Commit Graph

3375 Commits

Author SHA1 Message Date
SkyratBot
f88b8e28f2 [MIRROR] Sentience Fun Balloon TGUI (#5545)
* Sentience Fun Balloon TGUI (#58724)

Gives the sentience fun balloon a TGUI interface before popping! Set the group name and balloon range without needing to VV!

* Sentience Fun Balloon TGUI

Co-authored-by: dragomagol <66640614+dragomagol@users.noreply.github.com>
2021-05-08 16:29:41 +01:00
SkyratBot
5880be0168 [MIRROR] (code bounty) refactors all uses of Crossed() and Uncrossed() into signals sent to loc, tracked by connect_loc (#5524)
* (code bounty) refactors all uses of Crossed() and Uncrossed() into signals sent to loc, tracked by connect_loc

* WHEW THAT WAS EASY

* Update ammo.dm

Co-authored-by: Kylerace <kylerlumpkin1@gmail.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-05-07 22:39:27 +01:00
SkyratBot
f8f2c8222f [MIRROR] moves sdql spell to vv dropdown (#5522)
* moves sdql spell to vv dropdown (#58911)

* moves sdql spell to vv dropdown

Co-authored-by: Fikou <piotrbryla@onet.pl>
2021-05-07 07:42:51 +01:00
SkyratBot
c84d208fa6 [MIRROR] Sorts the majority of the rest of the unsorted chat (#5459)
* Sorts the majority of the rest of the unsorted chat

* 0.

* Update database_changelog.txt

Co-authored-by: Seris02 <49109742+Seris02@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-05-06 23:48:08 +01:00
SkyratBot
42bd885efd [MIRROR] Fixes a fuck ton more harddels (#5476)
* Fixes a fuck ton more harddels (#58779)

Redoes how geese handle eating shit, it was fucking stupid and caused harddels, and while this method is technically slower in the best case, it's a fucking goose
Fixes action related harddels, I hate how they work but at least this way they won't hold refs.
Fixes the hierophont causing its beacon to harddel
Removes the M variable from megafauna actions, it was used like a typed owner and caused harddels, so I burned it
Fixes target and targets_from harddels, replaces all setters of target with LoseTarget and GiveTarget, which should help maintain behavior. I'm not sure if this breaks anything, but if it does we should fix the assumptions that code makes instead of reverting this change
Fixes more area_senstive_contents related harddels, we need to allow the mob to move before clearing out its list.
Fixes marked object harddels (I'm coming for you admin team)
Fixes a language based human harddel
Fixes managed overlay related harddels (This was just emissive blockers, but I think this is a good safety net to have. If we clear the overlay list we should clear this one as well)
Fixes bot core harddels, I hate the fact that this exists but it has no reason to know who its owner is
Adds a walk(src, 0) to simple_animal destroy, it's the best bang for the buck in terms of stopping spurious harddels. Walk related harddels aren't that expensive in the first place, since byond does the same thing I'm doing here, but this makes finding mob harddels easier, so let's go with it
I fixed another source of part harddels, I hate fullupgrade so much
Fixes all the sound loop harddels

* Fixes a fuck ton more harddels

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
2021-05-05 17:46:22 +01:00
SkyratBot
b818ea9a32 [MIRROR] Fixes bitwise flag negation errors (#5466)
* Fixes bitwise flag negation errors. (#58870)

These have been in the codebase for many years. Love, ZeWaka

* Fixes bitwise flag negation errors

Co-authored-by: ZeWaka <zewakagamer@gmail.com>
2021-05-05 09:59:02 +01:00
SkyratBot
8670c29480 [MIRROR] Move give SDQL spell to Debug tab (#5436)
* Move give SDQL spell to Debug.Admin (#58825)

Co-authored-by: celotajstg <celotajstg@ users.noreply.github.com>

* Move give SDQL spell to Debug tab

Co-authored-by: Celotajs <81999976+celotajstg@users.noreply.github.com>
Co-authored-by: celotajstg <celotajstg@ users.noreply.github.com>
2021-05-03 22:29:29 +01:00
SkyratBot
15779b4df6 [MIRROR] Adds support for dirs and config changing in GAGS debug menu (#5379)
* Adds support for dirs and config changing in GAGS debug menu (#58794)

Previously, the menu wouldn't show you the generation steps for icons other than the south dir icons. You can now specify which you want to see. In addition the config type itself can be changed so as to allow previewing of icons that normally are not displayed directly on the map.

Co-authored-by: Aleksej Komarov <stylemistake@ gmail.com>

* Adds support for dirs and config changing in GAGS debug menu

Co-authored-by: Emmett Gaines <ninjanomnom@gmail.com>
Co-authored-by: Aleksej Komarov <stylemistake@ gmail.com>
2021-05-01 09:56:15 +01:00
SkyratBot
b7cefa3986 [MIRROR] Adds SDQL Spells & a Menu to Give Them to Players - Take 2: Commit Cleanup (#5274)
* SDQL Spells & Menu to Give Them to Players (#58118)

SDQL spells are spells that execute an SDQL query. This requires a config flag to be enabled in game_options.txt. When enabled, admins with debug verbs have the ability to open a menu allowing them to define all the relevant vars for the spell, including icons and spell requirements.

It also fixes a bug with superuser SDQL queries always runtime if they try to call a proc.

Co-authored-by: Emmett Gaines <ninjanomnom@ gmail.com>
Co-authored-by: Aleksej Komarov <stylemistake@ gmail.com>

* Adds SDQL Spells & a Menu to Give Them to Players - Take 2: Commit Cleanup

Co-authored-by: Y0SH1M4S73R <legoboyo@earthlink.net>
Co-authored-by: Emmett Gaines <ninjanomnom@ gmail.com>
Co-authored-by: Aleksej Komarov <stylemistake@ gmail.com>
2021-04-29 00:30:19 +01:00
SkyratBot
5b8a38af3a [MIRROR] Makes the explosive compressor and blastcannon actually use the TTVs they're given + the explosion changes to support that. (#5244)
* Makes the explosive compressor and blastcannon actually use the TTVs they're given + the explosion changes to support that. (#58015)

* Adds explosion SFX to the blastcannon and explosive compressor

- Extracts the explosion SFX and screenshake proc from the SSexplosions explosion handling proc and lets the explosive compressor and blastcannon use it.

* Miscellaneous changes

- Adds defines for the internal explosion arglist keys
- Reverses the values of the explosion severity defines
- Changes almost everything that uses `/proc/explosion` to use named arguments

- Removes a whole bunch of argname = 0 in explosion calls.

* Removes named callback arguments.

* Changes the explosion signals to just use the arguments list

Adds a simple framework to let objects respond to explosions occurring inside of them.

Changes a whole bunch of explosions to use the object being exploded as the origin of the explosion rather than the turf the object is on.

Makes the explosive compressor and blastcannon actually use the TTVs they are given.

Adds support for things responding to internal explosions.
Less snowflake code for the explosive compressor and blastcannon calculating bomb range.*
Less confusing explosion severity defines.
Less opaque explosion arguments

*does not guarantee that the solution to letting them actually use the TTV is any less snowflake.

* Makes the explosive compressor and blastcannon actually use the TTVs they're given + the explosion changes to support that.

Co-authored-by: TemporalOroboros <TemporalOroboros@gmail.com>
2021-04-27 01:53:17 +01:00
SkyratBot
c9cee159a5 [MIRROR] Add Show Hiddenprints action to VV on atoms (#5212)
* Add Show Hiddenprints action to VV on atoms (#58657)

This displays the hiddenprint log from /datum/component/forensics in a simple to view form, sorted by last touch. I didn't make it fancy, it's very bare bones.

I could have refactored hiddenprints to use lists in lists, which would make getting data out a lot easier, but I worry about the additional memory overhead on every atom that gets touched, so I left it as strings in lists. I did reformat it a little bit, however, to make it simpler to sort, and it looks a little nicer. Namely moving the timestamp in front of the name.

It can help a lot in admin investigations on whodunnit. Right now they have to look at the forensics component, and that's if they even know about it. This way it is discoverable by using the VV tool.

* Add Show Hiddenprints action to VV on atoms

Co-authored-by: Jonathan Rubenstein <jrubcop@gmail.com>
2021-04-26 11:55:11 +01:00
SkyratBot
2ab15aecb5 [MIRROR] Remove all gamemodes except Dynamic (#5173)
* Remove all gamemodes except Dynamic

* qaaaaaaaa

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-04-25 21:20:30 +01:00
Gandalf
abfb646aa2 Removes assaultops (#4952)
* aAAA

* aaa
2021-04-18 20:47:10 +02:00
SkyratBot
29c9908e09 [MIRROR] Adds icon state configuration to GAS (#4990)
* Adds icon state configuration to GAS (#58487)

Relatively simple change that allows you to specify icon states in greyscale config so as to allow generating icon files with multiple states. This is a requisite for GAS to work with icon smoothing.

Also a couple bits of additional warnings and documentation.

* Adds icon state configuration to GAS

Co-authored-by: Emmett Gaines <ninjanomnom@gmail.com>
2021-04-18 01:24:43 +01:00
Gandalf
f136e49b88 Actually fixes mining maps lol (#4968)
* Update mining_maps.dm

* Update mining_maps.dm

* a

* aaa

* aaaa

* Update mining_maps.dm

* aaaaa
2021-04-17 15:52:34 +01:00
SkyratBot
a08d398675 [MIRROR] Renews Maintenance Drones (#4868)
* Renews Maintenance Drones

* And these have conflicts too, but you can't see them

* Skyrat Map Updates (Adding Supermatter Room Area)

Co-authored-by: Jonathan Rubenstein <jrubcop@gmail.com>
Co-authored-by: Funce <funce.973@gmail.com>
2021-04-16 13:04:21 +02:00
SkyratBot
8f3e563837 [MIRROR] Centralized dummy lookalike generation (#4933)
* Centralized dummy lookalike generation (#58366)

* Centralized dummy lookalike generation

Co-authored-by: Trigg <36010999+TriggeredBoi@users.noreply.github.com>
2021-04-16 00:55:00 +01:00
SkyratBot
acdbc8a6c4 [MIRROR] Makes the GAS system only update the icon when it has changed (#4924)
* Makes the GAS system only update the icon when it has changed (#58337)

* Makes the GAS system only update the icon when it has changed

Co-authored-by: Emmett Gaines <ninjanomnom@gmail.com>
2021-04-15 16:22:45 +01:00
Gandalf
e3524221e4 Update admin_verbs.dm 2021-04-13 18:50:52 +01:00
SkyratBot
1f42df4c6a [MIRROR] Allow splitting admin tabs (#4890)
* Allow splitting admin tabs

* Update statbrowser.html

* aaaa

Co-authored-by: celotajstg <81999976+celotajstg@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-04-13 18:49:19 +01:00
Gandalf
7470b89111 aaa 2021-04-13 18:22:38 +01:00
SkyratBot
ff2eaca373 Fix null cropping up in admin_verbs, which breaks everything (#4894)
Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
2021-04-13 16:43:06 +01:00
SkyratBot
2a26d1a54d [MIRROR] Four New Sects, small rethemes to first 3 (#4832)
* Four New Sects, small rethemes to first 3

* Update species.dm

* Update species.dm

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-04-13 12:27:21 +01:00
SkyratBot
16d386f45d [MIRROR] refactors pods, new helper for spawning items from pods through code (#4879)
* refactors pods, new helper for spawning items from pods through code (#58222)

* refactors pods, new helper for spawning items from pods through code

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
2021-04-13 11:43:10 +01:00
SkyratBot
e6f210e0f7 [MIRROR] TGUI: Command Reports (#4830)
* TGUI: Command Reports (#58179)

Co-authored-by: Aleksej Komarov <stylemistake@ gmail.com>

* TGUI: Command Reports

* a

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
Co-authored-by: Aleksej Komarov <stylemistake@ gmail.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-04-12 03:11:11 +01:00
SkyratBot
835dee4581 [MIRROR] TGUI Outfit Manager and Editor (#4828)
* TGUI Outfit Manager and Editor

* Update persistence.dm

Co-authored-by: Trigg <36010999+TriggeredBoi@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-04-11 23:12:40 +01:00
Gandalf
58669f19d0 sneaky admin HTML funsies 2021-04-11 02:19:06 +01:00
Gandalf
2e66413e48 Modular HTML UI + Server swapping feature (HIGH DOWNSTREAM IMPORTANCE) (#4783)
* aaaaaaaaaaaa

* Update new_player.dm

* aaaaaaa

* aaaa

* Update lobby.dm

* Update new_player.dm

* Update lobby.dm

* Update lobby.dm

* Update new_player.dm

* Update new_player.dm

* Update swap_ips.txt

* Update new_player.dm

* Update new_player.dm

* Update change_titlescreen.dm

* Update lobby.dm

* Update modular_skyrat/modules/lobbyscreen/code/load_servers.dm

* Update modular_skyrat/modules/lobbyscreen/code/load_servers.dm

* Update modular_skyrat/modules/lobbyscreen/code/load_servers.dm

* aaaaaaa

* aaa

* aaaa

* Update title_screen.dm

* Update readme.md
2021-04-10 17:59:53 +01:00
SkyratBot
bc6c285adb [MIRROR] Advanced Greyscale Sprite Generation (#4792)
* Advanced Greyscale Sprite Generation (#58112)

* Nonfunctional greyscale code

* Functional greyscale sprites via filter

Probably going to set the icon instead later

* Switches to greyscale json config

* Adds the reference layer type and converts the other canister types

* Working previews

* Adds readme

* Fixes overlays and breaking

* Removes old canister sprites

* Removes an unused var

* Fixes tgui lints

* Removes a bunch of the old canister icon states

Yeah I need to fix relabeling as well

* Removes some debug sprites

* Sorts canister type list and breaks up base shader step

* Removes an unnecessary preview hack

* Makes prototype canister greyscale

* Properly sizes the ui

* Fills in the canister map sprite

* Adds some more warnings to layers

* Makes broken overlay more prominent

* Removes a preview var that isn't needed anymore

* Cleans up client ref in Destroy

* Cleans up the tgui window a bit

* Update GreyscaleModifyMenu.tsx

* Animates the canister falling over

* Removes a commented out line that's no longer needed

Co-authored-by: Aleksej Komarov <stylemistake@ gmail.com>

* Advanced Greyscale Sprite Generation

Co-authored-by: Emmett Gaines <ninjanomnom@gmail.com>
Co-authored-by: Aleksej Komarov <stylemistake@ gmail.com>
2021-04-10 17:59:30 +01:00
Gandalf
0b957f39a9 Lobby UI overhaul (#4738)
* aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa

* aaaaa

* Update _basemap.dm

* Update new_player.dm

* Update CaveGenerator.dm

* aaaaaaaaaaaaaaaaaaaaa

* a

* aaa

* aaaa

* aaaa

* Update login.dm

* aaaaaaaaaa

* aaaaaa

* Update lobby.dm
2021-04-09 21:18:40 +01:00
SkyratBot
1048fc554f [MIRROR] Allows admins to pick colours in VV (#4698)
* added colour picking to VV (#58173)

Co-authored-by: Thunder12345 <stewart@ critar.demon.co.uk>

* Allows admins to pick colours in VV

Co-authored-by: Thunder12345 <Thunder12345@users.noreply.github.com>
Co-authored-by: Thunder12345 <stewart@ critar.demon.co.uk>
2021-04-06 13:44:00 +01:00
SkyratBot
781a5ac94c [MIRROR] Smart Pipes(reborn) (#4682)
* Smart Pipes(reborn) (#58038)

How these new pipes work.
-Smart pipes autoconnect to nearby smart pipes
-They are now color coded, so they only connect to the same colored pipe, the GREY pipe is the wildcard and can connect to every other color, so be aware of this
-ALL components spawned by the RPD can be colored (from pumps to connectors, from pipes to manifolds), if you leave them GREY they can connect to every other color. Color adapters can be colored, but they'll still connect two pipes with different colors. BUILDABLE machines are GREY (thermomachines, cryo, HFR) so be aware of this
-Trying to go across another smart pipe will now build a bridge pipe automatically already colored of the color you choose, so you don't have to place it yourself anymore (is still available in the RPD tho)
-ALL binary components, layer manifolds, color adapters and bridge pipe can be put ONTOP of a smart pipe, but not on another of these. Smart pipes can't be placed on top of these pipes, so you have to build them first.
-Lcrossings can't be made anymore (sorry y'all i tryed, if someone have a way of doing them ping me on discord)
-REMEMBER you still have 5 layers to go, these rules apply to the same layer pipes, so if you do a crossing on different layers you won't see a bridge pipe appear.

* Smart Pipes(reborn)

Co-authored-by: Ghilker <42839747+Ghilker@users.noreply.github.com>
2021-04-06 09:42:49 +01:00
Gandalf
31c8d7ca34 Massive shuttle refactor and arrivals system change (#4572)
* FIRST!!

* aaaa

* Update floor.dm

* aaaaaaaa

* aaaaaaaaaaaaaaaaaaaaaa

* aaaaaaaaaaa

* Update CentCom_skyrat_z2.dmm

* Update MetaStation_skyrat.dmm

* aaaaaaaaaaaaaaaaaaaaa

* crashing this shuttle with no survivors

* aaaaaaaaaaaaaaaaaaaaaa

* aaaaaaaa

* aaaaaaaa

* Update emergency.dm

* aaaaa

* Update emergency_skyrat.dmm

* Update emergency_skyrat.dmm

* aaaaa

* a
2021-04-05 14:49:02 +01:00
Useroth
faf4762e63 [Mostly non-modular] Stuff to accomodate multiple servers talking to the same database, including local/global bans. (#4032)
* Better accomodation of multiple servers using the same database.

* updated the PR number in readme.md

* Updated the database_changelog description.

* Oopsie.

* Cosmetic touch and sql query fixes.

* Opsie wopsie

* Oopsie x2

* Fugg
2021-03-30 07:50:29 +02:00
SkyratBot
6239419a49 [MIRROR] Quick-Create-Antagonist tweaks (#4466)
* Quick-Create-Antagonist tweaks

* aaaaaa

Co-authored-by: bloons3 <bloons3@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-03-28 14:33:50 +01:00
SkyratBot
9cce157226 [MIRROR] Sentience fun balloon QoL (#4450)
* Sentience fun balloon QoL (#57928)

* Sentience fun balloon QoL

Co-authored-by: dragomagol <66640614+dragomagol@users.noreply.github.com>
2021-03-27 14:02:21 +00:00
SkyratBot
a3f6a41ee9 [MIRROR] Ref Tracking: Revengance (#4413)
* Ref Tracking: Revengance (#57728)

* Ref Tracking: Revengance

Fixes reference tracking ignoring self references due to a poorly thought out tick checking system.
Fixes reference tracking ignoring the contents of assoc lists
Makes the reference tracking printouts actually describe what list the ref is in, rather then just saying "list"

Adds REFERENCE_TRACKING_DEBUG, a define which toggles tracking info for the ref tracking procs, which allows for
oversight on how the proc is working

Allows for direct calls of qdel_and_find_ref_if_fail(), makes it use ref rather then REF(), fixing it breaking
for mobs. (Ditto for the qdel hint which does the same thing)

Moves REAGENTS_TESTING out of the reftracking define block
Makes unit tests define REFERENCE_TRACKING, REFERENCE_TRACKING_DEBUG, and FIND_REF_NO_CHECK_TICK

Adds a unit test that sanity checks the reference finder proc

* Ref Tracking: Revengance

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
2021-03-26 10:30:59 +00:00
SkyratBot
017aad988d [MIRROR] Highlander + Summon Guns and Magic now uses signals to equip new crewmembers (#4358)
* Highlander + Summon Guns and Magic now uses signals to equip new crewmembers (#57817)

* Highlander + Summon Guns and Magic now uses signals to equip new crewmembers

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
2021-03-24 14:57:28 +00:00
Gandalf
e1456b0cf6 Massive announcer/BSA overhaul (#4254)
* oh yeehaw

* Update default_announcer.dm

* a

* Update sound.dm

* Delete poweroff.ogg

* pref+newshit!

* Update preferences.dm

* Update preferences.dm

* Update preferences.dm

* a

* Update set_security_level.dm

* a

* a

* a

* Update default_announcer.dm

* a

* a

* Update priority_announce.dm

* a

* Update priority_announce.dm

* ERT NOW HAS AN ALERT OPTION

* more changes to sounds! ALERTS

* Update set_security_level.dm

* THSI IS THE WAYSDFSASA

* you think you've seen shitcode? just you wait cowboy.

* a

* Update set_security_level.dm

* Update default_announcer.dm

* Update set_security_level.dm

* Update set_security_level.dm

* Update gravitygenerator.dm

* BSA AND FIXES!

* a

* Update bsa_cannon.dm

* Update bsa_cannon.dm

* aaaaaaaaaaaaaa

* Update bsa_cannon.dm

* Update bsa_cannon.dm

* Update bsa_cannon.dm

* a

* autodocker

* Update modular_skyrat/modules/bsa_overhaul/code/bsa_cannon.dm

Co-authored-by: Azarak <azarak10@gmail.com>
2021-03-23 00:16:26 +00:00
SkyratBot
06c7d91b19 [MIRROR] Added the N.E.R.D. (Nanotrasen Emergency Response Drone) team as an admin ERT. (#4307)
* Added the N.E.R.D. (Nanotrasen Emergency Response Drone) team as an admin ERT. (#57766)

Added the ability to call a Nanotrasen Emergency Response Drone Team in the Create Antagonist.

* Added the N.E.R.D. (Nanotrasen Emergency Response Drone) team as an admin ERT.

Co-authored-by: Cimika/Lessie/KathyRyals <65850818+KathyRyals@users.noreply.github.com>
2021-03-21 23:12:29 +00:00
Gandalf
aa1059119e CME tweaks and fire occurrence reduction (#4249)
* a

* a

* Update cme.dm
2021-03-20 01:17:44 +00:00
SkyratBot
f2dcfb547c [MIRROR] The outfit manager now updates the Select Equipment menu (#4244)
* I hate the fact that I need to do it like this (#57794)

Co-authored-by: Triggeredboi <lucas.moreno2124@ gmail.com>

* The outfit manager now updates the Select Equipment menu

Co-authored-by: Trigg <36010999+TriggeredBoi@users.noreply.github.com>
Co-authored-by: Triggeredboi <lucas.moreno2124@ gmail.com>
2021-03-19 12:55:47 +00:00
NotRanged
018f105574 [Modular] Ports Integrated Electronics (custom circuitry) (#3429)
* initial broken commit

* Many progress

* More compile error fixes

* only 11 errors remain.......

* it compiles how horrifying

* Materials runtime

* Fixes the printer

* adds clothing fixes stuff

* Clothing + digi

* Fixes worn circuits

* Trailing newlines

* linter must_call_parent

* Confusion

* Maybe this fixes it

* Aaaaa

* Solves Merge Conflict

* linter

* lol

* This wasn't a fucking issue before

* Use new pathing system

* Removes action button from every piece of clothing

Co-authored-by: Ranged <nickvanderkroon@gmail.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-03-17 21:55:46 +00:00
SkyratBot
6d20a82bd5 [MIRROR] Return "Message Successful" from ahelp chat cmd (#4209)
* Return "Message Successful" from `ahelp` chat cmd (#57725)

* Return "Message Successful" from `ahelp` chat cmd

Co-authored-by: Jordan Brown <Cyberboss@users.noreply.github.com>
2021-03-17 02:37:20 +00:00
SkyratBot
c5cd80af6d [MIRROR] Topic transformation fixes (#4199)
* Topic transform fixes (#57745)

Co-authored-by: Arkatos <arkatos1234@ email.com>

* Topic transformation fixes

Co-authored-by: Arkatos1 <43862960+Arkatos1@users.noreply.github.com>
Co-authored-by: Arkatos <arkatos1234@ email.com>
2021-03-17 02:20:38 +00:00
SkyratBot
dc2cad5423 [MIRROR] TGUI Select Equipment menu (#4182)
* TGUI Select Equipment menu (#57673)

Co-authored-by: Triggeredboi <lucas.moreno2124@ gmail.com>
Co-authored-by: Aleksej Komarov <stylemistake@ gmail.com>

* TGUI Select Equipment menu

* a

Co-authored-by: Trigg <36010999+TriggeredBoi@users.noreply.github.com>
Co-authored-by: Triggeredboi <lucas.moreno2124@ gmail.com>
Co-authored-by: Aleksej Komarov <stylemistake@ gmail.com>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2021-03-16 22:16:44 +00:00
SkyratBot
dc1286867e [MIRROR] fixes map template loading centering setting not actually mattering (#4140)
* fixes map template loading centering setting not actually mattering #57674

* fixes map template loading centering setting not actually mattering

Co-authored-by: Fikou <piotrbryla@onet.pl>
2021-03-14 13:57:35 +00:00
SkyratBot
062cc6b7cf [MIRROR] Ghost Pool Protection now actually updates when you click buttons (#4125)
* Ghost Pool Protection now actually updates when you click buttons (#57621)

* Ghost Pool Protection now actually updates when you click buttons

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
2021-03-13 14:41:35 +00:00
SkyratBot
d79c4db50c [MIRROR] map templates placing being centered is now a selection (#4097)
* map templates placing being centered is now a selection (#57545)

* map templates placing being centered is now a selection

Co-authored-by: Fikou <piotrbryla@onet.pl>
2021-03-12 14:47:39 +00:00
SkyratBot
455c4ea402 [MIRROR] Adds a debug button that will automatically render an entry to the chemistry wiki page (#4056)
* Adds a debug button that will automatically render an entry to the chemistry wiki page (#57309)

Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>

* Adds a debug button that will automatically render an entry to the chemistry wiki page

Co-authored-by: Thalpy <33956696+Thalpy@users.noreply.github.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>
2021-03-11 07:52:42 +01:00