* Attack chain refactoring: Broadening `tool_act` into `item_interact`, moving some item interactions to... `atom/item_interact` / `item/interact_with_atom`
* Patches up merge skew (#80197)
## About The Pull Request
Yeah #79968 (1e76fd70b4) was not
compatible with master but no one said anything on the PR so i got
jebaited into merging it. The code should be up to the same standards
per the documentation I read (preventing thwacking the target in certain
situations while not returning anything in other situations)
master will definitely compile now though
* Patches up merge skew
* Merge conflicts
* Modular adjustments
* Removes this entirely duplicated proc...
* Update tool_override.dm
* Update weldingtool.dm
* Update tool_override.dm
* Update tool_override.dm
* Nope. Copy paste begone.
A skyrat edit is so much easier to deal with here
* Update brand_intelligence.dm
---------
Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
Co-authored-by: san7890 <the@san7890.com>
Co-authored-by: Giz <13398309+vinylspiders@users.noreply.github.com>
* Adds an extra malf AI ability: Remote emagging. Also tidies up emag code and coverts a lot of things to balloon alerts
* Update communications.dm
* Modular override
* Some modular adjustments, removes 'emagged' vars in favor of obj_flags
* whoops, mobs don't have obj_flags.
---------
Co-authored-by: nikothedude <59709059+nikothedude@users.noreply.github.com>
Co-authored-by: Giz <vinylspiders@gmail.com>
* Improves some confusing aspects of the Library (#75781)
## About The Pull Request
The barcode scanner now uses balloon alerts and only has 2 modes: check
in and add to inventory. It used to have 4, 2 of which were useless.
Added a title and author to chuuni granter so it's not broken to the
Curator's console. Moves inventory ui data stuff to ui static data so we
can reference it in checkout, which now uses a dropdown list of all
books in checkout, instead of having you fill out the name of the book
yourself.
Removes sending things to a computer by scanning a book then connecting
it to a computer. Just connect it to a computer first, there's no need
for this copy and paste stuff.
Finally, lets the book bag hold posters, since the Curator prints them
and it would be nice if they can also carry them without filling a bag.
Video was taken before the balloon alert stuff so just ignore that part
https://github.com/tgstation/tgstation/assets/53777086/e78011af-fb23-4553-a92d-f3dcc8bb5601
## Why It's Good For The Game
The library is currently very confusing for new people to figure out, I
thought this might be able to help with that.
The dropdown in the UI now means it's easier to give out books in
inventory, and you can no longer just type whatever the hell you wanted.
## Changelog
🆑
qol: The Curator's barcode scanner has been simplified into 2 modes:
check-in and add to inventory.
qol: The Book bag can now hold posters.
ui: The library console can now lend books out easier with a dropdown
menu to all inventory books.
/🆑
---------
Co-authored-by: MrMelbert <51863163+MrMelbert@ users.noreply.github.com>
* Improves some confusing aspects of the Library
---------
Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: MrMelbert <51863163+MrMelbert@ users.noreply.github.com>
* Adjust objects to tabletop when wrenched (#75671)

## About The Pull Request
Added a variable to `/obj/` that can be set to adjust the object sprite
when it mapspawns or being wrenched on top of a table.
Set this variable for some popular tabletop machines, removing the
default `pixel_y` offsets for some of them.
Also moved the wrenching logic to /obj/. It was under machinery for some
reason.
## Why It's Good For The Game
Did you ever unwrench something from the table by accident and then was
annoyed that you can't revet it back?
## Changelog
🆑
qol: Objects have a variable to adjust them visually when they're
wrenched or spawned on a table
refactor: Removed redundant code that had similar purpose, moved `obj`
wrenching logic into the `objs.dm`
qol: food/slime processor can be moved on table and adjusts to it when
wrenched
/🆑
* Adjust objects to tabletop when wrenched
---------
Co-authored-by: Andrew <mt.forspam@gmail.com>
* Books now render Markdown, fixing paper importing (#74902)
## About The Pull Request
Books didn't render markdown and instead just dumped the raw contents,
(after a html encode), into the window.
Changes them to use tgui and support markdown rendering.
## Why It's Good For The Game
Books should should look the same as the paper used to make them.
## Changelog
🆑
fix: Book's no longer take your formatting and throw it out the window.
refactor: Book display and rendering
/🆑
---------
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@ users.noreply.github.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>
* Books now render Markdown, fixing paper importing
---------
Co-authored-by: Zephyr <12817816+ZephyrTFA@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@ users.noreply.github.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>
* Implements Cooldown On Uploading Books to Newscaster (#72112)
## About The Pull Request
Hey there,
Pretty much on the tin. We implement a cooldown on the backend for a set
amount of time to prevent people spamming the newscaster channel with a
shitload of books (rather than have absolutely no safeguards against
it), and then pipe information to the UI for user feedback.
## Why It's Good For The Game
Fixes#71290
In case you weren't already aware, letting users absolutely wreck the
shit out of player's chat via newscaster spam (all newscasters forcesay
a message when something's uploaded to it) as well as just fill the shit
up of a channel with various vulgarities isn't a really good thing.
## Changelog
🆑
fix: To prevent spam, there is now a cooldown on being able to upload
assorted books into the newscaster's channel feed.
/🆑
Let me know if the cooldown seems too long, not hard to change.
* Implements Cooldown On Uploading Books to Newscaster
Co-authored-by: san7890 <the@san7890.com>
* Fixes issues with printing posters from the library management computer (#70471)
## About The Pull Request
Posters are kind of insane and they require that the poster item have
either a poster_type defined in the type or that you pass the structure
version of the poster to /new() otherwise they don't work. The weird
thing is that the structure needs to be in the contents of the item too,
or it again won't work (it won't remove the poster from your hands when
placing it). I fixed it so all you need to do is pass the structure
version of the poster to /new() on the item and it will move the
structure to the contents of the item if needed. It's still a bit insane
but it's better than it was and it fixed the bug.
Also SSLibrary.printable_posters was grabbing the directional mapping
helper of the random poster and so when you printed it and placed it,
you'd get confusing results. I made a quick fix to stop that from
happening.
## Why It's Good For The Game
Bug fixes are generally good things.
Fixes#70382Fixes#66504
## Changelog
🆑 VexingRaven
fix: Fixed posters printed from the library console staying in your hand
when you place them
fix: Fixed Random Official Poster printed from the library console
always placing the west-facing variant no matter where you place it
/🆑
* Fixes issues with printing posters from the library management computer
Co-authored-by: VexingRaven <msgerbs@users.noreply.github.com>
* Bureaucracy logging (#69554)
Sent fax messages' contents and printing out books is now logged to paper.log.
Renaming fax machines is logged to game.log (and to individual players' logs).
Mostly because I was annoyed earlier looking for who printed out books. And then faxes seemed like a logical continuation.
Plus it seems like an interesting way to see how often certain books are printed out!
* Bureaucracy logging
Co-authored-by: tattle <66640614+dragomagol@users.noreply.github.com>
* Updates the book scanner sprite (#69176)
Improves the book scanner sprite and adds a sound when scanning a book
* Updates the book scanner sprite
Co-authored-by: Wallem <66052067+Wallemations@users.noreply.github.com>
* [MDB Ignore][Bounty][Complete Refactor] Papercode Redux: Too Many Damn Files <Map Conflict Edition>
* Fixes merge conflicts and compilation errors, alongside fixing the joker card to make it fully functional again
* Fixed a bunch of info variables in map files
* Alright this is why I wanted this merged yesterday
Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
* Arconomy Adjacent Content: Newscaster Refactor Omega
* Fixed all of the issues that resulted from the repathing
* Fixed our modularized priority_announce.dm
* Deleted newscaster.dm because it was still there due to two comments that weren't overly important
* Fixed merge conflicts for delta
* Fixed a bunch of skyrat maps so they compile :)
* I forgor a few more maps
* Add newscaster_bounty for our newscaster sprite (#12344)
Co-authored-by: ArcaneMusic <41715314+ArcaneMusic@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
Co-authored-by: Tastyfish <crazychris32@gmail.com>
* [No GBP] Makes adding additional modular bookstates easier for downstreams (#65357)
* easy books
* moved it to the parent to fix it
* removes redundant var
* [No GBP] Makes adding additional modular bookstates easier for downstreams
Co-authored-by: Wallem <66052067+Wallemations@users.noreply.github.com>
* Moves cooldown setting after early return check (#55999)
Library console printers no longer become unavaible after failing to print something.
* Printer cooldown fix
Co-authored-by: interestingusernam3 <51925758+interestingusernam3@users.noreply.github.com>
* [Ready] CDN browser assets! (#52681)
Rewrites the asset_cache system to handle sending assets to a CDN via a webroot.
see https://github.com/MrStonedOne/tgstation/blob/asset-cdn/code/modules/asset_cache/readme.md
Fixed a lot of bugs with assets, removed some dead code.
Changes:
Moved asset cache code to transport datums, the currently loaded one is located at SSassets.transport, asset cache calls made before the config is loaded use the simple browse_rsc transport.
Added subsystem call for when the config loads or reloads.
Added a webroot CDN asset transport. assets are saved to a file in a format based on the file's hash (currently md5).
Assets that don't use get_asset_url or get_url_mappings (such as browser assets referred to by static html files like changelog.html or static css files) can be saved to browse_rsc even when in cdn asset mode by setting legacy to TRUE on the datum returned by register_assets
Added a system for saving assets on a cdn in a hash based namespace (folder), assets within the same namespace will always be able to refer to each other by relative names. (used to allow cdn'ing font awesome without having to make something that regenerates it's css files.).
The simple/namespaced asset cache datum helper will handle generating a namespace composed of the combined md5 of everything in the same datum, as well as registering them properly.
Moved external resource from a snowflake loaded file to a config entry, added it to resources.txt
To ensure the system breaks in local testing in any situation that wouldn't work in cdn mode, the simple transport will mutate the filenames of non-legacy and non-namespaced assets and return this with get_asset_url.
Simple transport's passive send of all roundstart assets to all clients is now a config that defaults to off. this is to break race conditions during local testings from devs accidentally relying on this instead of using send() properly.
cl
refactor: Interface assets (js/css/images) can now be managed using an external webserver instead of byond's one at a time file transfer queue.
admin: Adds admin verb toggle-cdn that allows admins to disable the external webserver asset transport and revert to the old system. Useful if the webserver backing this goes down (thanks cloudflare).
config: New config file, resources.txt, (must be loaded by an $include statement from the main config)
server: The external_rsc_urls.txt config has been moved to the main config system.
/cl
Porting notes:
Interface webpages must refer to their assets (css/js/image/etc) by a generated url, or the asset must register itself as a legacy asset. The system is designed to break in localtest (on simple/legacy mode) in most situations that would break in cdn mode.
Requires latest tgui.
The webserver must set the proper CORS headers for font files or font awesome (and other fonts) won't load.
/tg/'s webserver config: https://gist.github.com/MrStonedOne/523388b2f161af832292d98a8aad0eae
* [Ready] CDN browser assets!
Co-authored-by: Kyle Spier-Swenson <kyleshome@gmail.com>
* Case of lower
* More changes
* Ruins the nice 420 diff, brainfart when doing the second batch of conversions
* More changes
* Next batch. I think
* Converts even more paths
* Restarts bots
* Capital Free Zone
* Come on travis, do something
* Renames areas
* Bots, please stop dying
* Updates CONTRIBUTING.md and updates a few paths I missed.
* APC recgarftzfvas
/obj/item/computer_hardware/recharger/apc to /obj/item/computer_hardware/recharger/apc_recharger
cl
refactor: BSQL has been replaced with rust-g, improving SQL reliability and safety.
/cl
Queries were parameterized as much as possible. Careful code read by someone else also versed in SQL would be a good idea. Things seemed fine spot-testing roundstart, library, bans, and polls, but more stress-testing may be useful.
Also updates rust-g to v0.4.5:
Improved Linux .so detection
Perlin noise functions
Also updates Travis script to bionic.
* Renames a few variables. Also reorders fallback order again.
Renames item_state to inhand_icon_state
Renames mob_overlay_icon to worn_icon
Renames mob_overlay_state to worn_icon_state
worn_icon_state/mob_overlay_state now never gets used for inhands.
* Fixes some comments
* Fixes map issue
* Restart lints
* Properly resolves conflicts
Fixes#45284
Some simple pagination for the library visitor console to stop it from hanging the server by trying to retrieve too much data.
The UI hasn't been made any better, I just wanted to stop us needing #49065 to be testmerged indefinitely. I went into this thinking I'd improve the UI and code but that was before I had read any of it and lost my motivation.
Bonus points for this code having allowed unsanitized arbitrary queries for at least 10 years.
Living and machine stat vars are pretty different, one uses flags and other number-defines.
This should make some other mass-replacements and searches a bit easier.
* Unicode support Part 2 -- copytext()
This is the transition of all copytext() calls to be unicode aware and also some nearby calls in the same functions. Most things are just replacing copytext() with copytext_char() as a terrible character limiter but a few others were slightly more involved.
I replaced a ton of
````
var/something = sanitize(input())
something = copytext(something, 1, MAX_MESSAGE_LEN)
````
with a single stripped_input() call. stripped_input() already calls html_encode(), trim(), and some other sanitization so there shouldn't be any major issues there.
This is still VERY rough btw; DNA is a mess, the status displays are complete ass, there's a copytext() in code\datums\shuttles.dm that I'm not sure what to do with, and I didn't touch anything in the tools folder. I haven't tested this much at all yet, I only got it to compile earlier this morning. There's also likely to be weird bugs until I get around to fixing length(), findtext(), and the rest of the string procs.
* Makes the code functional
* Assume color hex strings are always # followed by ascii.
Properly encodes and decodes the stuff in mob_helpers.dm which fixes some issues there.
* Removes ninjaspeak since it's unused
* Nanotrasen fires the Wave Motion Gun at the Clock Cult
* Fixes a random changelog appearing from the reebe void.
* Fixes a wrong type reference regarding the bronze sheets in the Lavaland Ruin for it.
* Fixes redundant cells after CC removal in ruin by populating them with varied ore chunks, or destruction clutter.
* why is it /obj/item/stack/sheet/metal but not /obj/item/stack/sheet/iron
* Fixes the lavaland ratvar ruin to have fluff variant structures of deleted shit it referenced instead what I thought was reasonable.