* The hero returns alive.
* Initial commit, boomerang batons and outback firing pins.
* Australicus is the lore in the game already, so #@$! it we'll pretend like #lore_general exists
* Name tweak.
* Fixes boomerang name, Inhands, accidently included a leftover sprite.
* Makes all CanPass procs call parent
* Makes CanPass more extendable and gives the mover a say in the matter
* Replace CanPass with CanAllowThrough to use the new system
Regex replace `(?<!proc)/CanPass\(` => `/CanAllowThrough(`
* Simple optimization pass
* Unicode support Part 1
Makes all calls to ascii2text() and text2ascii() unicode aware as well as all calls in code/__HELPERS/text.dm.
Adds defines for the footext_char() procs to maintain 512 support.
I did some cleanup on the text helpers since a lot of them were really, really bad.
reject_bad_text() and reject_bad_name() have an arg to reject non-ascii chars which defaults to TRUE.
* Give travis a more recent beta
* Ultimate compat
Added the _char procs I was missing
Test the build instead of the version because Lummox is a goddamn moron
* Suggested fixes, removes the last of the dd_ helpers
* Reading the reference is very important!
* Minor code improvements and a comment
* Typo
* No more double mats
* this isn't even a stack. I have been bambozeeled.
* Turns out the src. was important
* Alright this should work better.
* Alright this does work.
The grille one could use a lower level solution eventually. As in
separation of simple animal attack/visuals/aftereffects but that's
bigger refactor.
* Fixes explosion dismemberment runtime.
* Fixes removing pen from PDA runtime.
* Mulebot bullet act runtime.
* Trying to refuel plasmacutter with fuel runtime.
* Fixes grille runtime.
* Teslium reaction runtime
* lavaland elite win runtime
* Initial Commit, Plastic Boxes and Soda Rings. Basic carp interaction.
* Beads, trash created from breaking plastic, carp eat plastic properly.
* Cleans up sprites, adds designs to autolathe, and adds plastic plants
* Icon Conflict more like Ion Comblict because I can't spell
* Oh neat, there's already a party crate. Added Beer/Soda 6packs to the crate, adjusted price accordingly.
* Aaaaaaaaaa runtime loop.
* You win this round travis.
* Makes the in-hand sprite the soda can sprite because honestly it's close enough don't @ me
* Typo.
* Merge conflict, style changes, FINE CARP DON'T BREATHE.
* BEGONE CONFLICT BEGONE FROM ME
* great googly moogly it's all gone to shit
* Fixed geneticist ID, moved in job list
* This is what I get for not building
* Fixed HUD sprite
* Finalized move to R&D code areas and updated sprites
* Mapping fixes on Meta
* Boxstation's turn and some Meta fixes
* Fixing map conflicts
* Moves genetics to science
SQUASHED:
great googly moogly it's all gone to shit
Fixed geneticist ID, moved in job list
This is what I get for not building
Fixed HUD sprite
Finalized move to R&D code areas and updated sprites
Mapping fixes on Meta
Boxstation's turn and some Meta fixes
Fixing map conflicts
* lmao travis
* okay you can pass travis this time
* DeltaStation changes
* lmao access bullshit
* Kilo also a few code/sprite fixes
* Pubbystation
* Removed gondolas because people hate fun