Commit Graph

698 Commits

Author SHA1 Message Date
tkdrg
4adb440940 Merge pull request #13758 from KorPhaeron/deepstrike2
Gives the nuke ops an assault pod in place of their teleporter
2015-12-19 01:03:39 -03:00
KorPhaeron
d7c793f7b3 Inconsistent indents 2015-12-18 21:27:25 -06:00
KorPhaeron
50336adf58 Assault pod fixes 2015-12-18 21:15:44 -06:00
Kyle Spier-Swenson
b38d9301e6 sigh 2015-12-17 23:53:44 -08:00
KorPhaeron
8de9b99182 Deepstrike 2 2015-12-17 23:22:37 -06:00
Kyle Spier-Swenson
cd7511b100 Fixes subsystem on varedit typos 2015-12-17 15:33:45 -08:00
Kyle Spier-Swenson
3eb7466152 forgot to finish my comment 2015-12-17 07:17:51 -08:00
Kyle Spier-Swenson
a4c1ddc5c8 You can now safely start a subsystem by vv'ing can_fire to 1 2015-12-17 07:16:43 -08:00
oranges
134a76cc8f Line ending apocalypse 2015-12-17 14:12:37 +13:00
Bjorn Neergaard
88ed7623fc Re-organize nanoui.dm 2015-12-15 14:26:19 -06:00
Bjorn Neergaard
47b727a23e Rework how NanoUI handles Topic()
Also, add the ability to winset and the like, all from Javascript
2015-12-15 13:12:35 -06:00
Bjorn Neergaard
8fdfa08e58 Port NanoUI styles to LESS 2015-12-15 13:08:27 -06:00
Bjorn Neergaard
a0c54eba97 Begin rewrite of NanoUI frontend.
* Remove jQuery in favor of polyfills.
* Make NanoUI work with IE8-IE11
* Upstream doT
* Change NanoUI template syntax
* Event driven code
2015-12-15 13:07:11 -06:00
KorPhaeron
d8a37204e7 Makes burn_state use defines 2015-12-13 05:36:55 -06:00
KorPhaeron
d4f3d47c0a Adds survival capsules to pods 2015-12-10 01:09:12 -06:00
duncathan salt
bea8d35ff5 Merge pull request #13437 from neersighted/clickable_stats
Refactor MC/Failsafe/add Subsystems
2015-12-07 19:58:46 -06:00
Bjorn Neergaard
dd353ff125 Remove unused list 2015-12-06 21:06:00 -06:00
Kyle Spier-Swenson
f993a5b9d2 You may now sleep in process() 2015-12-06 05:44:40 -08:00
Bjorn Neergaard
531e4b947f Subsystem display tweaks 2015-12-05 10:13:59 -06:00
Bjorn Neergaard
815ac7d2f9 Defcon improvements, renames, etc 2015-12-04 23:24:50 -06:00
Bjorn Neergaard
34b717afb4 radio_controller -> SSradio, SSbp -> SSnpc 2015-12-04 22:25:24 -06:00
Bjorn Neergaard
703290e4a9 Take feedback into account 2015-12-04 15:53:42 -06:00
Bjorn Neergaard
97ca70cd34 Rework Master Controller, Failsafe, and Subsystem code 2015-12-04 15:40:58 -06:00
Razharas
d4395f6122 Merge pull request #13419 from neersighted/sstimer_fix
Fix error in SStimer arguments
2015-12-04 21:57:47 +03:00
Bjorn Neergaard
c66314d282 Make stats in the MC tab clickable 2015-12-04 00:21:45 -05:00
Razharas
928c23e4d4 Merge pull request #13390 from neersighted/nano_subsys_tweak
Tweak NanoUI Subsystem code
2015-12-03 23:10:07 +03:00
Bjorn Neergaard
b8a04fb63e Gotta go fast 2015-12-03 10:28:01 -06:00
Bjorn Neergaard
71d96ba35f Fix error in SStimer arguments
It still works because... luck? The only thing that uses this is the
Crew Monitor which sends a Z-level as the argument... Which happens to
work because the Z-level is usually 1.
2015-12-03 09:35:23 -06:00
Bjorn Neergaard
6ec257c360 Hotfix for SStimer lag
SStimer can now check dupes
Also fix ghosts not being inquisitive with objects...
2015-12-02 21:23:45 -05:00
Bjorn Neergaard
5a4089432c Tweak NanoUI Subsystem code 2015-12-02 09:15:21 -06:00
Jordie
8425b5c4cf Merge pull request #13346 from neersighted/nano_tweaks
Tweak some NanoUI stuff
2015-12-02 15:54:02 +11:00
Bjorn Neergaard
0dcfd67796 We use pipes. 2015-12-01 07:28:53 -05:00
Bjorn Neergaard
b4bcaa3930 Tweak some NanoUI stuff
Sanitize config_data
Log open UIs
2015-11-30 22:21:26 -05:00
Bjorn Neergaard
aadfa979e6 Blame MSO
@MrStonedOne
2015-11-30 21:23:57 -05:00
Bjorn Neergaard
47e9a7771a Fix up SStimer, make Crew Console use SStimer
Remove crappy proc queue as well...
2015-11-30 20:56:45 -05:00
Jordie
ce5d74ef07 Merge pull request #13221 from MrStonedOne/patch-69
Changes event fire rate from 5-15 minutes to 3-10 minutes
2015-11-29 21:07:03 +11:00
Bjorn Neergaard
6005d54d40 Update NanoUI to use the asset_cache system
Also move a bunch of folders around.
2015-11-28 00:56:30 -05:00
Bjorn Neergaard
5f108eef4e Merge remote-tracking branch 'tgstation/master' into nanoui_update 2015-11-27 15:31:35 -05:00
phil235
da0ba3659f Merge pull request #13239 from AnturK/animalbots
Simple Animal Bots - Beepsky strikes back.
2015-11-27 17:37:59 +01:00
duncathan salt
b415e5b3b1 Merge pull request #13202 from KorPhaeron/pod_launch
Fixes pod early launch
2015-11-26 21:19:13 -06:00
Bjorn Neergaard
6a6262d6b2 Finish refactor/retooling of NanoUI core
Also:
* Fix NanoUI on IE11+
* Add missing files (oops!)
2015-11-26 22:17:53 -05:00
KorPhaeron
047c5625ae Removes sanity check 2015-11-26 18:54:59 -06:00
AnturK
e36853d7c9 Convert bots to simple animals - Updated 7.0 2015-11-26 22:06:07 +01:00
KorPhaeron
e275a8745a Removes useless else 2015-11-26 07:46:22 -06:00
Bjorn Neergaard
94e114fee7 Correct several oversights 2015-11-26 07:11:32 -05:00
Bjorn Neergaard
5e9c0adc3b Add NanoUI debug verb
A quick tool that helps me reload templates.
Also refactor NanoUI resource code a bit.
2015-11-26 07:11:29 -05:00
Bjorn Neergaard
4e5edf396a Update NanoUI
* Update NanoUI to the latest version, ported from Baystation12
* Update the Air Alarm UI
* Make changes to subsystems and some machines to make the new NanoUI
work
2015-11-26 07:11:27 -05:00
Kyle Spier-Swenson
ce4c84b5a4 Update master_controller.dm 2015-11-25 22:15:02 -08:00
Kyle Spier-Swenson
62b3c0f77a Fixes a typo in the MC breaking compiling 2015-11-25 15:14:22 -08:00
Kyle Spier-Swenson
6e6f3365e2 Master Controller lag fixes
When the MC is making up missed subsystem fires from lag, it will now only fire that subsystem at most, half of that subsystem's normal fire rate until missed fires are made up, rather than firing as quick as possible making lag worst.

When a subsystem causes byond to miss a byond tick, it will stop processing subsystems and sleep for two extra byond ticks on top of its normal sleep rate.

When the cpu is above 80%, the MC will also sleep for twice as long between ticks (stacks with the change above)

The processing interval of the MC is now capped to a lower bound of two byond ticks or 1ds, whatever is lower.

Dwait now scales with the cpu usage var. 10% cpu adds 10% extra to dwait, 50% cpu adds 50% extra to dwait, etc.
2015-11-25 15:06:50 -08:00