* Grammar fixes to atom descriptions
- Capitalization and punctuation on most descriptions
- CentCom instead of centcom where appropriate
- Earth instead of earth where appropriate
* Remove spaces before newlines and oneline some strings
* Adds cybernetic lungs
* Added better cold thresholds to the upgraded cybernetic lungs. Heat threshold remains the same though for balance reasons.
* Adds an EMP effect to cybernetic lungs.
* Automatic changelog generation for PR #30416 [ci skip]
* Update AutoChangeLog-pr-30416.yml
* Update AutoChangeLog-pr-30416.yml
* Update AutoChangeLog-pr-30416.yml
* Update AutoChangeLog-pr-30416.yml
* Automatic changelog generation for PR #30416 [ci skip]
* Delete AutoChangeLog-pr-30416.yml
* Removes riot foam darts from the Donksoft Toy Vendor, however the Syndicate Donksoft Toy Vendor still has riot foam darts.
* Kek
* Changes magazine paths for he Vendors so the Station made one has no riot foam darts at all meanwhile the Syndicate one still has everything just how it is.
* Hopefully fixes this.
* Reee
* Another Fix
* Another Fix, while I'm at it
* My Changelog
* Minor Fixes
* Grammar Fix
* Ports /vg/'s component system
* Fix component signalling itself for addition
* Fix the list arrangement for removal
* Whoops
* Return the existing component if the created one was deleted
* These can't be ints
* ,
* returning TRUE from a callback will mark the event as handled
* Small refactor
* Add powered components
* R e f a c t o r
* More wip
* Fixes et al
* Pure pain
* When bae tells you she was tabs but she was actually spaces
* RReee
* Needs arglist
* Fax
* Fax
* More better
* You fail me yet again git commit
* Some kajiggering, but there we go
* No more 3rd param = variadic
* fix
* Sanity
* Whoops
* Minor thing
* Whoops
* fax
* Better describe the function, + add ..()s
* Fix
* Port to Initialize
* fuk in git
Also changes New -> Initialize in most of them.
renamed: `code/game/machinery/computer/computer.dm` -> `code/game/machinery/computer/_computer.dm`
renamed: `code/game/machinery/machinery.dm` -> `code/game/machinery/_machinery.dm`
Moved all circuitboards to a new folder at `code/game/objects/items/weapons/circuitboards`
actions.dmi is way too cluttered and messy, and with inhands getting the axe I decided to fix this, too. I separated the major categories of actions into their own files, like antagonist-specific actions and spells. A full list of categories is found here:
actions_AI.dmi contains AI-specific actions;
actions_clockcult.dmi contains clockcult-specific actions, and scripture quickbind icons;
actions_cult.dmi contains cult-specific actions as well as sintouch;
actions_flightsuit.dmi contains flightsuit and flightpack actions;
actions_items.dmi contains minor item-specific actions such as the hierophant club and jetboots;
actions_mecha.dmi contains actions related to mechs;
actions_minor_antag.dmi contains antag-related actions with no other spot, like devils/abductors;
actions_revenant.dmi contains revenant ability icons;
actions_silicon.dmi contains minor silicon and console icons, like pAI and xenobiology consoles;
actions_slime.dmi contains slime actions;
actions_spells.dmi contains icons for all spells;
actions_xeno.dmi contains icons for all xeno actions; and
backgrounds.dmi contains backgrounds for the action buttons.
add: Added cybernetic organs to RnD, they can be used to replace organic organs. Remember to administer corazone during implantation though!
add: Added the upgraded cybernetic liver. It is exceptionally robust against toxins and alcohol poisoning.
* Adds container types INJECTABLE and DRAWABLE
* Make the chemistry readme a text file and updates it!
* Unfucks the readme!
* Another attempt at fixing the readme
* Remove the readme from the .dme
why was it a dm file!!