MMMiracles
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5f3e12178e
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Tramstation: choo choo MORE MAP COMIN' THROUH (#56509)
* cool map bro!
* security
* perma
* secfull
* secman
* medstart
* engine2
* atmos start
* barrrr
* bar2
* bar3
* civil
* lower
* barrrr
* barrrrrr
* start
* cargo
* sci
* j
* servicedecal
* civildecal2
* service decal2
* service decal 3
* service decal 4
* pip
* decal4
* decal8
* arse!
* arrivals
* arrivals 2
* ai
* aifix
* vault+techstorage
* medbay
* bridge 1
* sec 3
* sectest
* squish squish
* securitywork
* secmore
* config setup
* tram
* cargo work
* escape
* disposalfuck
* i hate pipes
* disposalsfull
* SEC
* grav
* bads
* researchwip
* caw
* hguhwhuh??
* apc+air_alarm
* engie
* sm
* stttt
* aisat
* areas
* camera wip
* camera 2
* secam
* shuttle shit or something idk
* aaaa
* path nodes + waypoint navs
* almost there
* pull
* unnecessary file
* standardize
* tram choo choo!!!
* tgm
* testmerge feedback fixes
* map work
* test
* test2
* i hate
* THERE
* trams without pulling upstream like an idiot (#3)
TRAM
* fast tram fast TRAM
* fuck turfs
* tram collisions, tram cooldowns (#4)
lol
* ass
* tram but real
* forgot the ,
* code improvements, fixes, and tram call buttons (#5)
* unnecessary check gone, nulls now scrubbed (#6)
* fancy tram
* feedback changes
* AT fix
* feedback changes
* incin+engine atmos wooo!
* missing grav gen cable
* more feedback changes + diagonal shuttle wall
* bottom floor explodes into airless asteroid instead of space now
* even more feedback changes
* area change
* update to iron sheets
* ore smelter wrong dirs
* path changes agagagagaga
* no more fabs
* atmos fixes + more general fixes
* Creates SStramprocess and Makes Movement Use That Instead of Timers (#7)
* makes SStramprocess a child of SSprocess and makes tram obj use it
* gets rid of continue_movement() in favor of SStramprocess
* remove fake tram
* tgm baby
* maintenance update + chode tram
* hopefully makes the tram choke the server out less (#9)
tries to put brakes on the tram
* bad id console
* more maint stuff
* Big bundle of fixes and additions for trams (#10)
* BANG TING OW
* fixes docs, makes everyone always take damage, fixes bump text and span
* control prevention... maybe?
* combat mode no longer triggers trams
* tram conflicts + tram console
* medical changes + tram lift console
* bot pathing in tunnels
* tram whiteship + bad area string fix
* -station fixes
-tram monorail
-tram monorail grinding + achievement
* trail these noots
* rail
* yee
* diner bots + xeno changes
* Tram TGUI FINALLY (#11)
* bflehgfwblilbrga
* Update TramControl.js
* --fix, --lint
* more ui
* brokendimmer now doesn't try to load content, static data updates, MORE sanity.
* finishing off tram sprites
* cleaning up dmis
* Portal Improv
* re-removes icons
* relay moved, map fix
* fixed? (#12)
* rd machines
* relay moved, upload moved to sci, service lathe access, typo
* maint stuff
* tgm
* medical overhaul, more maint junk
* comments out achievements for testing
* space hole + spare
* actual tram blender fix according to known blender method
* tgm
* trail these
* removes depreciated tram content + accidental changes during pulling
Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
Co-authored-by: Kylerace <kylerlumpkin1@gmail.com>
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2021-03-11 18:43:57 +01:00 |
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