Commit Graph

96 Commits

Author SHA1 Message Date
Majkl-J
b6b8306fda Merge branch 'master' of https://github.com/tgstation/tgstation into upstream-25-02a 2025-02-20 00:00:19 -08:00
TiviPlus
a9fa5df0cd Fixes DB admin ranks being 16 bits wide instead of 24 (#89348)
## About The Pull Request
smallint is 2 bytes, increased it to mediumint which is 3 bytes
Issue has not cropped up yet as theres only 15 flags right now, but
there can be up to 24 in dm side soooo

```
DEBUG-SQL: MySqlError { ERROR 1264 (22003): Out of range value for column 'flags' at row 1 } | Query used: INSERT INTO admin_ranks
 - (rank, flags, exclude_flags, can_edit_flags)
```


my mysql is broken so I havent tested the update query but how bad can
it be :clueless:
## Changelog
🆑
server: An issue where more than 16 admin flags could not exist in the
DB has been corrected
/🆑

---------

Co-authored-by: TiviPlus <572233640+TiviPlus@users.noreply.com>
2025-02-06 19:57:48 +01:00
Ghom
e6253c7812 Adds a score for all species of fish that you've caught. (#86049)
## About The Pull Request
I'm adding a score that tracks which types of fish you've caught across
multiple rounds. To do so, I had to add a new score subtype that manages
the score value not being a number. Thankfully the achievement code is
fairly flexible so not a whole lot had to be done, although I've to add
a new column to the achievements table in the DB, because the 'value' is
for integers, while we need one for text strings ~~(the contents of the
list are converted to text with a delimiter before being saved cuz I'm
not sure if and how our DM slash SQL integration handles using lists
directly and I don't want to waste time finding it out)~~.

EDIT: It's mostly done beside the reviews that are going to point out
things that need to be changed. The UI changes are done. It's time for
reviews.

Here are screenshots of the UI with all fish still uncatched beside one
(I've since then the typo on its name and removed an extra zero from the
index number, as well as a nit with the spacing between cells):

![immagine](https://github.com/user-attachments/assets/a1dcfeb6-6d26-461e-aaa1-97c619f5cbfa)

![immagine](https://github.com/user-attachments/assets/768f6621-c992-4932-9bca-979dd1e43d6f)


## Why It's Good For The Game
We have about dozens over dozens of different fish in the game now, many
of which are just fluff anyway. It's getting to the point it's perhaps
doable to add a score or something to be a braggard about.

## Changelog
🆑
add: Added a new score that keeps track of all different fish that
you've caught between shifts.
server: Added a new schema table to store the aforementioned entries and
the ckeys associated to them, with an additional timestamp column.
/🆑
2024-11-04 13:48:25 -08:00
oranges
07daf68f1e Fix a few mistakes I made (#82887)
Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2024-05-08 00:14:33 +02:00
oranges
16d221f86d Fix a few mistakes I made (#82887)
Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2024-05-06 02:19:35 +00:00
SkyratBot
9c60ff1de1 [MIRROR] Removes Clone Damage [MDB IGNORE] (#25429)
* Removes Clone Damage

* Update blackbox.dm

* Modular

* Update schema

* Update database_changelog.md

* More modular deprecated clone things

---------

Co-authored-by: distributivgesetz <distributivgesetz93@gmail.com>
Co-authored-by: Bloop <13398309+vinylspiders@users.noreply.github.com>
2023-12-04 23:01:54 -05:00
distributivgesetz
274eb2a52e Removes Clone Damage (#80109)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->

## About The Pull Request

Does what it says on the tin. We don't have any "special" sources of
clone damage left in the game, most of them are rather trivial so I
bunched them together into this PR.

Notable things removed:
- Clonexadone, because its entire thing was centered around clone damage
- Decloner gun, it's also centered around cloning damage, I couldn't
think of a replacement mechanic and nobody uses it anyways
- Everything else already dealt clone damage as a side (rainbow knife
deals a random damage type for example), so these sources were removed

<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->

## Why It's Good For The Game

Consider the four sources of normal damage that you can get: Brute,
Burn, Toxins and Oxygen. These four horsemen of the apocalypse are very
well put together and it's no surprise that they are in the game, as you
can fit any way of damaging a mob into them. Getting beaten to death by
a security officer? Brute damage. Running around on fire? Burn damage.
Poisoned or irradiated? Toxin damage. Suffocating in space? Brute, burn
and oxygen damage. Technically there's also stamina damage but that's
its own ballpark and it also makes sense why we have a damage number for
it.

Picture this now: We have this cool mechanic called "clone pods" where
you can magically revive dead people with absolute ease. We don't want
it to be for free though, it comes at a cost. This cost is clone damage,
and it serves to restrain people from abusing cloning.

Fast forward time a bit and cloning is now removed from the game. What
stays with us is a damage number that is intrinsically tied to the
context of a removed feature. It was a good idea that we had it for that
feature at the time, but now it just sits there. It's the odd one out
from all the other damage types. You can easily explain why your blade
dealt brute damage, but how are you going to fit clone damage into any
context without also becoming extremely specific?

My point is: **clone damage is conceptually a flawed mechanic because it
is too specific**. That is the major issue why no one uses it, and why
that makes it unworthy of being a damage stat.
Don't take my word for it though, because a while ago we only had a
handful of sources for this damage type in the game. And in most of the
rounds where you saw this damage, it came from only one department. It's
not worthwhile to keep it around as a damage number. People also didn't
know what to do with this damage type, so we currently have two ways of
healing clone damage: Cryotubes as a roundstart way of healing clone
damage and Rezadone, which instantly sets your clone damage to 0 on the
first tick. As a medical doctor, when was the last time you saw someone
come in with clone damage and thought to yourself, "Oh, this person has
clone damage, I cannot wait to heal them!" ?

Now we have replacements for these clone damage sources. Slimes? Slime
status effect that deals brute instead of clone. Cosmic heretics? Random
organ damage, because their mechanics are already pretty fleshed out.
Decloning virus? The virus operated as a "ticking timebomb" which used
cloning damage as the timer, so it has been reworked to not use clone
damage. What remains after all this is now a basically unused damage
type. Every specific situation that used clone damage is now relying on
another damage type. Now it's time to put clone damage to rest once and
for all.

Sure, you can technically add some form of cellular degradation in the
future, but it shouldn't be a damage number. The idea of your cells
being degraded is a cool concept, don't get me wrong, but make it a
status effect or maybe even a wound for that matter.

<!-- Argue for the merits of your changes and how they benefit the game,
especially if they are controversial and/or far reaching. If you can't
actually explain WHY what you are doing will improve the game, then it
probably isn't good for the game in the first place. -->

## Changelog

<!-- If your PR modifies aspects of the game that can be concretely
observed by players or admins you should add a changelog. If your change
does NOT meet this description, remove this section. Be sure to properly
mark your PRs to prevent unnecessary GBP loss. You can read up on GBP
and it's effects on PRs in the tgstation guides for contributors. Please
note that maintainers freely reserve the right to remove and add tags
should they deem it appropriate. You can attempt to finagle the system
all you want, but it's best to shoot for clear communication right off
the bat. -->

🆑
del: Removed clone damage.
del: Removed the decloner gun.
del: Removed clonexadone.
/🆑

<!-- Both 🆑's are required for the changelog to work! You can put
your name to the right of the first 🆑 if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->
2023-12-04 14:42:43 -08:00
SkyratBot
d54c47b108 [MIRROR] also removes exodrone adventures from prefixed sql schema [MDB IGNORE] (#24156)
* also removes exodrone adventures from prefixed sql schema (#78769)

## About The Pull Request

forgor

## Why It's Good For The Game

![image](https://github.com/tgstation/tgstation/assets/70376633/3ba3ae4f-64ae-47a1-98ba-05d1e2d6d912)

## Changelog

nothing playerfacing hopefully

* also removes exodrone adventures from prefixed sql schema

---------

Co-authored-by: jimmyl <70376633+mc-oofert@users.noreply.github.com>
2023-10-09 15:43:42 -04:00
jimmyl
2ce7819d79 also removes exodrone adventures from prefixed sql schema (#78769)
## About The Pull Request

forgor

## Why It's Good For The Game


![image](https://github.com/tgstation/tgstation/assets/70376633/3ba3ae4f-64ae-47a1-98ba-05d1e2d6d912)

## Changelog

nothing playerfacing hopefully
2023-10-06 16:07:07 -06:00
SkyratBot
1b48ff46e4 [MIRROR] Admin Library Moderation (in-game edition) [MDB IGNORE] (#21565)
* Admin Library Moderation (in-game edition)

* conflicts

---------

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2023-06-18 14:19:01 +01:00
LemonInTheDark
57ef596898 Admin Library Moderation (in-game edition) (#75645)
For the longest time, the only way admins could moderate the library was
by using statbus's external tool.
But a few months back statbus went down, and ever since then they've
been sitting lost. Shit sucks.

The whole external thing has been bugging me for a while, so let's fix
all that yeah?

This pr adds a new verb to the admin tab that allows admins to
ban/restore books from the library.
It includes expanded (ckey) search, faster response times, in tool book
viewing with and without markdown rendering, and viewing of deleted
books.

This is accomplished with a special subtype of library consoles, stored
on the admin datum.
It shouldn't let you do anything without +BAN, rip my live debugging or
whatever.

I've also hooked into (and fixed) Ned's existing library actions log,
and added viewing support to the ban/restore pages.
This logs banning admin, ban time, ban reason, etc.

As a part of this, I've fixed/expanded on the existing UIs.
I've added ID search to all existing consoles, and fixed an existing bug
with the visitor console not supporting category search (shows how many
people actually use the thing)

Changes to the library_action table were pretty minor. The ckey column
was too small, so longer keys just caused it to fail on ban. Bad.
That and the ip address column was signed, which wasted space and was
non standard with other tables.
2023-05-31 22:45:32 +00:00
SkyratBot
509b89f45c [MIRROR] Contextual tutorials for swapping hands and dropping items [MDB IGNORE] (#18604)
* Contextual tutorials for swapping hands and dropping items

* Fixes

* Oops

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: Useroth <37159550+Useroth@users.noreply.github.com>
2023-01-10 14:26:08 +01:00
Mothblocks
9740f104d0 Contextual tutorials for swapping hands and dropping items (#72292)
# Requires https://github.com/tgstation/tgstation/pull/72320

## About The Pull Request


https://user-images.githubusercontent.com/35135081/209700892-e54be6cf-d18c-4d12-acd1-e5eb46e9d82d.mp4


https://user-images.githubusercontent.com/35135081/209700911-751b8a0e-d770-49fa-a6eb-ce50aa0fa670.mp4

---

Adds a system for tutorials that:

- Are contextually given
- Are not given again after completion
- Can optionally not trigger for anyone who first played before a
certain date

Uses this system for a tutorial for switching hands/dropping items. This
tutorial is triggered when you try to click on an item with another
item, and `afterattack` return FALSE. In order for this to work as
smoothly as possible, I'm going to open a separate PR that cleans up the
`afterattack` on everything to either return TRUE/FALSE.

## Why It's Good For The Game

SS13 is an extremely confusing game, being able to do tutorials in a
non-intrusive way (like a separate tutorial mode) is nice.

The system in place is going to be perfectly usable for introducing
mechanics to both fresh players and experienced players alike (such as
for future content).

## Changelog
🆑
qol: New players will now get a contextual tutorial for how to switch
hands and drop items.
/🆑

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
2023-01-09 01:29:18 +01:00
Useroth
906f3dd680 Db telemetry stuff (#10428)
* Log telemetry connections in DB (#63435)

About The Pull Request

Logs tgui telemetry connections into the database. Useful since they are normally capped to 5.

Does not change the fact that the "banned account in connection history" part is still based on your history at that time. I figured it could potentially be very slow to go through your entire database history.

* Fix IPs in telemetry_connections not being unsigned (#63573)

About The Pull Request

Fixes IPs not being unsigned, causing problems where they get capped if the IP is too big.

Not tested.

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
2022-01-04 04:14:16 +01:00
Mothblocks
cf69eb05f2 Fix IPs in telemetry_connections not being unsigned (#63573)
About The Pull Request

Fixes IPs not being unsigned, causing problems where they get capped if the IP is too big.

Not tested.
2021-12-27 12:59:28 +13:00
Mothblocks
f0c78c9667 Log telemetry connections in DB (#63435)
About The Pull Request

Logs tgui telemetry connections into the database. Useful since they are normally capped to 5.

Does not change the fact that the "banned account in connection history" part is still based on your history at that time. I figured it could potentially be very slow to go through your entire database history.
2021-12-22 16:52:17 +13:00
SkyratBot
cda93811e6 [MIRROR] Add admin ckey to known alts panel [MDB IGNORE] (#9649)
* Add admin ckey to known alts panel

* fixed conflicts

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: Useroth <37159550+Useroth@users.noreply.github.com>
2021-11-23 10:48:21 -05:00
Mothblocks
d0f33354f6 Add admin ckey to known alts panel (#62761)
About The Pull Request

Adds the admin who added the known alt to the known alts panel.
Changelog

cl
admin: The admin who adds a known alt is now logged in the table.
/cl
2021-11-23 20:28:19 +13:00
SkyratBot
d6a1ad473f [MIRROR] Allows players to send more visible adminhelps when no admins are on, which'll definitely alert admins [MDB IGNORE] (#9583)
* Allows players to send more visible adminhelps when no admins are on, which'll definitely alert admins

* db portion sorted out

* now it really is

* should work about fine

* one last touch

* well, one more

* also botched comment

Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com>
Co-authored-by: Useroth <37159550+Useroth@users.noreply.github.com>
2021-11-20 22:41:53 +01:00
Watermelon914
fb8d95a2f5 Allows players to send more visible adminhelps when no admins are on, which'll definitely alert admins (#62711)
Co-authored-by: Watermelon914 <3052169-Watermelon914@users.noreply.gitlab.com>
2021-11-20 03:06:50 -08:00
SkyratBot
8978adde4a [MIRROR] Add the known alts panel, which prevents suspicious login logs for whitelisted ckeys [MDB IGNORE] (#9306)
* Add the known alts panel, which prevents suspicious login logs for whitelisted ckeys

* fixed

* ops, missed one conflict

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: Useroth <37159550+Useroth@users.noreply.github.com>
2021-11-08 22:26:02 -05:00
Mothblocks
6b3103e612 Add the known alts panel, which prevents suspicious login logs for whitelisted ckeys (#62520)
* Known alts panel

* Add notice before opening panel

* DB_MINOR_VERSION

* Better ban panel default

* Revert dbconfig

* Add TTL

* Add qdels
2021-11-08 20:43:52 +11:00
SkyratBot
2bf6b97a29 [MIRROR] Make round ID nullable in bans and tickets [MDB IGNORE] (#8773)
* Make round ID nullable in bans and tickets

* Axes Merge Conflict. Increments SQL version (#8822)

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: ORCACommander <orcacommander1@gmail.com>
2021-10-14 15:07:09 +01:00
Mothblocks
da1a8096c5 Make round ID nullable in bans and tickets (#61985)
* Make round ID nullable in bans and tickets

* Apply to everything

* Jordie's feedback

* Change NOT NULL in admig_log
2021-10-12 16:54:04 +11:00
SkyratBot
85a7f1c86f Adds the library_report table (#7341)
Co-authored-by: Nick <nick@nfreader.net>
2021-08-03 20:05:19 +01:00
Nick
ec2189370d Adds the library_report table (#60599)
* Adds the library_report table

* Updating subsystem defines

* fix table name

* Update database_changelog.txt

* Update tgstation_schema.sql

* Update tgstation_schema_prefixed.sql

Co-authored-by: Kyle Spier-Swenson <kyleshome@gmail.com>
Co-authored-by: Jordie <4343468+Jordie0608@users.noreply.github.com>
2021-08-03 12:59:45 +10:00
SkyratBot
0fa2b48b59 [MIRROR] 2FA for Admins (#6221)
* 2FA for Admins

* a

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-06-10 23:59:30 +01:00
Mothblocks
3e1e7f7f92 2FA for Admins (#59467)
Adds a 2FA system for admins. When a config is enabled, a database storing your last CID and IP will be checked to see if you have connected through there before. If not, you will not be able to admin until you are verified. Verification is done by opening a website (decided by config), which is tasked with updating the database entry, which will then let you reverify.

MSO wants to implement this as a forum page, but the DM-side is completely agnostic to whatever the implementation is, just that it updates the database. This means that it could potentially be some TOTP stuff, even.

If the database is down, a backup file is checked for your most recent verified connection (IP + CID). If you are on this connection, you will be able to connect fine. If the database is down and you are on a new connection, someone with +PERMISSIONS can manually verify you through the Permissions Panel.

We've had repeated attacks of admins getting their accounts stolen, it's time.
2021-06-09 17:07:36 -07:00
SkyratBot
5cdc6a6bc9 [MIRROR] Moves explorer adventures to the database. (#5923)
* Moves explorer adventures to the database.

* Cleans up Merge Conflict. Increments DB Version (#5979)

* Automatic changelog generation for PR #5979 [ci skip]

* Update tgstation_schema.sql

Co-authored-by: AnturK <AnturK@users.noreply.github.com>
Co-authored-by: ORCACommander <ORCACommander@users.noreply.github.com>
Co-authored-by: Useroth <37159550+Useroth@users.noreply.github.com>
2021-05-27 21:59:34 +02:00
AnturK
f989da1fc1 Moves explorer adventures to the database. (#59089)
* Moves explorer adventures to the database.

* Fixes default images not showing up in playtest.

* Review changes.

* Please

* SPACING

* Makes this a bit atomic.

Co-authored-by: Aleksej Komarov <stylemistake@gmail.com>
2021-05-24 16:56:14 -04:00
SkyratBot
336d99adcd Security citations are now logged to the DB (#5422)
Co-authored-by: Nick <nick@nfreader.net>
2021-05-03 15:12:59 +01:00
Nick
e3b1e3c8c5 Security citations are now logged to the DB (#58827)
Co-authored-by: Kyle Spier-Swenson <kyleshome@gmail.com>
2021-05-03 05:17:04 -07:00
Useroth
faf4762e63 [Mostly non-modular] Stuff to accomodate multiple servers talking to the same database, including local/global bans. (#4032)
* Better accomodation of multiple servers using the same database.

* updated the PR number in readme.md

* Updated the database_changelog description.

* Oopsie.

* Cosmetic touch and sql query fixes.

* Opsie wopsie

* Oopsie x2

* Fugg
2021-03-30 07:50:29 +02:00
SkyratBot
7a424010d9 [MIRROR] Sets the charset and collation for the SQL schema to utf8mb4 (#2623)
* Sets the charset and collation for the SQL schema to utf8mb4 (#56060)

Changes the charset and collation in the SQL schema to utf8mb4 (which is default in ubuntu 20.04 and debian 10 for MariaDB). This solves all the problems with russian or other non-latin1 characters in many cases related to the use of the database, because surprisingly the rest is already ready for such use cases.

I am not adding any SQL script to migrate from latin1 to utf8mb4, as this is an extremely destructive action. It must be performed manually with the data of all tables backed up before doing so.
However, this can be done by using the following queries, one time for database:
ALTER DATABASE databse_name CHARACTER SET utf8mb4 COLLATE utf8mb4_general_ci;
and one for each table:
ALTER TABLE table_name CONVERT TO CHARACTER SET utf8mb4 COLLATE utf8mb4_general_ci;

* Sets the charset and collation for the SQL schema to utf8mb4

Co-authored-by: Vladimir Veisman <v.veisman@fl45h13.me>
2021-01-14 16:54:26 +01:00
Vladimir Veisman
56a01e8d82 Sets the charset and collation for the SQL schema to utf8mb4 (#56060)
Changes the charset and collation in the SQL schema to utf8mb4 (which is default in ubuntu 20.04 and debian 10 for MariaDB). This solves all the problems with russian or other non-latin1 characters in many cases related to the use of the database, because surprisingly the rest is already ready for such use cases.

I am not adding any SQL script to migrate from latin1 to utf8mb4, as this is an extremely destructive action. It must be performed manually with the data of all tables backed up before doing so.
However, this can be done by using the following queries, one time for database:
ALTER DATABASE databse_name CHARACTER SET utf8mb4 COLLATE utf8mb4_general_ci;
and one for each table:
ALTER TABLE table_name CONVERT TO CHARACTER SET utf8mb4 COLLATE utf8mb4_general_ci;
2021-01-10 16:58:28 -03:00
SkyratBot
9921adcf11 [MIRROR] Add playtime tracking to notes (#2426)
* Add playtime tracking to notes (#55800)

* Added playertime tracking to player notes

* Updated sql change log with revision

* Fixed typo in db_query

* And fixed another typo with query_get...

* Add recomended changes from Jordie0608

* Added missing DEFAULT NULL to sql

Co-authored-by: MissFox <github@ aesir.org.uk>

* Add playtime tracking to notes

Co-authored-by: MissFox0810 <4310446+MissFox0810@users.noreply.github.com>
Co-authored-by: MissFox <github@ aesir.org.uk>
2021-01-01 20:55:56 +01:00
MissFox0810
c0a4df5efb Add playtime tracking to notes (#55800)
* Added playertime tracking to player notes

* Updated sql change log with revision

* Fixed typo in db_query

* And fixed another typo with query_get...

* Add recomended changes from Jordie0608

* Added missing DEFAULT NULL to sql

Co-authored-by: MissFox <github@aesir.org.uk>
2021-01-01 21:10:27 +11:00
SkyratBot
6f084f3a6e [MIRROR] SQL Schema Version 5.11 / Add indices for ticket table to support Statbus operations (#1049)
* SQL Schema Version 5.11 / Add indices for ticket table to support Statbus operations (#53541)

* I hope you're proud of yourselves. You've driven away another customer! It's baffling, I tell you! Your deep rooted lack of self-control only fosters failure in every endeavor we undertake! I mean, it's always one step forward and two steps back! Why? Don't you see the example I try to set for you?

* thanks jordie

* SQL Schema Version 5.11 / Add indices for ticket table to support Statbus operations

Co-authored-by: Bobbahbrown <bobbahbrown@gmail.com>
2020-09-29 12:44:04 +02:00
Bobbahbrown
3035fbfc3a SQL Schema Version 5.11 / Add indices for ticket table to support Statbus operations (#53541)
* I hope you're proud of yourselves. You've driven away another customer! It's baffling, I tell you! Your deep rooted lack of self-control only fosters failure in every endeavor we undertake! I mean, it's always one step forward and two steps back! Why? Don't you see the example I try to set for you?

* thanks jordie
2020-09-29 12:07:39 +02:00
SkyratBot
41788d096e [MIRROR] Overhauls discord verification system (#588)
* Overhauls discord verification system (#53289)

This completely replaces the previous verification system, for one that
will interoperate with a discord redbot instance that uses the cogs
located at you github.com/optimumtact/orangescogs

This cuts out several steps in the system, but it also leaves alone the
existing notify system (which just uses a file list of discord ids) as a
record of who to notify

SQL changes required for the new database system

Version 5.10, 7 August 2020, by oranges

Changes how the discord verification process works.
Adds the discord_links table, and migrates discord id entries from
player table to the discord links table in a once off operation and then
removes the discord id on the player table

The user connects to any tg server, and uses the "Verify Discord
Account" verb, this generates a six word one time use token, with a 4
hour time validity period (defined as 4 hours from the timestamp value)
in the discord links table.

This one time token, and the ckey of the user are stored in
discord_links

At this point the entire DM side is done, this is all it does

* Overhauls discord verification system

Co-authored-by: oranges <email@oranges.net.nz>
2020-09-02 02:47:22 +02:00
oranges
6c9d88a4cd Overhauls discord verification system (#53289)
This completely replaces the previous verification system, for one that
will interoperate with a discord redbot instance that uses the cogs
located at you github.com/optimumtact/orangescogs

This cuts out several steps in the system, but it also leaves alone the
existing notify system (which just uses a file list of discord ids) as a
record of who to notify

SQL changes required for the new database system

Version 5.10, 7 August 2020, by oranges

Changes how the discord verification process works.
Adds the discord_links table, and migrates discord id entries from
player table to the discord links table in a once off operation and then
removes the discord id on the player table

The user connects to any tg server, and uses the "Verify Discord
Account" verb, this generates a six word one time use token, with a 4
hour time validity period (defined as 4 hours from the timestamp value)
in the discord links table.

This one time token, and the ckey of the user are stored in
discord_links

At this point the entire DM side is done, this is all it does
2020-08-30 18:24:23 -07:00
Jordie
248a6fd50c Datum based poll creation and vote handling update (#50843)
An almost complete rework of how creating polls, their data and voting on them is handled.

Instead of repeatedly querying for poll data, running polls are loaded at runtime into poll_question and poll_option datums that stores all the needed variables for both. This datum is then used for creating, editing and accessing poll data. The database is only contacted when saving changes or votes.

Creating polls and options is now done with a html window instead of a series of popups akin to how the banning panel works. The form data is parsed and error-checked before passing to be saved.
This is done in two stages, first time a poll's details are entered and it must be initialized (created as a datum) before options can be added and all of both are saved to the database. Instructions about how this work are shown on the poll creation window.

A new field for polls has been added, subtitles, which is text only shown when a poll is opened by a player instead of on the list of polls. Intended so the actual question text can be kept to only a name and important information about a poll goes in a subtitle.
All polls can now have revoting enabled on them.
Polls can have a starting datetime specified, this can be in the past but why would you do that?
Polls and options can be edited once created, excluding the type of a poll. Doing so will by default clear all existing poll votes. Votes can also be cleared by a button.

The handling of how votes are processed has been adapted for the datum system but is on the whole not functionally that different aside from poll validation not being roughly copypasted across each poll type's vote proc

All poll tables now have a deleted column for retaining 'deleted' data.
poll_question has also gained the columns created_datetime, subtitle, allow_revoting, their function explained above, and a change of idx_pquest_time_admin to idx_pquest_time_deleted_id.

A stored procedure set_poll_deleted has been added. This is called when setting a poll as deleted to avoid needing 4 separate queries from the server or one fairly long 4-way joined 

Create Poll verb is renamed to Server Poll Management
2020-05-11 14:34:51 +12:00
Jordie
4c7dfbc655 adds recording who deleted a note (#50445)
It came up that this isn't recorded, only logged.

Technically needs syncing merge with schema change but only deleting notes would break from this and tbh that isn't done very often so I think it'd be fine to yolo.
2020-04-18 11:28:34 +12:00
Nick
c758bdd51c [Ready] Database Tickets (#48727)
* DB ticket procs

* Schema changes for DB tickets

* Schema version update

* Fixes requested by Jordie

* SQL updates

Adds a recipient column

* Still one dangling issue where this DOESN'T WORK

* Alright, this should work

* Requested SQL fixes

* Rogue changes

* less bad defaults

* utf8 for the utf8 gods

* aaaaaa

* Update tgstation_schema_prefixed.sql

* Update tgstation_schema.sql

* Update database_changelog.txt

Co-authored-by: Jordie <4343468+Jordie0608@users.noreply.github.com>
2020-01-17 05:35:16 +11:00
AnturK
27ee01cee1 Adds name and desc to achievement metadata (#48146)
* Adds name and desc to achievement metadata

* Name 64, Desc 512
2019-12-10 15:59:18 +11:00
AnturK
f28b2d60b9 Adds achievement metadata table (#48007)
* Renames hub_id to database_id
Adds achievement_metadata table.

* Fixups

* enum
2019-11-30 18:34:42 +11:00
AnturK
a31c460dc0 Moves achievements from Hub to DB. (#47617)
Drops byond hub support and adds score and top 50 browsers.

Requires DB changes and manual creation of migration script if we want to keep old achievements so no random merges please.
2019-11-26 20:35:28 +13:00
Nick
8f8dde46b8 Adds the feeedback column to admin (#45025)
* Adds the feeedback column to `admin`

* edited changelog message for clarity

* increments db minor version define like you're meant to nednerd
2019-07-08 22:20:52 +10:00
AffectedArc07
c4e75bc40b [READY] SSdiscord and Round Notifications (#44231)
* Notify System

* V2

* Adds a hint

* Stoned fixes round 1

* Use grammar wells I can

* This didnt work

* I wish you could test on TGS without committing

* Jordie fixes round 1

* oops

* This took way longer than it should have taken

* Adds in endnotify for serverops

* Spacing
2019-06-30 00:43:25 +10:00
MrStonedOne
0e2cb84ac6 prefix cases 2019-03-16 00:26:01 -07:00