AnturK
ae7720bd95
Fixes outdated away code. ( #31314 )
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* Mini narsie won't eat itself
2017-10-06 09:10:08 -03:00
Tad Hardesty
5a0bb2f599
Grammar fixes to atom descriptions ( #31293 )
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* Grammar fixes to atom descriptions
- Capitalization and punctuation on most descriptions
- CentCom instead of centcom where appropriate
- Earth instead of earth where appropriate
* Remove spaces before newlines and oneline some strings
2017-10-05 16:33:35 -04:00
Firecage
ee3e8d2846
merge conflict fix
2017-10-05 11:22:57 +02:00
Firecage
2ae0380fef
Does some code standardization/consistency
2017-10-05 11:13:47 +02:00
ninjanomnom
436bffbb77
move shuttleRotate into the shuttle module
2017-10-04 02:54:13 -04:00
Leo
7d0f9367e8
Merge pull request #31138 from KorPhaeron/isstructure
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Structure istype define
2017-09-30 23:31:37 -03:00
KorPhaeron
bc142acb5c
Structure istype define
2017-09-29 17:19:10 -05:00
Jordan Brown
4178c209f1
Configuration datum refactor ( #30763 )
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* Configuration datum refactor
* More WIP
* New easier on the eyes format
* More WIP
* Finished config.txt
* Fucktons more WIP
* The end of conversion draws near...
* Add all this shit
* Done converting entries finally
* Hunting down compile errors
* More WIP
* MORE CONVERSIONS
* More WIP
* More WIP
* Oh shit only 90 errors this time!
* IT COMPILES!!!
* Fixes world start runtimes
2017-09-29 15:36:51 +13:00
ShizCalev
74f5a8c904
DisplayTimeText mk2 ( #30969 )
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* Adds new helper, DisplayTimeText
* Removed unused define
Thought it would've been nice to have for the future, but I guess it's
fine to go without it.
* CBB
* Revamp
* Early returns
* More cleanup
* Proc cleanup
* Makes fraction only show if seconds is < 1
* Last cleanup
* Revert
* Corrected incorrect round time.
Dunno how nobody ever caught that it was incorrect on live servers, gg.
2017-09-24 19:58:58 -04:00
YPO
3930d1886f
initialize
2017-09-20 16:59:59 -06:00
YPO
212b673ae0
Fixes persistence
2017-09-20 16:27:34 -06:00
shizcalev
81e5154a70
Various grammar fixes
2017-09-17 01:46:41 -04:00
vuonojenmustaturska
6e468720ab
Fixes to more Initialize procs ( #30641 )
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* batch 1
/mob/living/silicon/robot/syndicate
/obj/effect/decal/cleanable/blood/old
/obj/effect/decal/cleanable/blood/gibs
/obj/effect/decal/cleanable/blood/gibs/old
/obj/effect/decal/cleanable/ash
/obj/effect/decal/cleanable/ash/large
/obj/effect/decal/cleanable/greenglow
/obj/effect/decal/cleanable/vomit/old
/obj/effect/decal/cleanable/shreds
/obj/effect/decal/cleanable/oil
/obj/effect/decal/cleanable/crayon
/obj/effect/decal/cleanable
/obj/effect/temp_visual/point
* batch 2
/obj/effect/anomaly
/mob/living/carbon/monkey/punpun
/obj/item/queen_bee/bought
/mob/living/simple_animal/hostile/poison/bees
/mob/living/carbon/human
/area/ai_monitored
/area
* batch 3
/mob/living/simple_animal/hostile/blob/blobspore
/obj/item/spellbook
/mob/living/simple_animal/hostile/blob/blobbernaut
/mob/camera/blob
/obj/structure/noticeboard
/obj/structure/piano
/obj/item/clothing/head/helmet
/obj/item/gun/energy/laser/chameleon
* batch 4
/obj/machinery/airalarm
/obj/effect/decal/cleanable for reals
/obj/item/stack/rods
/obj/effect/decal/cleanable/crayon for reals
/obj/screen/parallax_layer
/obj/item/device/instrument
/obj/item/ore
/obj/item/coin
* batch 5, getting tgstation ready for halloween
/obj/machinery/meter/turf
/obj/machinery/capture_the_flag
/obj/effect/ctf/dead_barricade
/obj/structure/firepit
/obj/item/clothing/head/helmet/knight
/obj/structure/spacevine
/obj/effect/hallucination/simple/xeno
/obj/effect/hallucination/simple
/mob/living/simple_animal/shade/howling_ghost
/mob/living/simple_animal/hostile/retaliate/clown/insane
/obj/structure/bookcase
/mob/camera/aiEye/remote/base_construction
/obj/machinery/computer/camera_advanced/base_construction
/obj/item/device/wisp_lantern
* batch 6
/obj/item/device/warp_cube/red
/obj/item/device/shared_storage/red
/obj/item/melee/ghost_sword
/mob/living/simple_animal/hostile/mining_drone
/mob/living/brain
/obj/item/device/mmi/posibrain
/mob/living/carbon/human/interactive
/mob/living/carbon/human/interactive/angry
/mob/living/carbon/human/interactive/friendly
/mob/living/carbon/human/interactive/greytide
/mob/living/carbon/human/interactive/robust
/mob/living/carbon/monkey/angry
/mob/living/simple_animal/hostile/guardian/assassin
/mob/living/simple_animal/hostile/syndicate/mecha_pilot/no_mech
/mob/living/simple_animal/hostile/syndicate/mecha_pilot
/mob/living/simple_animal/hostile/mimic/crate
/mob/living/simple_animal/hostile/mimic/copy
* batch 7
/mob/living/simple_animal/hostile/megafauna/colossus
/mob/living/simple_animal/hostile/megafauna/bubblegum
/mob/living/simple_animal/hostile/asteroid/goldgrub
/mob/living/simple_animal/hostile/asteroid/gutlunch/gubbuck
/mob/living/simple_animal/hostile/asteroid/hivelordbrood
/mob/living/simple_animal/hostile/statue
/mob/living/simple_animal/hostile/wizard
/obj/machinery/power/smes
2017-09-13 02:47:17 -04:00
KorPhaeron
10a3238fd6
Makes the station Z level into a list instead of a single define ( #30297 )
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* Makes Station Z Levels a global list
* Things didnt get committed
* Define
* Removes files
* Fix mind.dm
* Wrong list name
* (
* Fixes rev checks and signpost
* Makes it actually compile
* Signpost fix
* I hate these sign posts
* Never use the web editor
2017-09-11 13:39:52 -04:00
ShizCalev
4917204a1c
Cleans up more paper fluff varedits. ( #30418 )
2017-09-06 18:41:46 -05:00
Leo
805b179dda
Adds a ghost verb to see all available ghost spawners ( #30254 )
2017-08-30 10:45:38 +12:00
shizcalev
ffa5d9e388
Fixes missing inhands
2017-08-21 18:29:51 -04:00
Ian Turk
7460f2c5b8
Replaced flags with flags_1
2017-08-16 13:01:15 -06:00
Ian Turk
1b7ca8c0e5
Resolved merge conflicts
2017-08-16 08:33:24 -06:00
Jordan Brown
af4d9a85c9
Repaths /obj/item/weapon to /obj/item ( #29929 )
2017-08-16 10:38:51 -03:00
Ian Turk
371f1ba4f0
Replace all secondary flags with bitflags stored in the flags_2 var
2017-08-15 16:01:35 -06:00
Lzimann
58d0f12c5c
Removes a great amount of machinery copypasta with circuitboards.
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Also changes New -> Initialize in most of them.
renamed: `code/game/machinery/computer/computer.dm` -> `code/game/machinery/computer/_computer.dm`
renamed: `code/game/machinery/machinery.dm` -> `code/game/machinery/_machinery.dm`
Moved all circuitboards to a new folder at `code/game/objects/items/weapons/circuitboards`
2017-08-09 11:10:48 -03:00
shizcalev
22764665c9
CentCom Standardization
2017-08-07 19:04:27 -04:00
shizcalev
99624b8e74
further spellchecking
2017-07-31 23:09:08 -04:00
ShizCalev
d525b18d8d
Completes major inhand split project ( #29574 )
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* Completes split project
* More work on it. Should be more or less finished
2017-07-29 16:47:37 -03:00
shizcalev
27c1c0347d
Last ones.
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Missed a couple. Also cleaned up a couple leftover semicolons
2017-07-26 12:47:38 -04:00
shizcalev
12c279e537
less vague paths, inconsistency with derelict path
2017-07-26 12:25:39 -04:00
shizcalev
8ebf6b6a43
cleaned up paper
2017-07-26 05:35:05 -04:00
ShizCalev
45d3d52af7
Made some object lists less terrible to read ( #29304 )
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* spaces
* more spaces
* last ones
2017-07-18 10:44:29 -04:00
Joan Lung
ca06bc22e6
Energy swords and other transforming energy weapons are now subtypes of transforming weapons ( #29232 )
2017-07-17 12:25:01 -03:00
Leo
ca59ca6c23
Changes all access const to be a define ( #29260 )
2017-07-16 18:44:23 +02:00
Jordan Brown
bf4373958e
Merge pull request #29233 from optimumtact/bumped
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Rename Bumped to CollidedWith
2017-07-15 11:29:41 -04:00
Fox McCloud
2cc3e9c41f
Disease Refactor ( #29130 )
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* Vomit Now Contains Viruses
* eh
* typeless memery
* Disease Refactor
* tweaks
* styling
* tweaks
* unecessary comment removal
* whoops
* fix
2017-07-15 11:08:40 -04:00
oranges
e04fd83b9d
Rename Bumped to CollidedWith
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In light of the change of Bump to Collide, this should also be done
as it will make it less confusing for devs in the future
I also ended up changing a bunch of the code in the CollidedWith procs,
things that were assuming types, doing bad loc changes and so forth
2017-07-15 00:25:22 +00:00
oranges
5494f5328a
Rename Bump to Collide ( #29207 )
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This reduces confusion arising from the fact byond already has a built
in byond proc also named Bump.
We used an argument called yes to distinguish our Bump from byond's
builtin bump, but then we failed to make sure everyone of our bumps
properly override it, so a bunch of things have been double bumping
This resolves that issue permanently
I've also removed the second argument as it no longer has a purpose
I also cleaned up the recycler bump as it didn't do anything the
parent procs didn't already do
2017-07-14 13:47:22 +02:00
kevinz000
7a26305498
Replaces ex_act and emp_act numbers with defines ( #29215 )
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* defines
* defines
* explode_none
2017-07-13 08:56:26 -03:00
Jordan Brown
d135dc2643
Merge pull request #29162 from ChangelingRain/directionliststweak
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Renames GLOB.cardinal to GLOB.cardinals to match GLOB.diagonals and GLOB.alldirs
2017-07-10 18:45:52 -04:00
ShizCalev
59ef81245b
Changes some 1s and 0s to TRUE and FALSE ( #29144 )
2017-07-10 10:31:34 -04:00
Joan Lung
ec9439b915
Renames GLOB.cardinal to GLOB.cardinals to match GLOB.diagonals and GLOB.alldirs
2017-07-09 17:24:28 -04:00
Joan Lung
1feb0021a1
Removes now-unnecessary obj_integrity definitions
2017-07-08 14:02:50 -04:00
Shadowlight213
91c92c788c
Gives ghost roles their own assigned_roles ( #29044 )
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* Gives ghost roles their own assigned_role in mind.
* vars
* skeleton
2017-07-05 20:45:48 -04:00
oranges
ae3740d84b
use_power var now uses a define to reflect it not being a bool
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NO_POWER_USE
IDLE_POWER_USE
ACTIVE_POWER_USE
holopads now correctly set use_power and the active_power_usage
2017-06-29 23:50:16 +00:00
Joan Lung
2672d88800
Renames stun effects and changes stun input values as preliminary work for changing stuns to status effects ( #28524 )
2017-06-18 23:03:51 -03:00
ShizCalev
d46b1f7a09
Fixes basic spiderlings becoming ice spiders ( #28262 )
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* fix
fixes #14242
* refactors ice spiders into giant_spiders.dm
2017-06-10 19:22:34 +02:00
Leo
267c7622fd
Merge pull request #28045 from WJohn/fixes_suit_store
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Fixes suit_store not working for ghost roles.
2017-06-04 21:23:51 -03:00
oranges
49007e80e5
Remove a commented out function ( #28019 )
2017-06-04 12:24:18 +02:00
WJohn
807ade5040
Fixes suit_store not working for ghost roles.
2017-06-03 17:13:59 -04:00
Expletive
cdef01f83e
charred skeletons have damage and can't become husks.
2017-06-01 08:43:03 -07:00
Expletive
c220eca941
Charred skeletons from tendril spawned legion.
2017-05-31 21:46:06 -07:00
Expletive
19ddfcb3ae
New Cultist corpse, adjusted drop rates, miners can have random pickaxes.
2017-05-31 18:44:37 -07:00