## About The Pull Request
Logs whenever there's a HTTP error on the DM side of TTS.
## Why It's Good For The Game
Can help identify bugs and errors.
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Co-authored-by: Watermelon914 <3052169-Watermelon914@users.noreply.gitlab.com>
## About The Pull Request
Adds `MAP_TEST` compile flag.
This compile flag blocks common things which make it difficult to test a
map.
Things this applies to:
- Rats no longer spawn.
- Rat spawning will (obviously) break up the powernet, which is
INCREDIBLY annoying when trying to test if all the rooms of the station
are wired correctly (or testing which rooms lose power first, etc)
- Light tubes no longer break on initialize.
- Random light breakages can easily cause mappers to accidentally over
light a room.
- Roundstart command report is not printed.
- Might be a personal preference, but it's kinda annoying to hear the
alert over and over again.
- Random events do not trigger.
- Some events such as gravity generator outage can trigger with 0
population.
- Random camera breakage event can cause over-placement of cameras.
- Other stuff tends to just get in the way.
- Station traits do not trigger.
- Probably the biggest annoyance. Many traits modify the map in some way
which disrupts testing.
- Roundstart landmarks don't self deletes.
- Allows mappers to use sdql to find them.
- Mapping verbs start enabled.
Obviously more things can be added if they come up.
## About The Pull Request
It's easier to parse, and makes more sense when you read it. This way
I'll never have to add yet another case to my parser for someone
changing where a space goes or something.
Moves qdel into its own category cause the old name looked ugly (yell if
this is dumb)
Added a bitfield to entries pulled from categories, adds a new flag that
enables pretty printing json lists.
## Why It's Good For The Game
IMPROVES my workflow
## Changelog
🆑
server: del logging is now done by outputting to a json file again, but
this time we're using ACTUAL json and not just a big text string with
newlines and shit
/🆑
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Co-authored-by: Zephyr <12817816+ZephyrTFA@users.noreply.github.com>
## About The Pull Request
We log this information once, on SSgarbage shutdown. Putting it in a
json is kinda pointless, it exists to be read when we see massive
overtime from ssgarbage, that's all.
Something something reee my workflow.
## Changelog
🆑
server: qdel statistics are once again logged in qdel.log, instead of
the otherwise typical json logging system
/🆑
## About The Pull Request
Converts all logging, excluding perf and investigate, to json.
I focused on making the system as easy to use and as easy to add new
categories as possible.
Due to issues related to logging to world at global creation logger is
now a byond real, which is created directly before Master
Log categories support versioning, secret flagging, and sub-category
filtering. Although all of this is entirely optional for coders.
If you ever want to add a new category and use it, all you need to do is
make the barebones category datum and the define.
I've kept existing procs such as log_game, and simply turned them into a
wrapper for Logger.Log(xxx, ...)
## Why It's Good For The Game
Makes processing and filtering logs much easier in the future, while
only minimally downgrading log crawling experience.
I am also working on a log viewer frontend for admin usage however that
will take a little bit longer to finish up.
Also makes special logging and data tracking much easier thanks to a
data list processing implementation and handling
## Changelog
🆑
server: All logs are now formatted in json, excluding perf and
investigations
/🆑
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Signed-off-by: GitHub <noreply@github.com>
Co-authored-by: tattle <66640614+dragomagol@users.noreply.github.com>
Co-authored-by: Kyle Spier-Swenson <kyleshome@gmail.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
I'm tired of seeing it in the runtime log. If the signals_log file exists, that means something needs to be fixed. Enjoy.
admin: Moved signal overriden stack_trace warnings to it's own log file.
* put logging procs into their own files
* Moving more procs into their own files
* Moving talk
* The last of the logging
* ticks shuttle.dm
Co-authored-by: tattle <article.disaster@gmail.com>