* subcategories also it's broken
* It works!
* Fix pneumatic cannon recipe
* Some fixes and changes
* Reformats ui, removes redundant chat messages
* Remove comment
* while im at it
Moves Gang Machineguns to its own file. It's not a goddamn portable turret and it's not even something that uses power!
Gang Machineguns now track the mouse location of the first buckled person (For those who don't code, that means the person using it)
Gang Machineguns will automatically aim and turn towards whatever that person is pointing at..
However, to make it target something specifically instead of a direction, you still have to hold your mouse down while firing.
Gang machineguns will no longer cause the user to shit out bullets if they unbuckle during firing :^)
SOME REFACTORS TO PIXEL PROJECTILES ARE INCLUDED...
This PR adds a lot of changes so I'll list them one by one, this is a continuation of my original NPS PR, however with criticism taken on: #24161
Centcom Nanotrasen Security. The centcom docks now have two NT private security officers, though they don't seem very lifelike (AKA: Cardboard cutout).
New NT Private Sec cardboard cutout, can be acquired in game as you do with every other cardboard cutout.
New passive, retaliate, NT Private Security NPCs. These NPCs are akin to their aggressive versions, however these officers will only attack someone who attacks them first. If attacked they will call for backup and engage the perpetrator with extreme prejudice.
They are also apart of the 'nanotrasanprivate' faction, meaning they will not attack each other, their aggressive counterparts or player controlled Human Private Sec.
Currently none spawn on any map.
New cyropod Private Security Officer pods. These function akin to lavaland roles in that you click the sleeper and you become that role. The Cyro PSO is currently admin only, but spawns as apart of the same faction as the NPCs. They have all access to centcom
* Loads of syndicate battlecruiser related content. Clothing, turfs, areas, and a few mob spawners.
* Moves new plaque turfs and all other ones to a new plaques dmi.
* does what joan asked
* whoops forgot to add some dmis and delete one
* Adds syndicate energy turrets.
* PROBABLY STILL OKAY
* Unticks file dir?
* Forgot to remove extra sprites in shuttles.dmi since they're now in proper dmis of their own in full size.