Commit Graph

73 Commits

Author SHA1 Message Date
Jordan Brown
2c92735520 Port material containers to datum components (#29268)
* Ports /vg/'s component system

* Fix component signalling itself for addition

* Fix the list arrangement for removal

* Whoops

* Return the existing component if the created one was deleted

* These can't be ints

* ,

* returning TRUE from a callback will mark the event as handled

* Small refactor

* Add powered components

* R e f a c t o r

* More wip

* Fixes et al

* Pure pain

* When bae tells you she was tabs but she was actually spaces

* RReee

* Needs arglist

* Fax

* Fax

* More better

* You fail me yet again git commit

* Some kajiggering, but there we go

* No more 3rd param = variadic

* fix

* Sanity

* Whoops

* Minor thing

* Whoops

* fax

* Better describe the function, + add ..()s

* Fix

* Port to Initialize

* fuk in git
2017-08-30 15:11:34 +02:00
Ian Turk
7460f2c5b8 Replaced flags with flags_1 2017-08-16 13:01:15 -06:00
Jordan Brown
af4d9a85c9 Repaths /obj/item/weapon to /obj/item (#29929) 2017-08-16 10:38:51 -03:00
Lzimann
58d0f12c5c Removes a great amount of machinery copypasta with circuitboards.
Also changes New -> Initialize in most of them.
renamed: `code/game/machinery/computer/computer.dm` -> `code/game/machinery/computer/_computer.dm`
renamed: `code/game/machinery/machinery.dm` -> `code/game/machinery/_machinery.dm`
Moved all circuitboards to a new folder at `code/game/objects/items/weapons/circuitboards`
2017-08-09 11:10:48 -03:00
Ashe Higgs
35a1d0ec3d Grammar and message tweaks (#28642) 2017-06-21 15:14:27 -03:00
Joan Lung
db9d86a39e New() goes in the trash, we've gotta Initialize() 2017-04-19 18:22:26 -04:00
Lzimann
5a618297ce Replaces the default output with the to_chat wrapper. 2017-03-10 01:32:05 -03:00
Cyberboss
56a6eaa8e6 Overlay queuing (#23922)
* Overlay queuing

* Fix SS flags

* Don't copy on assignment

* Flags processing

* Fix icon_smoothing

* MSO's helper proc

* Legacy detection

* Make it work

* Fixes shitcode

* Fix the flag

* |= -> +=

* OK, how did I fuck that up?

* shitcode

* Conditional assoc queue while initializing

* Cleanup everything

* Orange meme

* This isn't perfect, but its the best byond will give us.

* forgot about dir

* oh ya

* This was litterally the last thing i did last night before heading to bed

You can tell can't you?

* Fixes various shit

* Let's not ever pause

* Fix the flag

* Cleaned up some missing shit. Added image dummys

* Remove the one usage of FPRINT

* Jesus get rid of this
2017-02-22 21:44:55 +13:00
XDTM
6d1b976cbf Adds a bluespace crystal material, balances some R&D recipes around it. (#23984)
* Everything

* FAKE CRYSTALS

* make up your mind

* eat your bluespace, dear

* Reverts upload board cost, increases power of reaction_mob teleport
2017-02-17 09:50:49 +13:00
Cyberboss
6e622eedd1 Moves reagents into atoms 2017-01-08 23:02:37 -05:00
Firecage
8dab2c9c34 Changes the names of Circuit Boards so they are easier on players. (#22688) 2017-01-04 17:20:53 -05:00
Firecage
50bbf5aa50 Allows syringes and droppers to show their reagents when examined while wearing things such as Science Goggles. (#22618)
* Allows syringes and droppers to show their reagents when examined.

* rearranges my logic

* replaces SEMIOPENCONTAINER with TRANSPARENT

* Silly spelling error fix.

* Moves the defines from flags to container_type to avoid issues with conflicting flags

* changes it back to obj/item/O

* Moves the OPENCONTAINER and TRANSPARENT defines to the reagents.dm
2017-01-04 20:00:46 +13:00
Mervill
0972f78800 a_intent now uses defines 2016-12-02 22:27:30 -08:00
phil235
6809603669 Changes obj/effect/blob,spider,swarmer,energy_net,spacevines to be ob/structures instead, since you can hit and destroy them.
Adds a large ash and large molten item decal (for future use)
simplifies decal/cleanable/replace_decal() code a bit.
Changes construction() proc to on_construction() for consistency, same for deconstruction().
Made a deconstruct() proc for machinery and computer (also for future use).
2016-09-27 19:58:27 +02:00
Shadowlight213
8035651400 Finishes id computer
adds designs for computer parts to rnd and cases to the autolathe.
2016-08-09 22:55:07 -07:00
Lularian
250623ccdb readds recipes and spawning 2016-07-19 16:32:04 -05:00
Cruix
ac0bad5d61 Added priority overlay system. (#18225)
Added priority overlays to atoms, which will not be removed when overlays are cut and will always remain on top when new overlays are added. This requires everyone to use add_overlay() and cut_overlays() instead of overlays += and overlays.Cut(). These procs are found in __HELPERS/icons.dm, and the priority overlay list is found in game/atoms.dm. Everything else is replacing deprecated overlay manipulation.
2016-06-17 10:11:53 +12:00
c0
9357c24791 Fixes protolathe not accepting any reagents 2016-06-11 11:05:41 +03:00
Core0verload
3af3bd2938 R&D machinery refactor (#18295)
* RnD machinery refactor

* Small changes

* Removed designs selling
2016-06-08 17:18:22 +12:00
LatD
907fc36e5c Merge remote-tracking branch 'refs/remotes/tgstation/master' into Research 2016-05-24 22:17:44 +03:00
LatD
5a8f905b91 Efficiency coeff changes 2016-05-13 01:48:31 +03:00
phil235
a49e4cf87d Fixes experimentor having no sprite when panel open.
Fixes panel opening deconnecting the wrong rnd console
Fixes not being able to throw mobs.
2016-05-12 21:37:18 +02:00
LatD
e685d82805 Removing reliability 2016-05-12 02:43:18 +03:00
LatD
61fcdfea00 Some initial changes 2016-05-11 20:20:13 +03:00
Core0verload
a66c2f4418 Machine/computer boards and frames refactor (#17300)
* Map Changes

* Machine/console boards and frames refactor

* More board changes
2016-05-08 12:11:18 +02:00
phil235
33d84ef73f Fixes inserting reagents in RnD machines 2016-04-27 13:05:13 +02:00
phil235
b146131a34 Second commits.
This contains the changes to item_attack.dm
Obj/attackby() now follows a similar structure as mob/living/attackby. It calls attack_obj() (like attack() but for obj) which calls attacked_by (just like attack() does)
The use of the NOBLUDGEON flag changes a bit, it is now used to signify the item cannot be used as a melee weapon at all. No attack animation, no attack message. I've given this bitflag to many items that have an afterattack() so as to not both attack and do the special action (among those items: the rcd)

There's also the code changes to attacking machines: attacking any machine now give a proper message and a sound. And with this, I made more machines breakable (using a health var and the very little used BROKEN stat). Most notably, tables can now be attacked when on harm intent and be destroyed.

The newly destroyable machines have a take_damage() proc used by all sorts of attack (weapon, xeno, animal, hulk, mech melee, gun projectile, thrown items).

There's some more stuff in there, see the PR's description and comments.
2016-04-24 20:37:00 +02:00
KorPhaeron
26bce514d5 GOOF IN CHARGE OF MATH 2016-03-26 06:12:44 -05:00
xxalpha
1626e02302 Fixed protolathe not printing things that required reagents.
Better

Coefficient
2015-09-17 14:09:03 +01:00
Menshin
89ce4e112d Stored the material name in case the stack was deleted after the sleep() when dealing with overlays. 2015-09-13 01:57:21 +02:00
Menshin
ce2ee15b57 * Added boundary checks for stack sheets inserting (fixes #11732)
* Limited material inserting to stack sheets for the protolathe and banana shoes
2015-09-12 12:11:57 +02:00
xxalpha
28889d2b6a Changed protolathe code to use material container.
Clean proc, typo fix

Standard sheet values
2015-09-11 12:39:32 +01:00
phil235
e670cec521 Fixes being able to insert sheets into the protolathe from a distance (w/o telekinesis).
Removes some unnecessary icon_state stuff, plus moving busy = 0 to after the end of the insertion animation.
2015-07-29 20:31:11 +02:00
Firecage
4688c2c969 Fixes proc arguments 2015-07-15 23:52:35 +02:00
xxalpha
cfb5e724b6 Material container, all items can have materials, wake me up
cant wake up

go to sleep debug
2015-07-01 03:34:47 +01:00
kingofkosmos
c8d79e7034 Removed unnecessary spaces in these situations:
"span class = '" changed to "span class='"
"'> " changed to "'>"
2015-06-14 12:13:19 +03:00
kingofkosmos
1d14471d00 Ellipses to waiting messages. Warning-spanclasses to failing messages with an exclamation mark. 2015-04-24 20:50:50 +03:00
xxalpha
1683581578 Omelette du fromage. 2015-04-18 23:03:04 +01:00
Remie Richards
5fc7af7fbf attackby() now has an argument containing the parameters of the click that called it. Items placed on tables now center their icon where the user clicked. this is NOT true for racks, since racks look organised in their sprite.
Items reset their pixel_x and pixel_y values on pickup.
2015-02-19 13:02:43 +00:00
bear1ake
22c1889725 Adds "Firing pins" category to protolathe 2015-01-17 01:23:04 +09:00
Menshin
9d430e1470 Done some missed designs for the R&D revamp. 2014-12-27 16:49:11 +01:00
Menshin
04fda27969 * Updated the autolathe to use the datum/designs system (new file
autolathe_designs.dm)
* Added categories sub-menus for the autolathe, circuit_printer and
protolathe
2014-12-13 22:56:43 +01:00
Menshin
ba44b325d3 Finished the exofab revamp:
* designs are now using the construction time var and the hacky /obj/item/mechavars is gone
* designs updated : there shouldn't be "no material" designs anymore
* cleaned the objects of their construction_cost and construction_time vars
* fixes the material name being displayed with $ character before
* this also fixes the overlay animation in inserting sheets
* the category var is now a list, so parts can be build/used with several chassis (fixes the Firefighter Chassis appearing when building Ripley)
* properly fix the href vulnerability when emptying (you can now remove all sheets of a materiel at once)
* the exofab now won't create a material sheet if there's not enough material (e.g 1000 metal)
* the exofab now won't accept a sheet if it would overstuff it (losing some material in the process)
* cleaned the code a bit (simplified, streamlined, using global vars, etc)

Finish #5722 and fixes #5954.
2014-12-02 23:00:22 +01:00
Cheridan
08be1b34eb Revert "Changes a few green crosses to blue on sprites that I missed last time" 2014-10-04 19:22:10 -05:00
Swag McYolosteinen
f9e17faca3 Merge pull request #4889 from Jordie0608/orwecouldpathplasmasheetsasfire
Repaths clown ore to bananium
2014-09-24 16:58:23 +02:00
Cheridan
21dcbb0887 Merge pull request #4836 from Jordie0608/consistencyisthespiceoflifeliketurpentineisforenhancingcolours
Fixes #4722 Inconsistent formatting in RD machine warnings
2014-09-19 09:36:39 -05:00
Jordie0608
40e0a52283 Repaths clown ore to bananium 2014-09-19 21:26:50 +10:00
Jordie
ef95f0094f Added span + [name] 2014-09-15 18:19:58 +10:00
Aranclanos
53b938f1c3 The RnD console won't break anymore when the floral gun is possible to build. 2014-09-12 07:35:21 -03:00
scoopscoop
d521e6e827 Avoids division by zero 2014-08-04 15:58:30 +03:00