## About The Pull Request
The game will now log when someone signs up or removes their candidacy
for ghost polls for roles.
This also fixes a runtime I experienced while testing it and running
pirates with no candidates signed up, IDK if it had any effect but it's
possible the runtime was causing the ship not to spawn.
## Why It's Good For The Game
Mostly just that I saw admins requesting this on several recent
occasions.
It's already possible to dig up some of this information through the
existing logs but it's a bit of a pain.
## Changelog
🆑
admin: Additional logging for when people sign up for ghost roles.
/🆑
## About The Pull Request
- In ``/datum/world_topic`` sets the variable ``require_comms_key =
TRUE`` so any new world_topics handlers will need to be deliberately set
otherwise.
- Added some documentation to help educate any future contributors
(especially on downstreams) the sensitivity of bad world.topic() code.
- Sets the default config to log topic calls. (This should really be
split into its own log file later)
## Why It's Good For The Game
Lingering security education is a good thing to have.
## Changelog
Not player facing
## About The Pull Request
Enables mech logging by default- this wasn't enabled by default when it
was first introduced 6 years ago. These logfiles are tiny(In 1 terry
round: 2kb mecha, 350kb game.txt), there is no reason to not have this
enabled by default.
## Changelog
🆑
config: mech logging is now on by default. Existing config setups will
not mirror this change.
/🆑
## About The Pull Request
Converts all logging, excluding perf and investigate, to json.
I focused on making the system as easy to use and as easy to add new
categories as possible.
Due to issues related to logging to world at global creation logger is
now a byond real, which is created directly before Master
Log categories support versioning, secret flagging, and sub-category
filtering. Although all of this is entirely optional for coders.
If you ever want to add a new category and use it, all you need to do is
make the barebones category datum and the define.
I've kept existing procs such as log_game, and simply turned them into a
wrapper for Logger.Log(xxx, ...)
## Why It's Good For The Game
Makes processing and filtering logs much easier in the future, while
only minimally downgrading log crawling experience.
I am also working on a log viewer frontend for admin usage however that
will take a little bit longer to finish up.
Also makes special logging and data tracking much easier thanks to a
data list processing implementation and handling
## Changelog
🆑
server: All logs are now formatted in json, excluding perf and
investigations
/🆑
---------
Signed-off-by: GitHub <noreply@github.com>
Co-authored-by: tattle <66640614+dragomagol@users.noreply.github.com>
Co-authored-by: Kyle Spier-Swenson <kyleshome@gmail.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>