Minor code readability improvement to default values of the breakouttime var (#58456)
Replaces time expressed in deciseconds with time expressed in deciseconds but with use of the MINUTES and SECONDS defines for readability.
* Minor code readability improvement to default values of the breakouttime var
Co-authored-by: interestingusernam3 <51925758+interestingusernam3@users.noreply.github.com>
* REOPEN: REVERT: Changes faster fireman carrying from a trait on gloves to a skillchip (#58268)
Co-authored-by: SuperNovaa41 <supernovaa41@ protonmail.com>
* REOPEN: REVERT: Changes faster fireman carrying from a trait on gloves to a skillchip
Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
Co-authored-by: SuperNovaa41 <supernovaa41@ protonmail.com>
* The Hangover station trait no longer makes you drop your held items into the shadow realm on roundstart. (#58331)
* The Hangover station trait no longer makes you drop your held items into the shadow realm on roundstart.
Co-authored-by: FernandoJ8 <80640114+FernandoJ8@users.noreply.github.com>