* Grammar fixes to atom descriptions
- Capitalization and punctuation on most descriptions
- CentCom instead of centcom where appropriate
- Earth instead of earth where appropriate
* Remove spaces before newlines and oneline some strings
* Starting on the rework
* Reworks the Ark
* Work on Reebe
* More Ark stuff
* this too
* Removes ark silliness, remaps Reebe a tad
* Spawning mechanics
* Work on gamemode code
* Finishes up ark stuff
* Removes Judgement, and lots of other changes
* New Ark activation sounds, Ratvar text
* Spawn protection!
* Adds the abscondence bijou
* Bijou stuff
* well, this is it
* somewhat absentminded coder
* Remaps the Reebe z
* replica fabricators now work!
* Guide paper!
* Now they're clockwork floors
* Infirmary, tweaks, numbers
* A new thing!
* this is ok for now
* I was gonna whine but it's actually necessary
* Adds damage scaling to ocular wardens
* I missed a thing
* you can go back too
* New clockwork armor sprites
* Weapons, scripture, oh my!
* no! shoo!
* hey, I forgot about you!
* this looks much better, I'll give you that
* no teleporting into the void!
* we have no need of you anymore
* Conflicteroos
* AUTOMATIC SPINNING CHAIRS
* how many times do we have to teach you this LESSON OLD MAN
* flagged!
* last time, meesa promise
* Conflicts 1
* wood filling
* Kindle is a projectile, and other stuff
* Chameleon jumpsuit, some small changes
* 150 hours of testing
* Curious is the trapmaker's art
* Conflicts 1
* naaah
* Fixes an ark sound
* Removes the prolonging prism
* Adds a delay to warping in
* First steps towards changing the power system
* Removes power from sigils, moves to global
* Conflicts 1
* zoom zoom
* Adds the stargazer, re-adds conversion
* conflicts? more like CLOCK-flicts
* get it? clockflicts?
* Daemon tuning
* Scraps components, 1/?
* A grace period, among other things
* You can't get to reebe from space no stop bad
* Adds some cogscarab shells to Reebe - yes, I get the sounds
* FUCK
* Chairs are very important.
* Clock golems, sound improvement, intercoms
* Sounds, floor fixes, conflicts
* Fixes the conflicts
* Prevents intercom use during non-clock rounds
* Wiki, HUD timer, tweaks, golems
* Components, removes unused structures, rep. fab power
* go-time
* Ending the round is not a good idea
* whoops, forgot about you
* ssh is ok
* this works too
Adds the electroadaptive pseudocircuit - technobabbly name intended - to engineering cyborgs. They can use this in place of circuit boards during construction of alarms, APCs, and firelocks to create a circuit at the cost of varying amounts of power. There's a brief cooldown between uses to prevent borgs from becoming circuit farms on wheels.
Note that in order to create circuits, you need to cannibalize simple circuits (anything the pseudocircuit can make) to get the material. Each pseudocircuit starts with five circuits by default.
It can also be used on a completed APC frame with no power cell to create an empty, low-capacity power cell in the APC at the cost of 500W of power; this is to allow borgs to repair a broken APC without external aid because the CE won't bring the fucking cell over get over here you brainless fuck.
Code-wise, this just adds extra checks to the frames' attackby procs that do the same thing as the other circuits. Airlock electronics, computer boards, and machine circuits cannot be made using this, and it's only for basic construction purposes.
* Makes Station Z Levels a global list
* Things didnt get committed
* Define
* Removes files
* Fix mind.dm
* Wrong list name
* (
* Fixes rev checks and signpost
* Makes it actually compile
* Signpost fix
* I hate these sign posts
* Never use the web editor
* The future of archaeology
* pirate pad transfer is godawful
* pp transfer, part deus
* Revert "pp transfer, part deus"
This reverts commit f6e48f71f59f834f0b9e02a2ab2bb1bc1bda1b6a.
* hmmm!
* Edits How This Works
* Dig Check
* you can no longer chaindig + MrPerson req
* All MrPersons
* I need to squash soon [tm]
* replaces define
* fixes #literally everything
* forgot why i set it to highlander
* Review
* Removes How2 and Fixes Travis
How2 was outdated so idgaf
* Review 2, Cyberboss Boogaloo
had to move SSblackbox now that W is a more localized var.
* archdrop list is null now
* It won't let me edit that space sorry
* GOTCHA
* yes i used the web editor, no i am not sorry
* cyber
* ..()
* Adds /engine variants of supermatter_shard
* Makes maps use /engine supermatter_shard variants
* Adds a framework for ensuring an objective_item exists before giving it as a target
* Fixes supermatter sliver objective being given with no supermatter engine on the map
* Works around BYOND stupidity
Also changes New -> Initialize in most of them.
renamed: `code/game/machinery/computer/computer.dm` -> `code/game/machinery/computer/_computer.dm`
renamed: `code/game/machinery/machinery.dm` -> `code/game/machinery/_machinery.dm`
Moved all circuitboards to a new folder at `code/game/objects/items/weapons/circuitboards`