* Grammar fixes to atom descriptions
- Capitalization and punctuation on most descriptions
- CentCom instead of centcom where appropriate
- Earth instead of earth where appropriate
* Remove spaces before newlines and oneline some strings
* Configuration datum refactor
* More WIP
* New easier on the eyes format
* More WIP
* Finished config.txt
* Fucktons more WIP
* The end of conversion draws near...
* Add all this shit
* Done converting entries finally
* Hunting down compile errors
* More WIP
* MORE CONVERSIONS
* More WIP
* More WIP
* Oh shit only 90 errors this time!
* IT COMPILES!!!
* Fixes world start runtimes
* Adds new helper, DisplayTimeText
* Removed unused define
Thought it would've been nice to have for the future, but I guess it's
fine to go without it.
* CBB
* Revamp
* Early returns
* More cleanup
* Proc cleanup
* Makes fraction only show if seconds is < 1
* Last cleanup
* Revert
* Corrected incorrect round time.
Dunno how nobody ever caught that it was incorrect on live servers, gg.
Nightmares
-Burn in the light/heal in the dark
-Have nightvision
-Have shadow walk
-Have an armblade that can destroy objects that produce light, and has a chance to destroy light producing objects a targeted mob is holding. It will also deactivate borg headlamps for 10 seconds.
-Can't be hit by gunfire in the dark (this is my sad attempt at solving the stun issue, but they'll likely need something else)
I also did a minor refactor of borgs losing their ability to use headlamps to use world.time instead of a timer
* Adds cybernetic lungs
* Added better cold thresholds to the upgraded cybernetic lungs. Heat threshold remains the same though for balance reasons.
* Adds an EMP effect to cybernetic lungs.
add: Added cybernetic organs to RnD, they can be used to replace organic organs. Remember to administer corazone during implantation though!
add: Added the upgraded cybernetic liver. It is exceptionally robust against toxins and alcohol poisoning.