Commit Graph

443 Commits

Author SHA1 Message Date
SkyratBot
2f552919c1 [MIRROR] Icons folder cleaning wave two [MDB IGNORE] (#22454)
* Icons folder cleaning wave two

* Merge conflict resolution

* Modular path hell

* hmm

* Update 2022-10.yml

* Another modular thing

---------

Co-authored-by: YesterdaysPromise <122572637+YesterdaysPromise@users.noreply.github.com>
Co-authored-by: Giz <vinylspiders@gmail.com>
2023-07-16 00:41:18 -04:00
SkyratBot
d7b54593f0 [MIRROR] Triples production of rice and flour [MDB IGNORE] (#22177)
* Triples production of rice and flour (#76317)

* Triples production of rice and flour

---------

Co-authored-by: carshalash <carshalash@gmail.com>
2023-07-01 11:22:06 -07:00
Nerevar
6b57e50614 Makes Podpeople Hair Recolorable 3-D: The Revenge (#19908)
* wew

* hell yes fuck yes

* Replace podhair with modular tricolor podhair

Co-authored-by: Nerevar <12636964+Nerev4r@users.noreply.github.com>

* help me oh my god

* we're cooking

* done

* what if i were to purchase fast food

* yeah baby

* so true bestie

* let's fucking go

* screenshot tests updated

* wew

* thanks in_phaze !

* we put our whole coderussies into this

* weird but ok

---------

Co-authored-by: Snakebittenn <12636964+Snakebittenn@users.noreply.github.com>
Co-authored-by: Penelope Haze <out.of.p.haze@proton.me>
Co-authored-by: lessthanthree <83487515+lessthnthree@users.noreply.github.com>
2023-06-28 15:59:19 -04:00
SkyratBot
0d66fb7dbc [MIRROR] Gives Holywatermelon inhand sprites [MDB IGNORE] (#21937)
* Gives Holywatermelon inhand sprites (#76054)

## About The Pull Request
Gives holymelons in hand sprites
Closes https://github.com/tgstation/tgstation/issues/75981
![New Piskel
(2)](https://github.com/tgstation/tgstation/assets/84478872/0fabe183-0571-4dcb-95cb-7d8f85f09dc4)
![New Piskel
(4)](https://github.com/tgstation/tgstation/assets/84478872/9f1f91bd-12ea-4b3d-97ff-dc702e242a1b)

![image](https://github.com/tgstation/tgstation/assets/84478872/4603c51e-56a9-4dfd-81da-3c953fe9eab5)

![image](https://github.com/tgstation/tgstation/assets/84478872/b7bfb71b-3246-4fd3-a5ce-aa822ae1ca90)

![image](https://github.com/tgstation/tgstation/assets/84478872/9f916012-ecb8-4445-9779-1063ca73f970)

![image](https://github.com/tgstation/tgstation/assets/84478872/e265a513-1cdd-47fc-969d-b008813c5c2b)

## Why It's Good For The Game
Both was in a issue report and it kind of sucks for cultists to not be
able to tell who has this item that counters every single one of their
spells
## Changelog
🆑
fix: fixes holymelons not having inhand sprites
/🆑

* Gives Holywatermelon inhand sprites

---------

Co-authored-by: Hoolny <84478872+SethLafuente@users.noreply.github.com>
2023-06-21 15:11:14 +02:00
SkyratBot
6dfe17306c [MIRROR] Pulls apart the vestiges of components still hanging onto signals [MDB IGNORE] (#21738)
* Pulls apart the vestiges of components still hanging onto signals

* update modular

---------

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2023-06-18 13:18:23 +00:00
SkyratBot
de4f2add68 [MIRROR] Mafia update: Return to body when the game ends [MDB IGNORE] (#21669)
* Mafia update: Return to body when the game ends (#75258)

## About The Pull Request

Mafia players are now sent to their last body when the Mafia game ends,
and in the meantime they have text saying why they are dead.
They can still be revived during this period, and when the game is up
they'll be forced back into their body if alive, if they are dead then
they'll just be able to re-enter their corpse as normal.

Also since I was poking around in Mafia stuff:
- I removed mafia observing because it was unused (this previously was
used to allow ghosts to see Changeling chat).
- I fixed it being a Draw when there was one Town or Changeling left.
- I fixed the role list showing some roles multiple times
- I fixed the Chaplain not being able to use their night ability (and
therefore being completely useless)
- I added prevention to prevent Admins from causing runtimes or straight
up crashing the server, with a very real chance it can happen purely by
accident, through the Admin UI.

I'm hoping to change how this actually does the job because I find it to
be very bad coding practices, but my problem is that everyone who signs
up for Mafia is a ghost, and they are added into the game through their
CLIENTS, so we don't have access on the mafia controller or the role, to
the player's previous body or mind, without this shit.

Also adds a new mafia board icon

Made by tatax and I find it fits more the theme of Mafia than the
current one.

New UI

* Mafia update: Return to body when the game ends

---------

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
2023-06-05 14:22:20 -07:00
Tom
8f68506ce6 Add new chems to plants that allow foam effects (#69221) (#21206)
Adds a 10% Fluorine gene to Corpseflowers, and a 5% Sulfuric Acid gene to Novaflowers

Co-authored-by: Tim <timothymtorres@gmail.com>
2023-05-15 19:35:33 -07:00
coldud13
ea8805371e [MANUAL MIRROR] Makes the juice of death berries poisonous, like poison berry's (#72443) (#21135)
Makes the juice of death berries poisonous, like poison berry's (#72443)

Found out poison berry juice existed from the wiki and code diving,
however, only poison berries juice into it. Death berries, despite their
stronger poison, juice into normal berry juice instead. This changes
that to have death berries also juice into poisoned juice.

Mostly a consistency change, it doesn't make sense for the berry with
the stronger poison to not juice into something poisonous as well, when
a berry that's less poisonous does do so. For transparency's sake, this
will make the death berry marginally stronger, as with plant traits you
can get the juiced reagent inside of a plant without juicing it.

Co-authored-by: Unit2E <41054578+Unit2E@users.noreply.github.com>
2023-05-15 14:43:03 +01:00
SkyratBot
97ed91be26 [MIRROR] Auto-wiki setup for soup [MDB IGNORE] (#20851)
* Auto-wiki setup for soup (#74931)

## About The Pull Request

Sets up an auto-wiki run for Soup.

It's all in the in game cookbook, but keeping the wiki up to date is
good.

Still figuring out how auto-wiki works with the help of Smithers, so it
might need to be updated in a follow-up PR.

```
{{Autowiki/SoupRecipeTemplate
|name=Tomato Soup
|taste=tomato
|foodtypes=Vegetables, Fruits
|description=Drinking this feels like being a vampire! A tomato vampire...
|icon=soup/Tomato Soup
|requirements=50 units Water, 2 tomatos, at temperature 450K
|results=30 units Tomato Soup, 20 units Tomato Juice
}}
```

Templates:
https://tgstation13.org/wiki/Template:Autowiki/SoupRecipeTemplate
https://tgstation13.org/wiki/Template:Autowiki/SoupRecipeTableTemplate

* Auto-wiki setup for soup

---------

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
2023-05-01 14:11:32 -07:00
SkyratBot
fe8fc4d010 [MIRROR] Split weapons_and_items.dmi icons into their own categories [MDB IGNORE] (#20360)
* Split weapons_and_items.dmi icons into their own categories

* update modular

* I hate the dme

* random ass define removal fix

* missing icons fix

---------

Co-authored-by: Tim <timothymtorres@gmail.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2023-04-12 19:53:43 +01:00
SkyratBot
6f3befe233 [MIRROR] Reagent soup / Soup rework / Stoves - A kitchen expansion [MDB IGNORE] (#20410)
* Reagent soup / Soup rework / Stoves - A kitchen expansion

* fixes that stuff

* puts the range stove on maps that sohuld have it

* fixes some paths that don't exist anymore

---------

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
Co-authored-by: Paxilmaniac <paxilmaniac@gmail.com>
2023-04-08 13:30:41 -04:00
SkyratBot
3464b6bfb2 [MIRROR] Refactors Regenerate Organs, and a few organ helpers [MDB IGNORE] (#20094)
* Refactors Regenerate Organs, and a few organ helpers

* MERGE CONFLICTS

* GETORGANSLOT > GET_ORGAN_SLOT

* GETORGAN > get_organ_by_type

* lint repairs

* more lint

* Update tgstation.dme

* Update surgery_step.dm

---------

Co-authored-by: Zephyr <12817816+ZephyrTFA@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2023-04-01 02:51:06 +01:00
SkyratBot
96be018eb1 [MIRROR] Refactors Suiciding Variable Into Trait [MDB IGNORE] (#20017)
* Refactors Suiciding Variable Into Trait

* suicide

* https://github.com/tgstation/tgstation/pull/72919

MISSED IRROR

* better suicide handling

---------

Co-authored-by: san7890 <the@san7890.com>
Co-authored-by: lessthnthree <three@lessthanthree.dk>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2023-03-27 02:03:05 +01:00
SkyratBot
39049080ac [MIRROR] Fix onion slices being plural [MDB IGNORE] (#19983)
* Fix onion slices being plural (#74096)

Despite being a single onion slice in a sprite, it was entitled "onion
slices". Had to tweak the desc accordingly.

* Fix onion slices being plural

---------

Co-authored-by: Jack Edge <yellowbounder@gmail.com>
2023-03-19 19:59:53 -07:00
SkyratBot
f8f2abb11f [MIRROR] Refactor, improve, and rename canUseTopic to be can_perform_action [MDB IGNORE] (#19391)
* Refactor, improve, and rename canUseTopic to be can_perform_action

* updoot

* https://github.com/tgstation/tgstation/pull/72876

https://github.com/tgstation/tgstation/pull/72876

---------

Co-authored-by: Tim <timothymtorres@gmail.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2023-03-10 04:19:25 +00:00
SkyratBot
1ba8793785 [MIRROR] Makes a few previously microwave only cooking options also doable in an oven [MDB IGNORE] (#18576)
Makes a few previously microwave only cooking options also doable in an oven (#72473)

## About The Pull Request

Make the following list of things that can only be cooked in the
microwave currently also able to be cooked in an oven:

Uncooked rice
Raw spaghetti

Wet leather (YUM!)

Aloe
Onion slices
Cheese curds
Eggs, rotten or not
Ready donk
## Why It's Good For The Game

We've already got stuff that's microwave-oven interchangeable (donk
pockets), sometimes you don't have a microwave and you're just locked
out of more than a few recipes because something that could easily be
made in an oven isn't coded to be. The simple solution is just not have
that be the case.
## Changelog
🆑
qol: A few recipes that were microwave only (like boiling rice, heating
ready donk, so on) can now also be made in an oven
/🆑

Co-authored-by: Paxilmaniac <82386923+Paxilmaniac@users.noreply.github.com>
2023-01-19 14:49:47 +13:00
Zonespace
fa0735b1f6 MIrror #72127 (#18652)
* Food code sweepups + heart boxes have more chocolate variety (#72127)

- Chocolate boxes now contain bonbons (formerly tiny chocolates),
truffles, and peanut butter cups
- Slices of bread now taste like their respective breads instead of
tasting "indescribable"
- Fiesta skewers have food categories now
- Misc food file has had more split out of it into sweets.dm,
vegetables.dm, and packaged.dm
- Removed a bunch of redundant food_reagent code
- Changed the sugar in clown cakes' food_reagents to banana juice
- Increased the amount of vitamin in pound cakes (it's four whole cakes
and the amount of vitamin doesn't go up?)

* modular foods

* Fixes the first merge skew of 2023 (#72414)

https://github.com/tgstation/tgstation/pull/72232

skews with

https://github.com/tgstation/tgstation/pull/72127

Co-authored-by: tattle <66640614+dragomagol@users.noreply.github.com>
Co-authored-by: Tastyfish <crazychris32@gmail.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
2023-01-12 10:04:20 -05:00
SkyratBot
be18901411 [MIRROR] [ready] unit tests all worn icons [MDB IGNORE] (#18491)
* [ready] unit tests all worn icons (#72370)

Fixes #71692

🆑 ShizCalev
code: Added a unit test for ALL worn icons.
fix: Fixed a bunch of broken worn icons!
/🆑

* [ready] unit tests all worn icons

* Should have fixed most of the failures now

* Here, hopefully that should fix what was left

* Okay maybe it just hadn't been fixed yet

* I can be a bit dumb sometimes

* Okay, now it's going to work, I promise

* I'm so tired of this

Co-authored-by: ShizCalev <ShizCalev@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2023-01-09 21:10:28 -05:00
SkyratBot
ae713bf18a [MIRROR] Crafting/Cooking menu update [MDB IGNORE] (#18334)
* Crafting/Cooking menu update

* Yeeted away all of the merge conflicts, time to fix the code

* Okay, now it compiles, and after testing, it seems to work just fine

* Actually, early addition of an upstream fix, so those that don't have hunger can still open the cooking menu

* Fixes the units tests by removing the extra comma in the Stuffed Muli Pod recipe

Co-authored-by: Andrew <mt.forspam@gmail.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2023-01-08 15:02:18 -05:00
SkyratBot
2b9eba0fe0 [MIRROR] Smoothing groups optimization, save 265ms with configs, more on production & w/ space ruins [MDB IGNORE] (#18189)
* Smoothing groups optimization, save 265ms with configs, more on production & w/ space ruins (#71989)

This one is fun.

On every /turf/Initialize and /atom/Initialize, we try to set
`smoothing_groups` and `canSmoothWith` to a cached list of bitfields. At
the type level, these are specified as lists of IDs, which are then
`Join`ed in Initialize, and retrieved from the cache (or built from
there).

The problem is that the cache only misses about 60 times, but the cache
hits more than a hundred thousand times. This means we eat the cost of
`Join` (which is very very slow, because strings + BYOND), as well as
the preliminary `length` checks, for every single atom.

Furthermore, as you might remember, if you have any list variable set on
a type, it'll create a hidden `(init)` proc to create the list. On
turfs, that costs us about 60ms.

This PR does a cool trick where we can completely eliminate the `Join`
*and* the lists at the cost of a little more work when building the
cache.

The trick is that we replace the current type definitions with this:

```patch
- smoothing_groups = list(SMOOTH_GROUP_TURF_OPEN, SMOOTH_GROUP_FLOOR_ASH)
- canSmoothWith = list(SMOOTH_GROUP_FLOOR_ASH, SMOOTH_GROUP_CLOSED_TURFS)
+ smoothing_groups = SMOOTH_GROUP_TURF_OPEN + SMOOTH_GROUP_FLOOR_ASH
+ canSmoothWith = SMOOTH_GROUP_FLOOR_ASH + SMOOTH_GROUP_CLOSED_TURFS
```

These defines, instead of being numbers, are now segments of a string,
delimited by commas.

For instance, if ASH used to be 13, and CLOSED_TURFS used to be 37, this
used to equal `list(13, 37)`. Now, it equals `"13,37,"`.

Then, when the cache misses, we take that string, and treat it as part
of a JSON list, and decode it from there. Meaning:

```java
// Starting value
"13,37,"

// We have a trailing comma, so add a dummy value
"13,37,0"

// Make it an array
"[13,37,0]"

// Decode
list(13, 37, 0)

// Chop off the dummy value
list(13, 37) // Done!
```

This on its own eliminates 265ms *without space ruins*, with the
combined savings of turf/Initialize, atom/Initialize, and the hidden
(init) procs that no longer exist.

Furthermore, there's some other fun stuff we gain from this approach
emergently.

We previously had a difference between `S_TURF` and `S_OBJ`. The idea is
that if you have any smoothing groups with `S_OBJ`, then you will gain
the `SMOOTH_OBJ` bitflag (though note to self, I need to check that the
cost of adding this is actually worth it). This is achieved by the fact
that `S_OBJ` simply takes the last turf, and adds onto that, meaning
that if the biggest value in the sorting groups is greater than that,
then we know we're going to be smoothing to objects.

This new method provides a limitation here. BYOND has no way of
converting a number to a string at compile time, meaning that we can't
evaluate `MAX_S_TURF + offset` into a string. Instead, in order to
preserve the nice UX, `S_OBJ` now instead opts to make the numbers
negative. This means that what used to be something like:

```dm
smoothing_groups = list(SMOOTH_GROUP_ALIEN_RESIN, SMOOTH_GROUP_ALIEN_WEEDS)
```

...which may have been represented as

```dm
smoothing_groups = list(15, MAX_S_TURF + 3)
```

...will now become, at compile time:

```dm
smoothing_groups = "15,-3,"
```

Except! Because we guarantee smoothing groups are sorted through unit
testing, this is actually going to look like:

```dm
smoothing_groups = "-3,15,"
```

Meaning that we can now check if we're smoothing with objects just by
checking if `smoothing_groups[1] == "-"`, as that's the only way that is
possible. Neat!

Furthermore, though much simpler, what used to be `if
(length(smoothing_groups))` (and canSmoothWith) on every single
atom/Initialize and turf/Initialize can now be `if (smoothing_groups)`,
since empty strings are falsy. `length` is about 15% slower than doing
nothing, so in procs as hot as this, this gives some nice gains just on
its own.

For developers, very little changes. Instead of using `list`, you now
use `+`. The order might change, as `S_OBJ` now needs to come first, but
unit tests will catch you if you mess up. Also, you will notice that all
`S_OBJ` have been increased by one. This is because we used to have
`S_TURF(0)` and `S_OBJ(0)`, but with this new trick, -0 == 0, and so
they conflicted and needed to be changed.

* Sorting how did I miss it

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: Funce <funce.973@gmail.com>
2023-01-07 23:51:36 +13:00
SkyratBot
b6cd073409 [MIRROR] Unfuckies pod blood [MDB IGNORE] (#18411)
* Unfuckies pod blood (#72323)

I broke it in #72220
Thanks to @ Fikou for catching this
list(variable = 0.1) doesnt work on byond, so I last-minute improvised
and changed it to
list("[variable]" = 0.1), using a string instead of a typepath. I
already tested it thoroughly so decided it was probably good without
thinking of it anymore

🆑
fix: fixes pod blood I swear
/🆑

Co-authored-by: Fikou <23585223+Fikou@ users.noreply.github.com>

* Unfuckies pod blood

Co-authored-by: Time-Green <timkoster1@hotmail.com>
Co-authored-by: Fikou <23585223+Fikou@ users.noreply.github.com>
2022-12-30 03:26:31 +00:00
SkyratBot
f9f756d14b [MIRROR] Fixes infinite replicapodspawns [MDB IGNORE] (#18374)
* Fixes infinite replicapodspawns (#72220)

Max() was being used incorrectly here, it doesn't support assoc lists

This caused the pod to runtime and never go away if there were any
reagents and gave infinite respawns

Closes #67182

https://user-images.githubusercontent.com/7501474/209433613-f63d3355-78d8-46be-9fce-9a612a75f4c3.mp4

🆑
fix: replicapods no longer sometimes have infinite spawns
/🆑

Also thanks to randomdudefromtherim for reporting this

* Fixes infinite replicapodspawns

Co-authored-by: Time-Green <timkoster1@hotmail.com>
2022-12-28 05:50:49 +00:00
SkyratBot
5b7d54c48e [MIRROR] Food expansion 5: The big one! [MDB IGNORE] (#18229)
* Food expansion 5: The big one! (#71914)

add: Adds 32 new foods!

* Food expansion 5: The big one!

Co-authored-by: MidoriWroth <kodyman@att.net>
2022-12-22 20:43:23 -05:00
SkyratBot
23be78bbbc [MIRROR] Fermentation and barrel refactoring [MDB IGNORE] (#17878)
* Fermentation and barrel refactoring (#71475)

## About The Pull Request

The barrel was essentially a grinder that also added a lot of wine on
top of other reagents. Now it converts only nutriment and vitamin into
the wine.

Also the Auto-Distilling Composition plant gene didn't make fruit wine
and gave only half of the distilled drink volume.

- Now the fermentation is consistent and it happens in one place - the
`ferment()` proc of the plant. Both gene and barrel use it.
- Added some sounds and ballon alerts.
- Increased the barrel volume to 600, as other stationary reagent
containers have even more.

https://user-images.githubusercontent.com/3625094/203582992-8d31cff6-15bd-416f-b2fb-c7a0f6cfbcb4.mp4

## Why It's Good For The Game

Barrels are cute, we should use them more.

## Changelog

🆑
qol: barrel works with the plant bag now
balance: barrel volume increased to 600 units
fix: barrel now properly converts nutriments into wine
fix: added 4% nutriments to sugar cane, to allow rum creation
refactor: barrel logic and fermentation refactoring
/🆑

* Fermentation and barrel refactoring

Co-authored-by: Andrew <mt.forspam@gmail.com>
2022-12-02 22:41:48 -08:00
SkyratBot
a70a6a8055 [MIRROR] Save 0.6-0.7s of init time by splitting registering lists of signals into its own proc, and optimizing QDELETED [MDB IGNORE] (#17670)
* Save 0.6-0.7s of init time by splitting registering lists of signals into its own proc, and optimizing QDELETED

* modular RegisterSignals

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: tastyfish <crazychris32@gmail.com>
2022-11-28 14:51:08 -05:00
SkyratBot
0ca2c0b527 [MIRROR] Gives bread and cake slice_types and adds screentip verbs to proccessed foods [MDB IGNORE] (#17721)
* Gives bread and cake slice_types and adds screentip verbs to proccessed foods (#71449)

## About The Pull Request

A side effect of my pizza PR #71202 I added contextual screentips as
part of processable.dm. In doing this, I noticed that with a few
exceptions, almost every single bread and cake type copies the proc
exactly the same for every single child of cake or bread, so I put the
proc on the parent of bread and cake and gave them slice_types, making
them more similar to pizza.dm

For everything else I've changed the default that I put in
processable.dm into "slice" or "cut" for things that use the knife and
"flatten" for things that use the rolling pin.

Finally, you can slice bread with saws now, because I think its silly
that only pizza gets this luxury.

## Why It's Good For The Game

Because it wasnt the focus of #71202 I didn't mess with screentips
outside of the pizza file a lot, but now that it's merged I figure I
should go and do that.
As Bread and Cake's processables are almost fully standardized it seems
silly for them to call on the proc 12 times in the same document so I
did this, which also allows for more versatility in editing how they
work as well allow people to, if they want to, add more tool behaviours
in the future without adding in 12 lines of code. Also means that people
who want to add new cake or bread have one less thing to do.

## Changelog

🆑
add: you can saw bread with a saw into bread slices
qol: added screentip verbs to a bunch of food files
code: bread and cake now have slice types and all only have one call on
the processable.dm proc
/🆑

* Gives bread and cake slice_types and adds screentip verbs to proccessed foods

* sco'ish

* fuck me ig

Co-authored-by: Sol N <116288367+flowercuco@users.noreply.github.com>
Co-authored-by: John Doe <gamingskeleton3@gmail.com>
2022-11-28 17:16:01 +00:00
SkyratBot
bd4e73411d [MIRROR] Gives growing plant icons custom offsets [MDB IGNORE] (#17502)
* Gives growing plant icons custom offsets

* Fixes the conflicts and most of our modular plants

* And now the dinosaurs are gone

Co-authored-by: tattle <66640614+dragomagol@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2022-11-16 14:29:56 -05:00
Zonespace
f7c26bbf25 515 Compat (#17465)
* ONLY SKYRAT CHANGES

* ACTUALLY SKYRAT CHANGES

* yolo, revert later

* Update alternate_byond_versions.txt

Co-authored-by: AnturK <AnturK@users.noreply.github.com>
2022-11-15 06:59:06 +00:00
SkyratBot
b5bd312379 [MIRROR] Add investigate_deaths [MDB IGNORE] (#17424)
* Add investigate_deaths

* merge changes other than giant_spider which deps on tg/70848

* gib

* dust

* death

Co-authored-by: tattle <66640614+dragomagol@users.noreply.github.com>
Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>
Co-authored-by: tastyfish <crazychris32@gmail.com>
2022-11-11 14:44:33 -05:00
SkyratBot
9e9b09d90b [MIRROR] Chefs can now kiss food they make to make it with love. (And a lot of cooking refactoring) [MDB IGNORE] (#17334)
* Chefs can now kiss food they make to make it with love. (And a lot of cooking refactoring)

* update from master and fix conflicts

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-11-09 17:49:35 +00:00
SkyratBot
b2fd3eae0a [MIRROR] Funny merge skew from banana [MDB IGNORE] (#17335)
* Funny merge skew from banana (#71039)

When a food feature PR and a food refactor come together, and get merged
without re-running checks, something very funny happens.

A merge skew.

Edible component uses inherent component so this is fine.

* Funny merge skew from banana

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
2022-11-03 18:33:07 -04:00
SkyratBot
3dfeccbf27 [MIRROR] Clowns will now always like bananas. [MDB IGNORE] (#17300)
* Clowns will now always like bananas. (#70919)

## About The Pull Request
Clown's liver makes them like bananas, ignoring their racial food
preferences.

## Why It's Good For The Game
I don't think clown moths should vomit from eating bananas. They are
clowns, after all.
Also clowns are healed from eating them, so it's a bit silly that they
vomit from their funny medicine.

## Changelog

🆑
balance: Non-human clowns enjoy eating bananas now.
/🆑

* Clowns will now always like bananas.

Co-authored-by: Striders13 <53361823+Striders13@users.noreply.github.com>
2022-11-01 12:27:41 -07:00
SkyratBot
612568daa0 [MIRROR] Swaps sleep() to use SECONDS define [MDB IGNORE] (#16973)
* Swaps sleep() to use SECONDS define

* merge conflicts and skyrat modules

Co-authored-by: san7890 <the@san7890.com>
Co-authored-by: tastyfish <crazychris32@gmail.com>
2022-10-19 19:43:24 -04:00
SkyratBot
02cff9ef86 [MIRROR] Holymelons are more melon-like [MDB IGNORE] (#16840)
* Holymelons are more melon-like (#70411)

Holymelons inherent some melon stuff

* Holymelons are more melon-like

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
2022-10-13 17:18:30 -04:00
SkyratBot
ccf4eedbbd [MIRROR] Töchtaüse Juicer Fix [MDB IGNORE] (#16825)
* Töchtaüse Juicer Fix (#70289)

Töchtaüse berry juicer fix

removed grind_results since it's redundant and removed the itching powder reagent from the juice_results variable. Added nutriment to Töchtaüse berries for juicing purposes

* Töchtaüse Juicer Fix

Co-authored-by: Shadyyy66 <114319683+Shadyyy66@users.noreply.github.com>
2022-10-12 23:06:21 -04:00
SkyratBot
f172bd153e [MIRROR] Inhands var hardsetting [MDB IGNORE] (#16707)
* Inhands var hardsetting

* Update sortingmachinery.dm

Co-authored-by: ShizCalev <ShizCalev@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-10-09 23:04:01 +01:00
SkyratBot
3795ed1a6b [MIRROR] [MDB Ignore]Hats DMI split [MDB IGNORE] (#16693)
* [MDB Ignore]Hats DMI split

* e

* STAFE

* e

* e

Co-authored-by: Twaticus <46540570+Twaticus@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-10-09 23:00:42 +01:00
SkyratBot
2847b2b37e [MIRROR] [ready] adds unit test for missing inhand icons. fixes a bunch of missing inhand icons [MDB IGNORE] (#16649)
* [ready] adds unit test for missing inhand icons. fixes a bunch of missing inhand icons

* cf

Co-authored-by: ShizCalev <ShizCalev@users.noreply.github.com>
Co-authored-by: Tastyfish <crazychris32@gmail.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-10-09 22:36:07 +01:00
SkyratBot
9bf006d189 [MIRROR] Multiz Rework: Human Suffering Edition (Contains PLANE CUBE) [MDB IGNORE] (#16472)
* Multiz Rework: Human Suffering Edition (Contains PLANE CUBE)

* skyrat changes

* bodyparts merge

* unres door floorlight fix

* Future upstream fix for blindness

* upcoming upstream airlock fix

* fix button emissive

* Fix FOV markings?

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
Co-authored-by: tastyfish <crazychris32@gmail.com>
2022-10-02 23:30:09 -04:00
SkyratBot
1ce77983df [MIRROR] canUseTopic now uses TRUE/FALSE instead of defines that just say TRUE [MDB IGNORE] (#16586)
* canUseTopic now uses TRUE/FALSE instead of defines that just say TRUE

* etes

* eyes

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-10-02 15:54:46 +01:00
SkyratBot
32db6d2411 [MIRROR] Properly checks flags with & instead of == [MDB IGNORE] (#16487)
* Properly checks flags with & instead of ==

* merge fixed for changeling

* skyrat equipment updated

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: Tastyfish <crazychris32@gmail.com>
2022-09-28 16:38:59 -04:00
SkyratBot
8a9e1002e8 [MIRROR] Cutting onions makes you cry [MDB IGNORE] (#16353)
* Cutting onions makes you cry (#70032)

Co-authored-by: tattle <article.disaster@ gmail.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>

* Cutting onions makes you cry

Co-authored-by: tattle <66640614+dragomagol@users.noreply.github.com>
Co-authored-by: tattle <article.disaster@ gmail.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>
2022-09-21 20:56:12 -07:00
SkyratBot
bbadd8e831 [MIRROR] Cucumber Fever [MDB IGNORE] (#16034)
Cucumber Fever

Co-authored-by: Yaroslav Nurkov <78199449+AnywayFarus@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2022-09-05 18:09:54 -04:00
SkyratBot
1e416342ea [MIRROR] [IDB IGNORE] Renames the inhand/misc folder to inhand/items [MDB IGNORE] (#15956)
* [IDB IGNORE] Renames the inhand/misc folder to inhand/items (#69573)

Also adds balloons to inhand/items

* [IDB IGNORE] Renames the inhand/misc folder to inhand/items

* update modular

Co-authored-by: tattle <66640614+dragomagol@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-09-04 15:29:47 +01:00
SkyratBot
1b7f17f107 [MIRROR] [IDB IGNORE] The Great Sweep: Moving dmis into subfolders (part 1) [MDB IGNORE] (#15801)
* [IDB IGNORE] The Great Sweep: Moving dmis into subfolders (part 1)

* Fixes all the conflicts and all of our modular files using core icon files with broken paths

Co-authored-by: tattle <66640614+dragomagol@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2022-08-28 15:11:04 -04:00
SkyratBot
df2d762dfc [MIRROR] Bananas now have a 1% chance of spawning with the boomerang component [MDB IGNORE] (#15757) 2022-08-26 15:37:10 -07:00
SkyratBot
70b4a01a17 [MIRROR] Cleans up update_icons, makes the update_icon_updates_onmob element bespoke, updates CODEOWNERS [MDB IGNORE] (#15673)
* Cleans up update_icons, makes the update_icon_updates_onmob element bespoke, updates CODEOWNERS

* Update CODEOWNERS

* Cleans up update_icons, makes the update_icon_updates_onmob element bespoke

Co-authored-by: Kapu1178 <75460809+Kapu1178@users.noreply.github.com>
Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-08-18 17:20:48 +01:00
SkyratBot
3ac5456f79 [MIRROR] Splits up 'Gross' food from 'Gore' and reshuffles taste preferences accordingly [MDB IGNORE] (#15506)
* Splits up 'Gross' food from 'Gore' and reshuffles taste preferences accordingly (#68899)

* Splits up 'gross' food from 'carrion'

* Adds a couple of missed burgers.
Moths dislike Carrion rather than it being poison to them.

* BEES is now BUGS

* It's always safe and a good idea to use find/replace

* Splits up 'Gross' food from 'Gore' and reshuffles taste preferences accordingly

* Splits up 'Gross' food from 'Gore' and reshuffles taste preferences accordingly

Co-authored-by: Jacquerel <hnevard@gmail.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-08-17 17:40:21 +01:00
SkyratBot
08ae13223a [MIRROR] Add liquid dark matter to bluespace bananas [MDB IGNORE] (#15662)
* Add liquid dark matter to bluespace bananas (#69207)

* Add liquid dark matter to bluespace bananas

* Buff liquid dark matter

* Add antimatter to taste description

* Add liquid dark matter to bluespace bananas

Co-authored-by: Tim <timothymtorres@gmail.com>
2022-08-15 21:24:56 -07:00
SkyratBot
ae708cd7b5 [MIRROR] Removes ComponentInitialize() [MDB IGNORE] (#15552)
* Removes ComponentInitialize()

* Fixes a leftover merge conflict marker

* Fixes the oversight that came from the upstream merge skew

* Fixes all of the instances where we used ComponentInitialize() when we shouldn't've been

* Fixes CI being broken because of the HEV suits

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2022-08-12 19:05:09 -04:00