* New API for service communication
* Safer this way
* Gives the game the ability to kill itself
* tick_lag
* Sanity check
* Updates comment
* Formalization of the server tools API
* Fixes, finishes, and cleanup
* Remove unecessary scoping
* Compile fixes
* Didn't Ctrl+S
* Reimplement chat commands
* Fixup
* Required parameters
* Fax
* Testing
* Fix ON_TOPIC
* The more defines the more better
* That's bass ackwards
* Fix tgs2
* Fuck it, call him pichael
* Do this
* No, we only use the modern methods now
* Remove tgs2 relay support
* Remove kebab
* Kill kill kill
* This is back baby
* Missed a GLOB
* Remove DownloadPRDetails()
* Cache custom commands by name
* Adds "notify" chat command
* Use the official API
* Fix API misuse
* Readme licensing memes
* Fix API
* Moves chat new game announcement to when the API is confirmed compatible
* Add TGS3.json
* Fix the input options
* Removes notify command
* Configuration datum refactor
* More WIP
* New easier on the eyes format
* More WIP
* Finished config.txt
* Fucktons more WIP
* The end of conversion draws near...
* Add all this shit
* Done converting entries finally
* Hunting down compile errors
* More WIP
* MORE CONVERSIONS
* More WIP
* More WIP
* Oh shit only 90 errors this time!
* IT COMPILES!!!
* Fixes world start runtimes
* Garbage collection queuing rewriting
* Some Tweaks
* Fixes some queue tracking oddities
* More tweaks
* Remove the middle two queue steps. tis was a silly idea
* New logging.
We store logging datums for use in tracking the stats of shit qdeleted
Added logging for destroy time as well as hard delete time, per type. As well as a few others
* Fix compile for testing
* Does the cyberboss
* does the antur