Commit Graph

16 Commits

Author SHA1 Message Date
ExcessiveUseOfCobblestone
4d0000f9df Egyptian Clothing, Egyptian Null Rod, Craftable Mummy Costume! (#30553)
* king NTRhut

* Sets the tunic to exosuit

* 🙏

* pyramids not included

* Staff desc is helpful!
2017-09-10 17:08:20 -05:00
Expletive
73d65ceb82 The Crafting Menu now has subcategories! (#27863)
* subcategories also it's broken

* It works!

* Fix pneumatic cannon recipe

* Some fixes and changes

* Reformats ui, removes redundant chat messages

* Remove comment

* while im at it
2017-06-03 19:28:14 +02:00
kevinz000
465f136b96 [READY]Planetstation: Floodlights (#25310)
* floodlights

* floodlights

* ...

* copypasta

* traviscaughtmenottesting

* fixes

* set_light

* fixed

* construction

* strings

* kay

* Update floodlight.dm

* Update floodlight.dm
2017-03-29 18:09:33 +13:00
Iamgoofball
099c822b7c RCD refactor (#25154)
* Refactors RCD code
2017-03-17 00:22:22 -03:00
Joan Lung
f2649ef7fa Refactors window construction a little (#24842) 2017-03-11 17:07:45 +13:00
Joan Lung
cd29795b73 Clockwork objects are overall easier to deconstruct (#24424) 2017-02-26 15:31:26 -06:00
coiax
82e123a227 Adds plastic, makes plastic flaps constructable and deconstructable (#24257)
* Adds plastic, makes platic flaps constructable

🆑 coiax
add: Cargo can now order plastic sheets to make plastic flaps. No doubt
other uses for plastic will be discovered in the future.
/🆑

Later maybe we can make cable coils use plastic and metal, rather than
metal and glass. And make plastic tables. And make foam darts use
plastic rather than metal. And make spray bottles out of plastic. And
cheap plastic tables. And cheap plastic chairs.

Why? Because plastic makes sense as a material that you can make stuff
out of, and those DAMNED PLASTIC FLAPS AREN'T CONSTRUCTABLE.

* New plastic sheets sprite (STOLEN FROM BAY)

* Making plastic flaps takes time

* Constructable flaps

* Deconstruction time like walls
2017-02-25 15:54:09 +13:00
XDTM
6d1b976cbf Adds a bluespace crystal material, balances some R&D recipes around it. (#23984)
* Everything

* FAKE CRYSTALS

* make up your mind

* eat your bluespace, dear

* Reverts upload board cost, increases power of reaction_mob teleport
2017-02-17 09:50:49 +13:00
Joan Lung
baae40b4e3 Clockwork airlocks now have more explicit deconstruction messages (#23094) 2017-01-19 02:30:22 -05:00
Joan Lung
c49df85b54 Shuffles some defines out of misc.dm (#22479) 2016-12-28 12:36:37 +13:00
Joan Lung
a9d05c09f2 Applies construction defines and default_unfasten_wrench() to some singularity machinery 2016-12-25 10:28:35 -05:00
Joan Lung
95af0534f6 MMI'd clockcultists put in AI cores will properly lose clockcult status (#22369)
* MMI'd clockcultists put in AI cores will properly lose clockcult

* uuuuugh

* fix the core while we're at it

* "

* mrrp

* this will also follow you around

* hmm
2016-12-25 16:18:55 +13:00
Joan Lung
579944d0f3 Fixes some disposal unit weirdness (#21976)
* Fixes some disposal unity weirdness

* miss, you need that line, miss
2016-12-08 12:41:47 +13:00
Joan Lung
de1c7b074a Servants of Ratvar can now unsecure and move most Clockwork Structures (#21485)
* Servants of Ratvar can now unsecure and move Clockwork Structures

* anchoring required

* gen

* bleh

* check again

* no stacking wardens, kay?

* alright!

* that too

* smart

* round

* as is done

* hmm

* less effective
2016-11-14 12:47:31 +13:00
Joan Lung
7c4f7e2783 Tweaks reinforced wall descs (#21424)
* Tweaks reinforced wall descs

* imply
2016-11-09 18:48:50 -06:00
Joan Lung
d4643f032c Proselytizer conversion now accounts for existing materials better (#21334)
* Proselytizer conversion now accounts for existing materials better

* shitfuck.

* move the god damn defines
2016-11-04 15:35:00 +01:00