* It works, but is it worth it?
* bitfield helpers take 1
* Would this work?
* remove dangling debug code
* rebase & fixes
* vv bitfield stuff, reading
* DNM oceans of shitcode DNM
* honk
* honk2
* plonk
* rebase & fix
* Consolidates datum var location
* Move ui_screen to /datum/tgui
* Move focusers to datum.dm. Move fingerprintslast to /atom
* Remove focusers list, makes mobs check if their focus is QDELETED in Life()
* Consolidate use_tag and var_edited into datum_flags
* Revert garbage comment
* Thought I already removed this
* Remove the var_edited preservation
* Removes focus QDELETED handling
* Add a proc for getting the station center
* Add a couple of comments to ZTRAIT defines
* Remove unused global_map list
* Refactor weather to use the trait system
* Un-hardcode the transit z-level
* Use Z traits to determine Portal Storm event areas
* Fix loading away missions containing anything that reads traits
* Blessed turfs are visible to people who care about blessed turfs
* A better way
* Adds holy vision
* Compacts special types
* space space space
* Glowing
* Final Solution
* wraith
* bawhoppen has autism and we must hugbox
* Implements feedback
* Reduce the volume of the death sound on clock work mobs
I edited the .oog since I did not see a way in the code to lower the volume. This will affect all code/game/gamemodes/clock_cult/clock_mobs which at this moment is only maraders and the eminence.
* Non-clockwork mobs are no longer affected
adjusted volume in the code so that the clockwork golems, ratvar, and ratvar plushies are unaffected by the audio file changes
* Antag Panel & Friends Refactor
* Prettfying
* Removes abduction also blob from default configs.
* Ninja fixes
* Ninjafix
* First draft of the new check_antags
* I love coding without compiler
* Yes
* Fixes
* Check_antags part 2
* Fixes and cleanup
* Okay should be good now.
* Adds simple no move & no tc syndie for events
* Integrates toggle objective pr
* Why i even bother.
* Offer mob shows all antags
* Some minor visual stuff
* Proper name for the helper
* Update drones_as_items.dm
* Update drones_as_items.dm
* Update drones_as_items.dm
* Update drones_as_items.dm
* I've got PRs to close, no time to wait on you
I've always found grating that xenobiology had access to species they had no business working with, and slime magic can only explain so much. My idea is to separate those species into their respective departments/antags, instead of having them all into a centralized, cheap source.
Androids should be made by robotics through augmentation
Podpeople are a botany feature
Skeletons should be limited to liches or other magic antags
Zombies should stay limited to romerol
Golems are still available in adamantine slimes (and luminescents can morph into golems with them)
Shadowpeople still lack an official place, but luminescents can become shadowpeople with black cores
The basic races are mostly human and lizard, and there are mutation toxins for those in case someone wants their species back after bodyswapping/ling mutation sting/etc.
🆑 coiax
add: A xenomorph maid (or barmaid) cleans the floor as they walk on it.
Lie down, and they'll clean your face.
/🆑
- Clearly a massive xenobiology buff by letting them create simple mob
janitors.
- Actually implemented so the Barmaid can clean up the Emergency Escape
Bar, but sure, let's buff the regular maid as well.
* Can disable auto-merge
New argument which lets you stop stacks from automatically merging when picking them up
* Fix 0 stacks
* Updated simple_animal/put_in_hands()
My fellow brothers, I, Billy Herrington, stand here today, humbled by the task before us, mindful of the sacrifices borne by our Nico Nico ancestors.
We are in the midst of a crisis. Nico Nico Douga is at war against a far-reaching storm of disturbance and deletion. Nico Nico's economy is badly weakened: a consequence of carelessness and irresponsibility on the part of acknowledgement, but also on the collective failure to make hard choices and to prepare for a new, MAD age.
Today, I say to you, that the challenges are real, and they are many. They will not be easily met, or in a short span of time, but know this, Nico Nico: they will be met. In reaffirming the greatness of our site, we understand that greatness is never given, our journey has never been one of shortcuts. It has not been for the faint-hearted, or who seek the fleshly pleasures. Rather, it has been the risk-takers, the wasted genii, the creators of MAD things. For us, they toiled in sweatshops, endured the lash of the spanking. Time and again, these men struggled, and sacrificed, so that we might ... LIVE BETTER.
We remain the most powerful site on the Internet, our minds no less inventive, and services no less needed than they were last week, or yesterday, or the day before the day after tomorrow. Starting today, we must pull up our pants, dust ourselves off, and begin again the work of remaking Nico Nico Douga.
Now, there are some who question the scale of our ambitions, who suggest our server system cannot tolerate too many movies. Their memories are short, for they have forgotten what Nico Nico already has done, what free men can achieve when imagination is joined to common purpose.
And so, to all the people who are watching this video, from the grandest cities, to the small villages where IKZO was born, know that Nico Nico is a friend to every man, who seeks the future of love and peace. Now we will begin to responsibly leave authorized common materials to Nico Nico people, and forge a hard-earned peace in this MAD world.
What is required of us now is a new era of responsibility. This is the price, and the promise, of Nico NiCommons citizenship. Nico Nico Douga, in the face of common dangers, in this winter of our hardship, let us remember these timeless words: ASS, WE CAN.
Let it be said by our children's children, that when we were tested by DOS attacks, when we were refused by YouTube, that we did not turn back, nor did we falter, and we carried forth that great gift of freedom be delivered, and safely to future generations.
Thank you. God bless, and God bless Nico Nico Douga.