SkyratBot
2f552919c1
[MIRROR] Icons folder cleaning wave two [MDB IGNORE] ( #22454 )
...
* Icons folder cleaning wave two
* Merge conflict resolution
* Modular path hell
* hmm
* Update 2022-10.yml
* Another modular thing
---------
Co-authored-by: YesterdaysPromise <122572637+YesterdaysPromise@users.noreply.github.com >
Co-authored-by: Giz <vinylspiders@gmail.com >
2023-07-16 00:41:18 -04:00
SkyratBot
6dfe17306c
[MIRROR] Pulls apart the vestiges of components still hanging onto signals [MDB IGNORE] ( #21738 )
...
* Pulls apart the vestiges of components still hanging onto signals
* update modular
---------
Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com >
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com >
2023-06-18 13:18:23 +00:00
SkyratBot
d31414c172
[MIRROR] Spider Infestation Balance Rebalance Expansion Part 1 [MDB IGNORE] ( #21509 )
...
* Spider Infestation Balance Rebalance Expansion Part 1 (#75204 )
## About The Pull Request
https://hackmd.io/dxhPOOdRRKW7siqPbpfmYQ?view The HackMD goes in-depth
into what this PR is about
## Content
### Ambush Spider


### Scout Spider



## Tangle



### Spiderlings



## Why It's Good For The Game
Currently, spiders have plenty of issues that make them a very 2d
mentional antag they kill,die, and respawn which is boring and leads to
a bunch of balance issues for their current design this PR both fixes
the current issues spiders have and adds more depth into the antag.
## Changelog
🆑
add: Added 3 new spider types
add: Added more spider abilities
balance: Rebalanced spiders
fix: Fixes spiderlings having density
/🆑
---------
Co-authored-by: Zephyr <12817816+ZephyrTFA@ users.noreply.github.com>
Co-authored-by: MrMelbert <51863163+MrMelbert@ users.noreply.github.com>
Co-authored-by: Jacquerel <hnevard@ gmail.com>
* Spider Infestation Balance Rebalance Expansion Part 1
---------
Co-authored-by: Hoolny <84478872+SethLafuente@users.noreply.github.com >
Co-authored-by: Zephyr <12817816+ZephyrTFA@ users.noreply.github.com>
Co-authored-by: MrMelbert <51863163+MrMelbert@ users.noreply.github.com>
Co-authored-by: Jacquerel <hnevard@ gmail.com>
2023-06-06 21:41:59 -07:00
SkyratBot
f7d35bc80d
[MIRROR] Stops shields getting broken by pillows and disablers. [MDB IGNORE] ( #21588 )
...
* Stops shields getting broken by pillows and disablers. (#75759 )
## About The Pull Request
See the title. Doing so by adding a new arg for damage type to
`check_shields()` and `hit_reaction()`. The other way would had involved
a couple istype checks for item or projectile damage type, but this is a
longer term solution and can tackle more than just that.
## Why It's Good For The Game
Fixes #74876 .
## Changelog
🆑
fix: Stops shields getting broken by pillows and disablers.
/🆑
* Stops shields getting broken by pillows and disablers.
---------
Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com >
2023-06-02 21:36:53 -07:00
SkyratBot
649c250702
[MIRROR] JSON Logging Take Two [MDB IGNORE] ( #21329 )
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* JSON Logging Take Two
* Fixes the conflicts and makes our logs all comply with the new logging framework, hopefully.
---------
Co-authored-by: Zephyr <12817816+ZephyrTFA@users.noreply.github.com >
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com >
2023-05-28 18:10:07 -04:00
SkyratBot
9a3ccdd3c1
[MIRROR] Adds a macro for checking map job changes, makes captain outfit more runtime resilient [MDB IGNORE] ( #20810 )
...
* Adds a macro for checking map job changes, makes captain outfit more runtime resilient
* Fixes the merge conflicts
---------
Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com >
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com >
2023-05-03 01:33:46 +01:00
SkyratBot
013658e1a5
[MIRROR] Cleanup 1 letter var names in martial arts files [MDB IGNORE] ( #20597 )
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* Cleanup 1 letter var names in martial arts files
* Update boxing.dm
---------
Co-authored-by: Tim <timothymtorres@gmail.com >
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com >
2023-04-21 02:12:27 +01:00
SkyratBot
fe8fc4d010
[MIRROR] Split weapons_and_items.dmi icons into their own categories [MDB IGNORE] ( #20360 )
...
* Split weapons_and_items.dmi icons into their own categories
* update modular
* I hate the dme
* random ass define removal fix
* missing icons fix
---------
Co-authored-by: Tim <timothymtorres@gmail.com >
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com >
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com >
2023-04-12 19:53:43 +01:00
Gandalf
e4b4d4d3c0
MISSED MIRROR [Lints Against Unmanaged Local Defines] ( #20204 )
...
* https://github.com/tgstation/tgstation/pull/74333
https: //github.com/tgstation/tgstation/pull/74333
Co-Authored-By: tattle <66640614+dragomagol@users.noreply.github.com >
* var stuff
Co-Authored-By: tattle <66640614+dragomagol@users.noreply.github.com >
* vars
* Update sol_fed.dm
---------
Co-authored-by: tattle <66640614+dragomagol@users.noreply.github.com >
2023-04-01 01:15:22 +01:00
SkyratBot
6e029611ac
[MIRROR] Implements AddTraits and RemoveTraits procs for adding/removing multiple traits + swag unit test [MDB IGNORE] ( #19959 )
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* Implements AddTraits and RemoveTraits procs for adding/removing multiple traits + swag unit test
* MISSED MIRROR https://github.com/tgstation/tgstation/pull/71606
* Update modules_supply.dm
* Update tgstation.dme
---------
Co-authored-by: san7890 <the@san7890.com >
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com >
2023-03-27 03:26:52 +01:00
SkyratBot
61592cbc16
[MIRROR] Adds Gondola Mutants + Progression to DNA Infuser + QoL [MDB IGNORE] ( #19660 )
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* Adds Gondola Mutants + Progression to DNA Infuser + QoL
* Update dna_infuser.dm
---------
Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com >
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com >
2023-03-10 05:02:30 +00:00
SkyratBot
4cd00f275a
[MIRROR] Faction defines [MDB IGNORE] ( #19590 )
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* Faction defines
* fixes
---------
Co-authored-by: Profakos <profakos@gmail.com >
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com >
2023-03-10 04:55:18 +00:00
SkyratBot
e8b6c7da8f
[MIRROR] Replaces some decisecond things with time defines in martial art code [MDB IGNORE] ( #19155 )
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* Replaces some decisecond things with time defines in martial art code (#73191 )
## About The Pull Request
Replaces some decisecond things in martial art code with time defines
## Why It's Good For The Game
Improves code readability
## Changelog
🆑
code: Replaces some decisecond things in martial art code with time
defines
/🆑
* Replaces some decisecond things with time defines in martial art code
---------
Co-authored-by: SuperSlayer <91609255+SuperSlayer0@users.noreply.github.com >
2023-02-04 16:42:22 +00:00
SkyratBot
c5ca08fd01
[MIRROR] Adds spaces around logical operators [MDB IGNORE] ( #18776 )
...
* Adds spaces around logical operators
* Update code/modules/admin/verbs/admingame.dm
Co-authored-by: Jeremiah <42397676+jlsnow301@users.noreply.github.com >
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com >
2023-01-21 22:16:43 -08:00
SkyratBot
011fefdd81
[MIRROR] Refactors armor into dedicated subtypes [MDB IGNORE] ( #18291 )
...
* Refactors armor into dedicated subtypes
* start
* most tg things
* pain (#18584 )
* shit
* non-mod changes
* compile
Co-authored-by: John Doe <gamingskeleton3@gmail.com >
* #18291
* compile fix
* ???
Co-authored-by: Zephyr <12817816+ZephyrTFA@users.noreply.github.com >
Co-authored-by: John Doe <gamingskeleton3@gmail.com >
Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com >
2023-01-07 20:06:16 -08:00
SkyratBot
339f158af5
[MIRROR] Pacifists can attack people with non-lethal weapons [MDB IGNORE] ( #18302 )
...
* Pacifists can attack people with non-lethal weapons (#72183 )
## About The Pull Request
Fixes #72054
Allows pacifists to hit people with weapons which only do stamina
damage.
Additionally, allows pacifists to participate in boxing which also only
does stamina damage.
Is it pacifism to hit someone square in the face while wearing boxing
gloves? I say, maybe.
## Why It's Good For The Game
Pacifists were feeling left out after not being invited to your pillow
fights.
More seriously, they can use _guns_ which only do stamina damage so it
makes sense that they can use melee implements too.
Boxing is fun.
## Changelog
🆑
fix: Pacifists can now hit people with pillows and holographic weapons,
as well as participate in boxing.
/🆑
* Pacifists can attack people with non-lethal weapons
Co-authored-by: Jacquerel <hnevard@gmail.com >
2022-12-24 21:26:46 -08:00
SkyratBot
15faaa54f5
[MIRROR] Rewrites how action buttons icons are generated, makes them layer nicer. Allows observers to see a mob's action buttons. [MDB IGNORE] ( #17907 )
...
* Rewrites how action buttons icons are generated, makes them layer nicer. Allows observers to see a mob's action buttons.
* conflicts
* Modular!
* update modular
* icon icon icon icon icon
Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com >
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com >
Co-authored-by: Funce <funce.973@gmail.com >
2022-12-16 16:01:41 +00:00
Zonespace
f7c26bbf25
515 Compat ( #17465 )
...
* ONLY SKYRAT CHANGES
* ACTUALLY SKYRAT CHANGES
* yolo, revert later
* Update alternate_byond_versions.txt
Co-authored-by: AnturK <AnturK@users.noreply.github.com >
2022-11-15 06:59:06 +00:00
SkyratBot
b5bd312379
[MIRROR] Add investigate_deaths [MDB IGNORE] ( #17424 )
...
* Add investigate_deaths
* merge changes other than giant_spider which deps on tg/70848
* gib
* dust
* death
Co-authored-by: tattle <66640614+dragomagol@users.noreply.github.com >
Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com >
Co-authored-by: tastyfish <crazychris32@gmail.com >
2022-11-11 14:44:33 -05:00
SkyratBot
4b6c93f6b9
[MIRROR] Easy's Super Omega "unarmed strike based species var moved to limbs" refractor, unarmed strike striking with specific body parts rather than it just being flavor, and brain based attacking limb selection extra chunky edition. And also bodypart traits. [MDB IGNORE] ( #17306 )
...
* Easy's Super Omega "unarmed strike based species var moved to limbs" refractor, unarmed strike striking with specific body parts rather than it just being flavor, and brain based attacking limb selection extra chunky edition. And also bodypart traits.
* Removed all the conflicts, and started converting all the arms and legs to the proper typepaths
* Actually makes the game compile :)
* Makes the maps compile too!
* Early mirror of #71143 because it's more relevant to us
Co-authored-by: itseasytosee <55666666+itseasytosee@users.noreply.github.com >
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com >
2022-11-11 11:44:49 -05:00
SkyratBot
612568daa0
[MIRROR] Swaps sleep() to use SECONDS define [MDB IGNORE] ( #16973 )
...
* Swaps sleep() to use SECONDS define
* merge conflicts and skyrat modules
Co-authored-by: san7890 <the@san7890.com >
Co-authored-by: tastyfish <crazychris32@gmail.com >
2022-10-19 19:43:24 -04:00
SkyratBot
395b465ea2
[MIRROR] Converts silent to status effect + small cleanup of can_speak / can_speak_basic / IsVocal, and sign language [MDB IGNORE] ( #16744 )
...
* Converts `silent` to status effect + small cleanup of `can_speak` / `can_speak_basic` / `IsVocal`, and sign language
* wew
Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com >
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com >
2022-10-11 17:45:53 +01:00
SkyratBot
3795ed1a6b
[MIRROR] [MDB Ignore]Hats DMI split [MDB IGNORE] ( #16693 )
...
* [MDB Ignore]Hats DMI split
* e
* STAFE
* e
* e
Co-authored-by: Twaticus <46540570+Twaticus@users.noreply.github.com >
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com >
2022-10-09 23:00:42 +01:00
SkyratBot
2847b2b37e
[MIRROR] [ready] adds unit test for missing inhand icons. fixes a bunch of missing inhand icons [MDB IGNORE] ( #16649 )
...
* [ready] adds unit test for missing inhand icons. fixes a bunch of missing inhand icons
* cf
Co-authored-by: ShizCalev <ShizCalev@users.noreply.github.com >
Co-authored-by: Tastyfish <crazychris32@gmail.com >
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com >
2022-10-09 22:36:07 +01:00
SkyratBot
32db6d2411
[MIRROR] Properly checks flags with & instead of == [MDB IGNORE] ( #16487 )
...
* Properly checks flags with & instead of ==
* merge fixed for changeling
* skyrat equipment updated
Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com >
Co-authored-by: Tastyfish <crazychris32@gmail.com >
2022-09-28 16:38:59 -04:00
SkyratBot
eefbd40ce6
[MIRROR] Adds macros to help with common set_- and adjust_timed_status_effect uses [MDB IGNORE] ( #16410 )
...
* Adds macros to help with common `set_`- and `adjust_timed_status_effect` uses
* merge conflicts
* modular skyrat and missed changes
Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com >
Co-authored-by: tastyfish <crazychris32@gmail.com >
2022-09-26 17:56:24 -04:00
SkyratBot
4a723eb5d3
[MIRROR] Sleeping Carp deflect works once more [MDB IGNORE] ( #16180 )
...
* Sleeping Carp deflect works once more (#69821 )
* Actually passes user in can_deflect in sleeping carp, making it work again.
* Sleeping Carp deflect works once more
Co-authored-by: Rhials <Datguy33456@gmail.com >
2022-09-11 19:55:24 -07:00
SkyratBot
877d81e872
[MIRROR] Sleeping Carp users deflect hand spells, CQC users REFLECT hand spells [MDB IGNORE] ( #16077 )
...
* Sleeping Carp users deflect hand spells, CQC users REFLECT hand spells (#69540 )
* BLOCK AND COUNTER BLOCK AND COUNTER
* Apply suggestions from code review
Co-authored-by: MrMelbert <51863163+MrMelbert@ users.noreply.github.com>
* review
Co-authored-by: MrMelbert <51863163+MrMelbert@ users.noreply.github.com>
* Sleeping Carp users deflect hand spells, CQC users REFLECT hand spells
Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com >
Co-authored-by: MrMelbert <51863163+MrMelbert@ users.noreply.github.com>
2022-09-05 18:55:05 -04:00
SkyratBot
1b7f17f107
[MIRROR] [IDB IGNORE] The Great Sweep: Moving dmis into subfolders (part 1) [MDB IGNORE] ( #15801 )
...
* [IDB IGNORE] The Great Sweep: Moving dmis into subfolders (part 1)
* Fixes all the conflicts and all of our modular files using core icon files with broken paths
Co-authored-by: tattle <66640614+dragomagol@users.noreply.github.com >
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com >
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com >
2022-08-28 15:11:04 -04:00
SkyratBot
dedadf23f9
[MIRROR] Converts a bunch of things over to get_random_valid_zone() [MDB IGNORE] ( #15737 )
2022-08-26 16:12:31 -07:00
SkyratBot
462171039e
[MIRROR] Makes TRAIT_BOMBIMMUNE a non-species trait (why was it a species trait no species used it whyyy) [MDB IGNORE] ( #15727 )
...
* Makes `TRAIT_BOMBIMMUNE` a non-species trait (why was it a species trait no species used it whyyy) (#69313 )
* Makes trait_bombimmune less dumb
* This cast is no longe necessary
* Makes `TRAIT_BOMBIMMUNE` a non-species trait (why was it a species trait no species used it whyyy)
Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com >
2022-08-23 16:08:28 -04:00
SkyratBot
61430f6c09
[MIRROR] Reverts #49103 Krav Maga: Stompies Edition (mostly) [MDB IGNORE] ( #15644 )
...
* Reverts #49103 Krav Maga: Stompies Edition (mostly) (#69204 )
Reverts Krav Maga to a state prior to #49103 with only some minor retention. That is, leg sweep is still a knockdown.
* Reverts #49103 Krav Maga: Stompies Edition (mostly)
Co-authored-by: necromanceranne <40847847+necromanceranne@users.noreply.github.com >
2022-08-15 17:02:22 -04:00
SkyratBot
ae708cd7b5
[MIRROR] Removes ComponentInitialize() [MDB IGNORE] ( #15552 )
...
* Removes ComponentInitialize()
* Fixes a leftover merge conflict marker
* Fixes the oversight that came from the upstream merge skew
* Fixes all of the instances where we used ComponentInitialize() when we shouldn't've been
* Fixes CI being broken because of the HEV suits
Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com >
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com >
2022-08-12 19:05:09 -04:00
SkyratBot
176f612e33
[MIRROR] fixes cqc knockouts [MDB IGNORE] ( #15072 )
...
* fixes cqc knockouts (#68552 )
* Fixes CQC resetting their restrain var every time they do something
* Fixes martial arts setting the owner of the martial art as the last target after each combo.
* fixes cqc knockouts
Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com >
2022-07-19 23:18:30 -07:00
SkyratBot
c68fea7cba
[MIRROR] Completely removes proc_holders from existence. Refactors all wizard, xeno, spider, and genetics powers to be actions. Also refactors and sorts ton of accompanying code. [MDB IGNORE] ( #14666 )
...
* Completely removes `proc_holders` from existence. Refactors all wizard, xeno, spider, and genetics powers to be actions. Also refactors and sorts ton of accompanying code.
* our changes
* yes
* 0
* Update blackmesa.dmm
Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com >
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com >
2022-07-01 20:33:30 +01:00
SkyratBot
be0f5ac46f
[MIRROR] martial arts bug fix [MDB IGNORE] ( #14582 )
...
* martial arts bug fix (#68028 )
* martial arts bug fix
Co-authored-by: Comxy <tijntensen@gmail.com >
2022-06-28 02:01:24 +01:00
SkyratBot
f9171bc2ff
[MIRROR] Fixes Cook CQC + job change config fixes [MDB IGNORE] ( #13592 )
...
* Fixes Cook CQC + job change config fixes
* Update _job.dm
* Update jobs.dm
* Update department_guards.dm
Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com >
Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com >
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com >
2022-05-20 14:45:47 +01:00
SkyratBot
133b753507
[MIRROR] Converts jittering to status effect, striking yet another mob level status value [MDB IGNORE] ( #13534 )
...
* Converts jittering to status effect, striking yet another mob level status value
* mmkay
* weh
Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com >
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com >
2022-05-11 21:59:42 +01:00
SkyratBot
4cbd7043ea
[MIRROR] Minor twohanded component refactor [MDB IGNORE] ( #13524 )
...
* Minor twohanded component refactor
* wew
* Update energy_fireaxe.dm
Co-authored-by: Ryll Ryll <3589655+Ryll-Ryll@users.noreply.github.com >
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com >
2022-05-11 02:10:45 +01:00
SkyratBot
c1a1683db6
[MIRROR] removes permeability, rolling it into bio armor [MDB IGNORE] ( #13435 )
...
* removes permeability, rolling it into bio armor
* e
Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com >
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com >
2022-05-09 01:16:27 +01:00
SkyratBot
17e4f6ad76
[MIRROR] Converts SFX keys into DEFINES [MDB IGNORE] ( #11990 )
...
* Converts SFX keys into DEFINES
* fixes and updates
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com >
Co-authored-by: John Doe <gamingskeleton3@gmail.com >
2022-03-11 16:43:39 -07:00
Gandalf
8055a6f2bd
The Impact Soundening ( #11697 )
...
* e
* e
* e
* Update species.dm
* Update sound.dm
* e
* E
* e
2022-02-28 15:21:00 +00:00
SkyratBot
da527e22cd
[MIRROR] Refactor incapacitated optional arguments [MDB IGNORE] ( #11167 )
...
* Refactor incapacitated optional arguments
* Refactor incapacitated optional arguments
Co-authored-by: Tim <timothymtorres@gmail.com >
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com >
2022-01-31 11:29:36 +00:00
SkyratBot
abf7e98baa
[MIRROR] Removes useless defines for mutation paths [MDB IGNORE] ( #11138 )
...
* Removes useless defines for mutation paths (#64512 )
* Removes useless defines for mutation paths
* Update cortical_borer_abilities.dm
* Update cqcplus.dm
* Update clown.dm
Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com >
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com >
2022-01-30 15:56:08 +00:00
SkyratBot
549a0cf6ec
[MIRROR] APOTHEOSIS! now forces you standing when you're in the death animation as a plasma skeleton. [MDB IGNORE] ( #10998 )
...
* APOTHEOSIS! now forces you standing when you're in the death animation as a plasma skeleton. (#64189 )
* oops
* APOTHEOSIS! now forces you standing when you're in the death animation as a plasma skeleton.
Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com >
2022-01-26 04:16:16 +00:00
SkyratBot
5910fd9649
[MIRROR] MOD update: Modular Cores [MDB IGNORE] ( #10710 )
...
* MOD update: Modular Cores
* Fixing all dem conflicts
* Okay now it's going to compile too
* Fixing some Trigger() (they triggered me)
Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com >
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com >
2022-01-16 15:25:41 -05:00
SkyratBot
01080dfe0a
[MIRROR] Makes sure COMSIG_ATOM_EX_ACT is always called. [MDB IGNORE] ( #10498 )
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* Makes sure COMSIG_ATOM_EX_ACT is always called. (#63685 )
Creates a wrapper macro for ex_act() and moves the signal and contents explosion calls to there. This way we can ensure the signal is always fired. Also desnowflakes reagents responding to explosions.
Ensures that a signal is always called when the attendant proc is called.
* Makes sure COMSIG_ATOM_EX_ACT is always called.
Co-authored-by: TemporalOroboros <TemporalOroboros@gmail.com >
2022-01-07 15:23:12 -05:00
SkyratBot
76823b7747
[MIRROR] Krav maga message display adjustment [MDB IGNORE] ( #10254 )
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* Krav maga message display adjustment (#63556 )
* Krav message adjustment
* Krav maga message display adjustment
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com >
2021-12-25 11:36:17 +00:00
SkyratBot
a94325afe4
[MIRROR] Replacing more C-style for loops with the faster, traditional ones. [MDB IGNORE] ( #9560 )
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* Replacing more C-style for loops with the faster, traditional ones. (#62908 )
* Replacing more C-style for loops with the faster, traditional ones.
Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com >
2021-11-19 20:37:13 +00:00
SkyratBot
288ba447b6
[MIRROR] Fixes sleeping carp wave kick dealing insane damage + wounds, fixes neckgrab throws not being harder [MDB IGNORE] ( #9288 )
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* Fixes sleeping carp wave kick dealing insane damage + wounds, fixes neckgrab throws not being harder
* Feex
Co-authored-by: Ryll Ryll <3589655+Ryll-Ryll@users.noreply.github.com >
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com >
2021-11-07 10:17:05 -05:00