Commit Graph

17 Commits

Author SHA1 Message Date
Joan Lung
fafee435b2 Most ratvarian text is now passed through text2ratvar() (#19414)
rscadd: Revenant scriptures now announce to all servants and ghosts when used instead of having a visible message.

Accidentally fixes some countdown code to be more simple(coiax what the fuck why was that using an overlay)
Retcons Inath-neq's name to have a lower-case N, so that the regex for it doesn't need to capitalize it.
Redoes the tiny bit of Nzcrentr lore.
I might have fixed a bug or two? It's kind of hazy.
2016-07-22 13:14:07 +12:00
coiax
771c64084d Shuttle SS keeps track of hostile environments (#19235)
* Shuttle SS keeps track of hostile environments

Instead of changing SSshuttle.emergencyNoEscape manually, datums now
register and clear themselves with the SS, and a hostile environment is
if any datums are registered.

Note that it's datums that can be registered, as rev and blob gamemodes
register themselves.

Overhauling this means that you can have multiple sources of no-recall,
which although can't happen at present, may do so in the future whenever
multi-antag rounds happen.

🆑 coiax
tweak: The AI doomsday device timer is more accurate.
fix: Fixes a bug where the doomsday device would take twice as long as
it should.
/🆑

AI doomsday timer uses world.time, uses fastprocess to make sure the
announcements go out on time, added observer countdown for
the AI doomsday device.

* Fixes bugs
2016-07-11 16:53:23 +12:00
Cheridan
2f2bb8cbd3 Merge pull request #19218 from coiax/syndicate-bomb-in-the-bar
Syndicate bombs use world.time; explode faster
2016-07-10 09:59:19 -05:00
Jack Edge
c168146777 Syndicate bombs use world.time; explode faster
🆑 coiax
add: Syndicate bombs now use world.time to track their countdowns, the
same as shuttles and dominators. They will now explode slightly sooner
when a red button is pressed.
/🆑

- Syndicate bombs fast process so they can beep every second. It's
syncronised with the observer countdown for extra drama.
- As a balance change, this means that bombs have effectively a 25-50%
faster minimum timer.
2016-07-08 18:31:01 +01:00
Jack Edge
3ebb4a4cf6 Fully functional nuclear system 2016-07-05 21:38:08 +01:00
Joan Lung
df5afefc4d Merge pull request #18883 from coiax/domination-time
Gang domination now uses world.time
2016-06-25 14:43:40 -04:00
Jack Edge
177dcbe16b Bug fixes 2016-06-25 11:40:09 +01:00
Jack Edge
87016bc6cd Code cleaning; countdown for transformer
🆑 coiax
rscadd: Observers now have a visible countdown for borg factories,
silicons can examine the factory to determine how long it has remaining
until it is ready.
/🆑

- Removes a bunch of spawns and trailing returns
2016-06-25 11:40:03 +01:00
Jack Edge
276316e100 [dnm] Gang domination now uses world.time
🆑 coiax
tweak: Gang domination now uses real time rather than game time, making
that 900 seconds an ACTUAL 900 seconds, like shuttle timers.
/🆑

I am currently unable to test this, if someone could that would be
great.
2016-06-24 09:40:51 +01:00
Kyle Spier-Swenson
0d6bbbb412 stop the pills (#18703)
* RedPills Processing

Now you have to use START_PROCESSING(SSname, thing) (and STOP_PROCESSING)

* Fixes a minor bug.
2016-06-20 12:07:44 +02:00
Joan Lung
de5e11e353 Ghosts now see the celestial gateway's remaining time as a countdown 2016-06-15 12:13:16 -04:00
coiax
9af9db4800 Fixes countdown moving in space wind (#18542)
The countdown was being blown about by atmos stuff, and then moved back
each tick. It was amusing to look at, but ultimately, is a bug that
needs fixing.
2016-06-14 11:44:17 -05:00
Jack Edge
2cf94f2e75 Countdowns follow bomb; fixes syndibomb countdown
Fixes #18258. Partially at least. Countdowns now follow their attached
atom, syndicate bombs now start their attached countdown.
2016-06-10 12:24:00 +01:00
Jack Edge
bf3eb118d9 Push 2016-06-02 18:28:46 +01:00
Jack Edge
c5e4865a7e Countdowns, now with some of it working 2016-06-02 16:09:53 +01:00
Jack Edge
9ee4563133 It works 2016-06-02 12:36:04 +01:00
Jack Edge
2df2c6334f Adds ghost visible countdowns for bombs
🆑 coiax
rscadd: For extra observer drama, ghosts can now visibly see the
countdown of various explosives.
/🆑

- Also updates my build script to take account of the move of dm.sh
2016-06-02 11:06:59 +01:00